Cities: Skylines

Cities: Skylines

Natural Disasters Overhaul
Počet komentářů: 160
Hurrikaani 9. čvc. v 6.04 
How to unlock all disaster instantly?
Chaos_02 29. kvě. v 9.01 
==================
incompatible with "Real Time (Fixed)" - disaster countdown (in days) counts down about 12 days per day, even on real time's fastest setting.
Use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2957578256
instead!

==================
beanboy23 10. lis. 2024 v 6.56 
AMAZING WORK!! Thanks so much!! :steammocking:
SS Cargo 29. srp. 2023 v 12.35 
where do i find the disasters and how do they work
LemonsterOG 11. čvn. 2023 v 12.00 
@xoelpilotoklm -- Open the Landscaping Toolbar, then select the Disasters tab (it should be the one on the far right).
✈xoelpilotoklm✈ 10. čvn. 2023 v 7.39 
hey guys who knows how do i get disasters to spawn instantly im not refering to the mod but to the game
LemonsterOG 19. kvě. 2023 v 7.00 
@BugOrion2010 -- No...that's why the Natural Disasters DLC is listed as a requirement.
BugOrion2010 18. kvě. 2023 v 17.34 
Does this work without the Disaster DLC?
lagbtech 20. led. 2023 v 15.48 
Just a suggestion. Is there a way to include an "auto evacuate/release option"? Ragnarok mod already had it and it was very functional in many scenarios.
Super Earth Fire Department 17. led. 2023 v 0.04 
i got some of the disasters on like 0.1 frequency and yet they're still way super frequent. is this a bug or?
704041 8. led. 2023 v 18.37 
Is there a new version of this its not the right version of the game
Toil2343 30. pro. 2022 v 0.04 
Noice
RadialVolcano27 22. lis. 2022 v 20.48 
Could you make small tsunamis move faster as well? Or is that a coding stretch?
Hestia 10. lis. 2022 v 5.33 
Still works fantastic with the latest update.
Sabretooth78 31. říj. 2022 v 11.06 
Is there a possibility to be able to move the stats button and/or add to Unified UI?
Soggy Bread 18. říj. 2022 v 17.11 
How do yo use it?
ovvldc 1. říj. 2022 v 1.34 
@LemonsterOG, that sounds about right, but it is still terrible UI design..
Merrlin 24. zář. 2022 v 2.43 
@LemonsterOG does this still work for you with the last update? Since disabling this I am not getting any disasters other than huge forest fires with no warnings. Thinking of re-subscribing.
LemonsterOG 23. zář. 2022 v 7.26 
So here's what you need to know about the settings...

Once you start a new game, set the options as you'd like them to be and save the game.

The next time you load the game, the settings will *appear* to have reverted to their defaults, but in actuality, they are still set. I have never had a disaster strike that I originally turned off, despite the options *appearing* to be on.

If anyone has experienced anything different, I'd love to know about it.
ovvldc 22. zář. 2022 v 6.22 
@Zenya, either that or the mod does not show saved setting properly. I filed an issues on Github.
ovvldc 22. zář. 2022 v 6.19 
@Zenya, I like your mod but it seems to refuse to save the settings I give it. That makes it very impractical to use.. Can you please fix that?
femtas 16. zář. 2022 v 12.52 
i got the same error as @Marquillotuca89 just when my save loaded
Plazmafield 15. zář. 2022 v 15.38 
@Marquillotuca89 check your link, Norton was throwing a malicious site message after clicking the free download link
Pixelclone 14. zář. 2022 v 17.16 
What Marquillotuca89 said.
Marquillotuca89 14. zář. 2022 v 10.27 
This mod is throwing an exception with today's update.

IndexOutOfRangeException: Array index is out of range.
at EnhancedDisastersMod.Mod.UpdateUI () [0x00000] in <filename unknown>:0
at EnhancedDisastersMod.SerializableDataExtension.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
Rethrow as ModException: The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1801953480 [EnhancedDisastersMod.dll] has caused an error

Here the output log
https://ufile.io/8yvrnr0y
Plazmafield 30. srp. 2022 v 21.26 
@Zenya okay, after playing with the mod a bit, I have another suggestion. Add a feature where if a natural disaster (perhaps of a specified list) were cross into/strike a specific "marked" district, the natural disaster de-spawns. That way people can protect the really hard worked areas of their city but allow for a little chaos otherwise.
Plazmafield 30. srp. 2022 v 13.49 
@Zenya Could you provide the information regarding where to find the save file specific to controlling the max severity of the storms?
Plazmafield 29. srp. 2022 v 22.20 
@Zenya Here's a small idea for you to add with respect to the earthquake destruction system. So apparently buildings of a certain height, if I recall correctly, 3 to 4 stories tall, have the highest probability of collapse. You could implement something like that to slightly skew the results some. Also, Tornados and waterspouts should have different strengths... by a long shot. Waterspouts really shouldn't do much damage at all.

continued below due to 1000 character limit
Plazmafield 29. srp. 2022 v 22.20 
And, as the game doesn't have a "hurricane"/typhoon/cyclone, whichever word you prefer, you could emulate that using a mixture of weak tsunamis (for storm surge to cause some minor flooding and slightly bigger waves), a "chance" of a tornado(s) to appear, depending on the strength of the hurricane, force power outages during said time period (just turn off the power producing buildings and the AD feature if that's possible and doesn't piss everyone off lol). If it's possible to control rain, then probably a good idea to increase the rain intensity during this time. But it passes after a like two days (or whatever is reasonable given game time is different). Additionally, it should take a day or two for power to be restored to all areas (so turn on buildings by districts or whatever to emulate power being restored to community sections). If possible, try not to conflict with the Total Autobudget mod that does some buildings powering on/off :).
Plazmafield 29. srp. 2022 v 22.04 
Dude, you're a god. I literally described to someone recently that I wanted this type of stuff implemented. Little did I know it already existed :) Thank you
Neverminder 19. srp. 2022 v 11.00 
anyone know an up to date mod that does similar to this
Dave 14. čvc. 2022 v 14.32 
Would love a toggle for each disaster a la Ragnarok mod. (Rag seems many years out of date, causes visual bugs after install.)
Galactic Industries 2. čvn. 2022 v 13.03 
Is it possible to make a way to toggle which disasters are active and disabling others?
Metropolitan Chemist 7. kvě. 2022 v 2.10 
Seems like I can't press the emergency button lol
GABRIEL aerospace 25. bře. 2022 v 10.30 
awesome mod thanks for doing it.
and hope you add even more features!
unforgiven3091 19. úno. 2022 v 18.43 
also is the frequency settings compatible with the real time mod (rush hour 2.0)?
unforgiven3091 19. úno. 2022 v 17.41 
@ProbablyCracked maybe, it might have to do with the mod removing the earthquake cracks. i know the vanilla version earthquakes make a small-medium tsunami when on water. im just now subscribing to this to try this mod so idk
ProbablyCracked 18. úno. 2022 v 11.06 
do earthquakes with the epicentre on water not cause a tsunami? ive tried doing this manually and it doesnt cause any tsunami
Olanht 28. led. 2022 v 2.09 
does it compatible with the new airport dlc
ovvldc 17. led. 2022 v 3.48 
@Zenya, I have no idea why, but this mod no longer saves its settings for me, either for default or per city. I have a lot of trees in my garden city, so every time I load into the game, a bunch of fires start in quick succession. And then I drop the frequency of forest fires again and can get to work building things. According to the description, the mod should remember those settings between sessions.
Aladdinno 13. pro. 2021 v 16.30 
does this works with no natural disasters DLC?
horngeek 13. pro. 2021 v 15.36 
Should this be added in addition to enabling the in-game random disasters option, or instead of?
KillerLegoBrick 4. pro. 2021 v 11.33 
Is there a way so i don't have to unlock it?
Arie 29. lis. 2021 v 8.14 
@nongboii It ways that it dosent stop tsunami waves it even says it in the description you would of known that if you would of read the whole thing
Rabbit 21. lis. 2021 v 5.42 
LOL @ NONG
nongboii 12. lis. 2021 v 3.21 
THIS IS F*CKING BULLSH*T
nongboii 12. lis. 2021 v 3.15 
WHY DOES THE EMERGENCY BUTTON DON'T STOP TSUNAMI??? I ACCIDENTALLY SAVED A TSUNAMI AND NOW I HAVE TO DEAL WITH IT
Windsor XIV 7. lis. 2021 v 21.56 
Maybe it'd be fun to include nuclear attacks Lol
Pixelclone 10. říj. 2021 v 13.35 
Feature idea: only have certain panels of the info panel enable once the necessary detection building is built. Tsunami info only when buoys are in place, earthquake info only when an earthquake sensor is built, etc.