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我对招募角色感到恼火,看到AI把所有的技能点都花在了奇怪的技能上。
当你招募一个英雄加入你的阵营时,他们的技能点将被重置,这样你就可以选择你想用他们做什么。就这样。
与一切兼容。
与保存游戏兼容。
可以在不破坏保存游戏的情况下删除。
如果它不工作:你的发射器不工作。尝试删除您的用户脚本或moddata.dat。如果另一个mod导致它无法工作,那么该mod可能已经破坏了脚本。
如果您通过用户脚本安装mods,其他mods将无法工作。转到C:\Users(您的用户名)\AppData\Roaming\TheCreativeAssembly\ThreeKingdes\scripts并删除您的用户脚本!这是没有必要的,只是阻止发射器正常工作。
哦,谢谢你的mod图片
1. First mod i ever installed, didn't have any other mods before it.
2. It's the only mod running.
3. Reinstalled game and cleared all of AppData to be sure.
4. No DLC, only Vanilla version with most recent patch.
May I ask that are you still keeping all the previous versions and if so, is it ok for providing downloads of them? I am now playing the old 1.6.1 version but my mod manager have updated it.
Thank you very much after all!
Is there a mod with which one can change character's personality traits with some increased level of frequency? Relying on your council to randomly get the chance to change a character's personality without even knowing which trait or what the outcome will be is somewhat annoying to me, not unlike the AI's use of skill points. If there is no such mod, is there another way in which this can be achieved?
@Thanor only things which can cause mods not to work with this mod are broken (badly written) scripts, so unless his mod has a script causing exceptions it would not be a problem.
The path above is to the User Script, which was mostly used by Radious to distribute his mod before the workshop was implemented, but which causes the mod launcher not to work properly since it will just follow what the user script says. If you've installed any mods this way, you would probably remember, but maybe its worth checking.
Note that usually you can make the mod work by just changing the last modified date of the file yourself to a date which is past the update's release. The Three Kingdoms launcher frustratingly refuses to launch the mod when it thinks the mod is outdated; even if it tells you it launched the mod, it won't actually run the script file.