Space Engineers

Space Engineers

AQD - Quality of Life
Počet komentářů: 296
Digital_Samurai 10. lis. 2024 v 9.32 
Is this collection still working? Seems like several things are broken.
Sleapheap 8. lis. 2024 v 23.33 
This modpack/one of the mods in the pack? breaks all ore detector range mods for some reason
Luduaver 8. čvc. 2024 v 3.04 
@ScoXander you can change autorun key with /autorun rebind
ScoXander 23. úno. 2024 v 7.01 
Can this be updated in order to remove the stupid AUTORUN mod? It creates problems for AZERTY users.
enenra  [autor] 29. říj. 2023 v 1.43 
Yes, it's now only available as a plugin.
chronos 28. říj. 2023 v 8.58 
tool switcher is no more present on the worshop
Scalapher The Artificer 5. zář. 2023 v 10.25 
Got it already, thanks.
enenra  [autor] 5. zář. 2023 v 8.14 
yes, look at the smart suit mod page. it has commands to disable it listed
Scalapher The Artificer 4. zář. 2023 v 16.03 
Is there any way to stop this mod from constantly opening your helmet over and over for no reason?
Eternal Serenity 20. srp. 2023 v 9.27 
thanks, was confused on that for a bit.
enenra  [autor] 20. srp. 2023 v 9.15 
Often people will use certain color sets for building grids for a specific faction. This mod lets you save those sets and load them across saves.
Eternal Serenity 20. srp. 2023 v 7.34 
Whats the point of build colors mod here exactly?
enenra  [autor] 19. srp. 2023 v 1.06 
Nothing in this modpack is affecting rover spawn options. Does it still happen in a savegame without this modpack installed?
Raxus 88 17. srp. 2023 v 22.11 
Having an issue where there are no rover spawn options. Am I missing something?
enenra  [autor] 21. dub. 2023 v 5.54 
That was an issue with the camera panning mod which has since been resolved.
Identity Crisis VII 20. dub. 2023 v 20.53 
something in here breaks the new top mounted camera, the camera is behind the block and you cant see forwards
enenra  [autor] 14. dub. 2023 v 11.41 
Thanks for the heads up!
🅂🄸🅂🄺 14. dub. 2023 v 2.06 
Just a heads up, BuildColors has received an update. Open the Color Picker screen next time :)
Additionally, SmarterSuit has undergone a minor bug fix that resolves a crash when used in conjunction with the water mod.
enenra  [autor] 27. úno. 2023 v 10.48 
It's fairly straightforward. You upload a mod and then add the mods you want to add to the pack through the dependency options in the steam workshop interface.
Booker DeWitt 27. úno. 2023 v 7.41 
Absolutely love this mod! Although some of the items aren't for me. How did you make this? Would like to make my own version for myself with the mods i always use!
360Starkiller 23. úno. 2023 v 3.55 
Hi @enenra, I'm getting critical errors with load that contains this mod and I believe it is the GPS distance helper and faction ownership helper dependencies that are causing it as if I remove all then I don't get the errors. I have even tried adding them as standalone's without this mod. I have posted on both mods but thought you should know
enenra  [autor] 20. úno. 2023 v 3.02 
Unfortunately not. The only way to get it is by installing the plugin for it via plugin loader.
Phallassy 20. úno. 2023 v 1.19 
is the tool switcher still working? if so how do I get it to work?
OnyxGuardian1337 7. úno. 2023 v 6.25 
It possibly could that, it's a smaller mod, just some dnsk equipped landers.
enenra  [autor] 6. úno. 2023 v 10.56 
Hmm only thing I can think of is if your respawnship mod just replaces the blueprint instead of replacing the blueprint reference, which is a bit strange. Since I include the BP of the default respawnships to increase the height at which their parachutes deploy.
OnyxGuardian1337 6. úno. 2023 v 10.42 
This mod is somehow disabling the respawn ship mod I'm using, despite not having any mods that look like they might. Any ideas why?
-Data- 29. led. 2023 v 11.12 
Is there an offline version of this? If not, how would i make one?
yankeevader 24. led. 2023 v 13.24 
Thanks for the quick reply I will try out load orders and Draygo’s stuff. :)
enenra  [autor] 24. led. 2023 v 11.36 
It's unfortunately caused by how SE loads dependencies - they are always loaded last and hence overwrite all other mods. Since I adjust the ore detector range myself in the core mod, it will always overwrite any other mod increasing the ore detector range.

The only way around that is if you install the contents of this modpack manually, not with this pack. Then you can overwrite the core mod as usual.

Or use one of Draygo's (IMO much better) solutions to ore detection. :-)
yankeevader 23. led. 2023 v 17.44 
@enenra Just wanted to let you know that using this mod with any Ore Detector increase mod makes the Ore Detector mod not work.

In order to find the offending mod I attempted the following:
I subbed to every mod on the list for AQD - Quality of Life
Minus Tool Switcher as it no longer exists
and put them in my modlist with just the Ore Detector ++ mod
Ore Detector mod works fine.
Also Tried with 3 other Ore Detector mods with the same results - combining QOL with any of the ore detector mods I tried causes them not to work but loading the list of mods from QOL seperatly with the same ore detector mods works just fine

I suspect something specific to AQD - Quality of Life is causing the problem, which is disappointing as I love all your mods, I hope it is an easy fix
Sorry I cant be more helpful with what exactly is causing the issue
A_Hurricane 5. led. 2023 v 12.39 
This is fantastic, thank you for all the effort you put into this!
enenra  [autor] 8. pro. 2022 v 12.01 
Yep, it's been done. I'll probably add a recommendation for its plugin version when I do the next update.
Nightchade 7. pro. 2022 v 7.57 
Tool Switcher is broken in multiplayer because it was completely removed from the workshop, no idea why. Unless the mod is reposted, it will remain broken in currently established worlds, and should be removed from this pack.
Critter 7. pro. 2022 v 2.55 
To clarify, it worked fine for single player and for the host in multiplayer ... shame to see it go, I really liked it
TiDaN 6. pro. 2022 v 6.23 
Could Tool Switcher be removed from this pack until it's fixed? It's broken in multiplayer :(

Thank you.
enenra  [autor] 3. pro. 2022 v 2.22 
@PFCAtomic
You cannot pick and choose when using the modpack, but the advantage of me putting everything into submods and nothing into this main one is that you can just pick and choose from the individual submods, including the Core version of QoL. Less convenient, but more control.
PFCAtomic 2. pro. 2022 v 23.58 
ok so on further ispection it seams there is no way to just pick and chose the QOL Feachures you want so im going to manualy pick thogght and take what i want
PFCAtomic 2. pro. 2022 v 23.54 
hey just wondering is ther a way to disabel one part of the mod i realy love this but i dislike GPS Distance Helper becasue of how i use GPS points And i would Realy love My Description back
EsotericaFerret 6. lis. 2022 v 21.52 
Has anyone tried removing this mod after installing it? I think it screwed up my save file and now my save file won't load, even after removing it.

@Vas, you know that the blocks in the Warfare 2 DLC are functionally identical to the vanilla blocks, right? They're just retextured and remodeled. They look cool, essentially. So it's not pay to win. Nobody with the DLC's has any major advantage over someone without them.
enenra  [autor] 25. čvc. 2022 v 0.33 
@Kahned
Yes, my combat rebalance modpack includes the Relative Speeds mod, which lets you configure speed per grid size and per additional characteristics.
Kahned 24. čvc. 2022 v 15.44 
Hey, is it possible that any of you mods or mods inside packages can impact on speed limit?
Vas 24. čvc. 2022 v 12.25 
Ah. I took a long break from SE after KeenSWH disabled all future input and ideas forever with an auto archive function on their support portal. I didn't even know they added pay to win blocks recently with Warfare 2. So I've been out of the loop for a while.
enenra  [autor] 24. čvc. 2022 v 3.58 
Yes. But that has been the case for a while.
Vas 23. čvc. 2022 v 14.08 
Interesting, so the game now checks a workshop page for anything listed as a dependency, your mod doesn't even need any code in it to make them all get loaded?
teleamachus 28. čvn. 2022 v 7.51 
just in case anyone wanted to increase ore detector range like i did, what i've done is:

navigate to steamapps/workshop/content/244850/2465585201/data/cube blocks/miscadjustments.sbc (this is from QoL - Core)
open with your script editing program of choice, mine is notepad++ (probably won't work with regular notepad)
lines 171 and 220 contain variables for ore detector ranges on large and small grids, respectively, feel free to set them as you please
enenra  [autor] 27. čvn. 2022 v 23.17 
Yes, QoL Core. Due to the weird way SE loads dependencies, you cannot use the modpack with another separate mod changing ore detector ranges. You'll have to instead install the mods in the modpack individually and then place your ore detector range mod above the mods in this modpack in the list.
teleamachus 27. čvn. 2022 v 19.22 
anything changing the ore detector radius? tried 2 different mods to increase it with qol pack installed and i can't modify its radius