Space Engineers

Space Engineers

AQD - Quality of Life
296 comentarii
Digital_Samurai 10 nov. 2024 la 9:32 
Is this collection still working? Seems like several things are broken.
Sleapheap 8 nov. 2024 la 23:33 
This modpack/one of the mods in the pack? breaks all ore detector range mods for some reason
Luduaver 8 iul. 2024 la 3:04 
@ScoXander you can change autorun key with /autorun rebind
ScoXander 23 febr. 2024 la 7:01 
Can this be updated in order to remove the stupid AUTORUN mod? It creates problems for AZERTY users.
enenra  [autor] 29 oct. 2023 la 1:43 
Yes, it's now only available as a plugin.
chronos 28 oct. 2023 la 8:58 
tool switcher is no more present on the worshop
Scalapher The Artificer 5 sept. 2023 la 10:25 
Got it already, thanks.
enenra  [autor] 5 sept. 2023 la 8:14 
yes, look at the smart suit mod page. it has commands to disable it listed
Scalapher The Artificer 4 sept. 2023 la 16:03 
Is there any way to stop this mod from constantly opening your helmet over and over for no reason?
Eternal Serenity 20 aug. 2023 la 9:27 
thanks, was confused on that for a bit.
enenra  [autor] 20 aug. 2023 la 9:15 
Often people will use certain color sets for building grids for a specific faction. This mod lets you save those sets and load them across saves.
Eternal Serenity 20 aug. 2023 la 7:34 
Whats the point of build colors mod here exactly?
enenra  [autor] 19 aug. 2023 la 1:06 
Nothing in this modpack is affecting rover spawn options. Does it still happen in a savegame without this modpack installed?
Raxus 88 17 aug. 2023 la 22:11 
Having an issue where there are no rover spawn options. Am I missing something?
enenra  [autor] 21 apr. 2023 la 5:54 
That was an issue with the camera panning mod which has since been resolved.
Identity Crisis VII 20 apr. 2023 la 20:53 
something in here breaks the new top mounted camera, the camera is behind the block and you cant see forwards
enenra  [autor] 14 apr. 2023 la 11:41 
Thanks for the heads up!
🅂🄸🅂🄺 14 apr. 2023 la 2:06 
Just a heads up, BuildColors has received an update. Open the Color Picker screen next time :)
Additionally, SmarterSuit has undergone a minor bug fix that resolves a crash when used in conjunction with the water mod.
enenra  [autor] 27 febr. 2023 la 10:48 
It's fairly straightforward. You upload a mod and then add the mods you want to add to the pack through the dependency options in the steam workshop interface.
Booker DeWitt 27 febr. 2023 la 7:41 
Absolutely love this mod! Although some of the items aren't for me. How did you make this? Would like to make my own version for myself with the mods i always use!
360Starkiller 23 febr. 2023 la 3:55 
Hi @enenra, I'm getting critical errors with load that contains this mod and I believe it is the GPS distance helper and faction ownership helper dependencies that are causing it as if I remove all then I don't get the errors. I have even tried adding them as standalone's without this mod. I have posted on both mods but thought you should know
enenra  [autor] 20 febr. 2023 la 3:02 
Unfortunately not. The only way to get it is by installing the plugin for it via plugin loader.
Phallassy 20 febr. 2023 la 1:19 
is the tool switcher still working? if so how do I get it to work?
OnyxGuardian1337 7 febr. 2023 la 6:25 
It possibly could that, it's a smaller mod, just some dnsk equipped landers.
enenra  [autor] 6 febr. 2023 la 10:56 
Hmm only thing I can think of is if your respawnship mod just replaces the blueprint instead of replacing the blueprint reference, which is a bit strange. Since I include the BP of the default respawnships to increase the height at which their parachutes deploy.
OnyxGuardian1337 6 febr. 2023 la 10:42 
This mod is somehow disabling the respawn ship mod I'm using, despite not having any mods that look like they might. Any ideas why?
-Data- 29 ian. 2023 la 11:12 
Is there an offline version of this? If not, how would i make one?
yankeevader 24 ian. 2023 la 13:24 
Thanks for the quick reply I will try out load orders and Draygo’s stuff. :)
enenra  [autor] 24 ian. 2023 la 11:36 
It's unfortunately caused by how SE loads dependencies - they are always loaded last and hence overwrite all other mods. Since I adjust the ore detector range myself in the core mod, it will always overwrite any other mod increasing the ore detector range.

The only way around that is if you install the contents of this modpack manually, not with this pack. Then you can overwrite the core mod as usual.

Or use one of Draygo's (IMO much better) solutions to ore detection. :-)
yankeevader 23 ian. 2023 la 17:44 
@enenra Just wanted to let you know that using this mod with any Ore Detector increase mod makes the Ore Detector mod not work.

In order to find the offending mod I attempted the following:
I subbed to every mod on the list for AQD - Quality of Life
Minus Tool Switcher as it no longer exists
and put them in my modlist with just the Ore Detector ++ mod
Ore Detector mod works fine.
Also Tried with 3 other Ore Detector mods with the same results - combining QOL with any of the ore detector mods I tried causes them not to work but loading the list of mods from QOL seperatly with the same ore detector mods works just fine

I suspect something specific to AQD - Quality of Life is causing the problem, which is disappointing as I love all your mods, I hope it is an easy fix
Sorry I cant be more helpful with what exactly is causing the issue
A_Hurricane 5 ian. 2023 la 12:39 
This is fantastic, thank you for all the effort you put into this!
enenra  [autor] 8 dec. 2022 la 12:01 
Yep, it's been done. I'll probably add a recommendation for its plugin version when I do the next update.
Nightchade 7 dec. 2022 la 7:57 
Tool Switcher is broken in multiplayer because it was completely removed from the workshop, no idea why. Unless the mod is reposted, it will remain broken in currently established worlds, and should be removed from this pack.
Critter 7 dec. 2022 la 2:55 
To clarify, it worked fine for single player and for the host in multiplayer ... shame to see it go, I really liked it
TiDaN 6 dec. 2022 la 6:23 
Could Tool Switcher be removed from this pack until it's fixed? It's broken in multiplayer :(

Thank you.
enenra  [autor] 3 dec. 2022 la 2:22 
@PFCAtomic
You cannot pick and choose when using the modpack, but the advantage of me putting everything into submods and nothing into this main one is that you can just pick and choose from the individual submods, including the Core version of QoL. Less convenient, but more control.
PFCAtomic 2 dec. 2022 la 23:58 
ok so on further ispection it seams there is no way to just pick and chose the QOL Feachures you want so im going to manualy pick thogght and take what i want
PFCAtomic 2 dec. 2022 la 23:54 
hey just wondering is ther a way to disabel one part of the mod i realy love this but i dislike GPS Distance Helper becasue of how i use GPS points And i would Realy love My Description back
EsotericaFerret 6 nov. 2022 la 21:52 
Has anyone tried removing this mod after installing it? I think it screwed up my save file and now my save file won't load, even after removing it.

@Vas, you know that the blocks in the Warfare 2 DLC are functionally identical to the vanilla blocks, right? They're just retextured and remodeled. They look cool, essentially. So it's not pay to win. Nobody with the DLC's has any major advantage over someone without them.
enenra  [autor] 25 iul. 2022 la 0:33 
@Kahned
Yes, my combat rebalance modpack includes the Relative Speeds mod, which lets you configure speed per grid size and per additional characteristics.
Kahned 24 iul. 2022 la 15:44 
Hey, is it possible that any of you mods or mods inside packages can impact on speed limit?
Vas 24 iul. 2022 la 12:25 
Ah. I took a long break from SE after KeenSWH disabled all future input and ideas forever with an auto archive function on their support portal. I didn't even know they added pay to win blocks recently with Warfare 2. So I've been out of the loop for a while.
enenra  [autor] 24 iul. 2022 la 3:58 
Yes. But that has been the case for a while.
Vas 23 iul. 2022 la 14:08 
Interesting, so the game now checks a workshop page for anything listed as a dependency, your mod doesn't even need any code in it to make them all get loaded?
teleamachus 28 iun. 2022 la 7:51 
just in case anyone wanted to increase ore detector range like i did, what i've done is:

navigate to steamapps/workshop/content/244850/2465585201/data/cube blocks/miscadjustments.sbc (this is from QoL - Core)
open with your script editing program of choice, mine is notepad++ (probably won't work with regular notepad)
lines 171 and 220 contain variables for ore detector ranges on large and small grids, respectively, feel free to set them as you please
enenra  [autor] 27 iun. 2022 la 23:17 
Yes, QoL Core. Due to the weird way SE loads dependencies, you cannot use the modpack with another separate mod changing ore detector ranges. You'll have to instead install the mods in the modpack individually and then place your ore detector range mod above the mods in this modpack in the list.
teleamachus 27 iun. 2022 la 19:22 
anything changing the ore detector radius? tried 2 different mods to increase it with qol pack installed and i can't modify its radius