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That's fine by me I'm happy knowing people like the little comics. Gives me confidence toward the videos and novels I also work on.
I didn't make a blue print model of them but I'll get around to it when I can. I'll update it on this submission when I do among a few texture tweaks they could use.
Got new gibs of the wall models out now check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2683989057
"tf\materials\models\buildables\wall\wall_base_blue.vmt"
"tf\materials\models\buildables\wall\wall_base_blue.vtf"
"tf\materials\models\buildables\wall\wall_base_red.vmt"
"tf\materials\models\buildables\wall\wall_base_red.vtf"
"tf\models\buildables\wall_base.ani"
"tf\models\buildables\wall_base.dx80.vtx"
"tf\models\buildables\wall_base.dx90.vtx"
"tf\models\buildables\wall_base.jpg"
"tf\models\buildables\wall_base.mdl"
"tf\models\buildables\wall_base.phy"
"tf\models\buildables\wall_base.sw.vtx"
"tf\models\buildables\wall_base.vvd"
There's nothing about this buildable out there (though if you Google you may find that I've already added it to TCRF.net) . Funny that you ended up making a wall building 9 years after Valve apparently tried something similar.
I have actually thought over that and have been trying to figure what some of the gibs would look like. Let alone the fact that this building is particularly larger than the existing buildings I'd have to make a vast variety of gibs.
That all being said I'm not saying I'm not going to do gibs as I'm still debating whether or not to do so. As of now however I'm still working on my first SFM/YouTube clip and not doing a whole lot of modeling. I will get around to doing more modeling once I got it done as I'm getting so close to finishing.
Glad it worked out for ya :)
If you could go to you steam apps files to SourceFilmmaker\game\workshop\materials\Phobias\Models\TF2\Engineer_buildings\Wall
There should be a total of 56 files. If there is less then that the says that either the workshop download hadn't given you all the files for some reason or even less likely that the files have been put elsewhere. If they're all there you may need to go into curtain VMT files which you'll need notepad ++ for.
https://gyazo.com/6c10a0a44c55499baf5b151a2e5b3e82
https://gyazo.com/cd7ef154b9b65588c8ff68686aa7196d
sorry for the inconvenience
1st week holy shit this is awesome
1 months ago jesus crise this is boring
its great just saying if it was putted on TF2 wut be awesomea and if it keeps going wut be boring b ut hey atleast we can make something with animation ya know ?
You don't have to ask my permission for how ever way you want to use the model. As far as I'm aware the workshop conditions state that what ever goes on the workshop is for everyone to do as they please. But yeah as you want to credit me I'd appreciate that.
Lvl1: 720-864
Lvl2: 960-1152
Lvl3: 1200-1440
You ought to read my list of disadvantages in my last comment that would balance this building if it were to be in the game.
I can hear a music right now...
https://www.youtube.com/watch?v=X7QSOrkQOJw
1. You have to give up 1 building to use it.
2. Has the slowest set up time compared to the rest of the other buildings.
3. Requires 3 times as much metal per upgrade.
4. Disguised spies can pass through.
5. Can't set up outside of enemy spawn zones.
6. Sappers can take out building 50% faster than other buildings.
7. Have to wait for building health to drop to a certain point before Engie is able to repair.
8. All friendly projectiles including sentry fire can only go through the level 3 wall.
9. Building can be taken out using 10 sticky bombs.
10. Already set up building can't be teleported over.
So yeah there are many ways to go about this.
What if you do like a speed-create of a model?
Or a video going over your thought process of creating something new?