Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unearthed: Artifacts and Relics Expansion
149 Comments
STuRoK 27 Aug, 2024 @ 11:10pm 
Thanks for this great mod Deliverator.
If anyone needs more Relic / Artifact / GW slots, try this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317674190
หักงวงไอยรา 14 May, 2024 @ 12:22am 
I'm a dumb and boomer geek but i need this more clear instruction or video (if you could)
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The mod is made in such a way as to be extensible so that other mods can add more Artifacts and Relics without editing the Lua.

All you have to do is add your Artifact/Relic entries via XML or SQL.

For the artwork, if GreatWorkType="GREATWORK_XYZ_ARTIFACT_1" then:
* Icon_Defintion Names should be "ICON_GREATWORK_XYZ_ARTIFACT_1".
* Showcase GreatWorksArt Image should be named "XYZ_ARTIFACT_1".
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How can i completely do this ?
springieru 12 May, 2024 @ 8:06pm 
Hi just to be sure, this does nothing else other than add a bit of variety to ingame relics?
infinitesworld 15 Apr, 2024 @ 2:08pm 
@ Gray Pockets, thanks for letting me know. I figured out the problem. World Builder maps must be created and saved with Unearthed enabled. You can't just enable Unearthed after the map was created without it in a new game or artifacts will be missing from the map.
Gray Pockets 9 Apr, 2024 @ 9:43am 
Mod works for me
infinitesworld 9 Apr, 2024 @ 8:59am 
Is this mod broken? antiquity sites not generating on map automatically, and even if I add them through world builder, archaeologist get stuck when trying to unearth an artifact, like they're bugged and pulling empty antiquity sites.
CKHomo 19 Oct, 2023 @ 9:03pm 
Create a simple Japanese translation here. Would be glad if can be merged into the original mod.
Mu 17 Jul, 2023 @ 2:12am 
会卡住当ai回合一直执行无法结束,是和哪个mod冲突还是mod本身问题?
Daemon Trooper 9 Jun, 2023 @ 7:23pm 
Check your compatibilities, I have no issue with this mod at all.

Hey Deliverator, do you plan on adding more Relics to the pack ?
JohnLeGreat 24 Apr, 2023 @ 4:51am 
Is this mod broken with Secret Societies?
JohnLeGreat 8 Apr, 2023 @ 6:19am 
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jermapilled 2 Jan, 2023 @ 12:01am 
Does this mod effect how Corporation's products are displayed in the Great Works screen?
犹太人头皮猎人 14 Mar, 2022 @ 7:34pm 
it seems to cause a bug. i'm now stuck on choose an artifact screen and can't end the turn, please help
FireBender 4 Sep, 2021 @ 1:46am 
I have no idea how to make this work..
Bottom of the Well 22 Jul, 2021 @ 9:39pm 
That is awesome. Thank you for the information. Still cool mod. enjoy the take my points.
Deliverator23  [author] 22 Jul, 2021 @ 1:26am 
@Lord of Dog: This is possible - see the Pirates scenario Relics which grant special abilities. I'm not planning to use this feature in this mod however.
Bottom of the Well 21 Jul, 2021 @ 8:07pm 
Any way to add special effects to the Relics and Artifacts? Something Like +1 Gold or another stat?
Geminus Leonem 12 Jul, 2021 @ 1:14am 
I am curious... would it be possible to create a new Artifact/Relic and make it so you can only obtain it through a specific action, such as a Great Person ability or a Wonder's effect?

Maybe by removing the EraType from the Artifact?
darkduke44 10 Jul, 2021 @ 3:30pm 
only small picture can show in the Great Works Viewer screen
Minimal_Gravitas 14 Apr, 2021 @ 3:24am 
Does this mod affect how Corporations' Products are displayed in the Great Works Viewer screen?
josearte777 3 Feb, 2021 @ 12:27pm 
thank you, I have it translated into Spanish
now I will go to dinner and then I will send it to you via discord.
Deliverator23  [author] 3 Feb, 2021 @ 11:23am 
@josearte777: This is now fixed. :)
Deliverator23  [author] 3 Feb, 2021 @ 11:23am 
v2.01
* Fix Text error.
josearte777 3 Feb, 2021 @ 8:11am 
[1755560.614] LocalizedText - Loading Text/UNE_Text_GreatWorks_Artifacts.xml
[1755560.619] Error parsing C:/Program Files (x86)/Steam/steamapps/workshop/content/289070/1804648933/Text/UNE_Text_GreatWorks_Artifacts.xml
I wonder why it causes this error
Deliverator23  [author] 1 Feb, 2021 @ 8:52am 
v2.00
* Expanded to include 64 Artifacts. There are now 15 each for the Ancient and Classical Eras, 13 each for Medieval and Renaissance and 8 for Industrial.
* Also added six new Relics.
* Move to December 2020 Patch method for loading GreatWorkShowcase functions. (No longer uses include)
kvandborg 23 Jan, 2021 @ 6:49am 
@Deliverator.. Thnx for all those mods u have made here in Civ6.. I have a lot of them, and it makes the game much more fun than the original game.

Also I like u logo (the blue lego figure) i remember one of my lego sets, and also my first blue Space Lego minifigure. :steamhappy:
Deliverator23  [author] 22 Jan, 2021 @ 6:32am 
@LK: With the way GreatWorksShowcase.lua is structured means you end up having to have all the local variables and overriding all the functions which sort of defeats the object!
Laurana Kanan 22 Jan, 2021 @ 5:43am 
@Deliverator - Only thing I can think of is if you didn't include/define the "local m_GreatWorkType:number = -1;" variable in your script? Any global variable present in the override script has to be reincluded/redefined.
Deliverator23  [author] 22 Jan, 2021 @ 3:06am 
@LK: Specifically the issue is that GameInfo.GreatWorks[m_GreatWorkType] returns NIL within my overridden UpdateGreatWork function.
Deliverator23  [author] 22 Jan, 2021 @ 2:53am 
@LK: This method doesn't seem to work for my override of UpdateGreatWork in GreatWorksShowcase.lua. No errors in the logs but the GW Showcase just doesn't open in the UI.
Laurana Kanan 21 Jan, 2021 @ 2:48pm 
@Deliverator - I sent the updated files to SC this morning making the same change of removing the ReplaceUIScript and the include GreatWorksShowcase.lua line and it works great - no more errors in the logs.
Adriaman 21 Jan, 2021 @ 11:43am 
Maybe you've already checked but I fixed the same issue quite some time ago in my fix pack (including compatibility between this mod and Concise UI) : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834331006 . A simple diff will show the differences right away.

Long story short, you can't replace lua base game files and ignore the dynamic loading of dlc lua files.
Deliverator23  [author] 21 Jan, 2021 @ 4:24am 
@LK: I will explore further whether a similar change works with GreatWorksShowcase.lua.
Laurana Kanan 20 Jan, 2021 @ 9:51pm 
@Deliverator - It's great you were able to eliminate that error in the logs.

@peter.spjuth - Thanks for discovering and helping to eliminate the error. I had seen that Dev comment at the bottom of the GreatWorksOverview.lua file and thought that could be the issue, but fwiw other than the runtime error, I didn't actually have a problem getting it to work. I'm a bit OCD with log errors though.

It seems I'll need to update the changes I had sent to SC for Magnum Opus's sound override as the GreatWorksShowcase.lua has the same Dev comment at the bottom.
Deliverator23  [author] 20 Jan, 2021 @ 2:24pm 
Yeah, I've already updated with the change as you described. It worked with a test save game when I dug up a couple of Artifacts. Thanks for the pointer again.
Glindor 20 Jan, 2021 @ 2:19pm 
I think I just got it to work. It looks clean in the logs. Haven't played up to getting an artifact though yet...
https://www.dropbox.com/s/uypt03t5we04czi/apa.zip?dl=0
Deliverator23  [author] 20 Jan, 2021 @ 2:15pm 
v1.06
* Eliminated Lua errors caused by unnecessary include("GreatWorksOverview.lua") - thanks to peter.spjuth for the pointer.
Deliverator23  [author] 20 Jan, 2021 @ 2:01pm 
@peter.spjuth: I think I tried that and it didn't Just Work (TM) but I can try again.
Glindor 20 Jan, 2021 @ 1:34pm 
@Deliverator23: After the december patch GreatWorksOverview.lua in the base game works differently. The ReplaceUIScript trick was good before, but after that change not so much unfortunately. The base file automatically loads anything called GreatWorksOverview_* which matches your file. Your file loading the base file and the base file loading your file looks like the loop in the logs. To quote the new comment in the base game file: "If you're implementing a new "GreatWorksOverview_" file DO NOT include this file." You can simplify by dropping the include and the ReplaceUIScript and it should Just Work (TM). Hopefully they do not change it too much again in 8 days...
josearte777 19 Jan, 2021 @ 7:21am 
Yossie's More Great Person can this affect you?
Deliverator23  [author] 19 Jan, 2021 @ 5:59am 
@josearte777: No shouldn't do as those mods don't touch the Great Works Overview or Showcase screens.
josearte777 19 Jan, 2021 @ 2:53am 
Sukritact's Simple UI Adjustments
Sukritact's Civ Selection Screen
I just run those mods doesn't give me a problem, does it?
Deliverator23  [author] 18 Jan, 2021 @ 2:29pm 
@josearte777: Are you running other UI mods? Does the UI work OK or not?
josearte777 18 Jan, 2021 @ 10:08am 
Unearthed ----->>>> ERROR Error loading file where=C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1804648933\UI\GreatWorksOverview_GetGreatWorkIcon_Override.lua:1: , file=C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\GreatWorksOverview.lua
Deliverator23  [author] 18 Jan, 2021 @ 3:15am 
@LK: The compatibility "fix" was a by-product of using ReplaceUIScript to override the GetGreatWorkIcon icon in GreatWorksOverview rather than replacing the whole Lua file. As far as I can tell I implemented this correctly. I'm by no means a Lua expert so I'm not sure I can do much to tidy up the errors in Lua.log. So far no one has reported the combination of Unearthed and Great Work Viewer not working.
Laurana Kanan 14 Jan, 2021 @ 8:23am 
Seems to work OK, but there are multiple runtime errors in the Lua.log. Looks like there is a circular reference with Great Work Viewer's greatworksoverview.lua file. https://pastebin.com/wvgKiTVg
NuDDen 14 Jan, 2021 @ 4:32am 
Awesome! Thank U!
Deliverator23  [author] 14 Jan, 2021 @ 3:00am 
v1.05
* Now compatible with Heroes & Legends Game Mode and Great Works Viewer UI Mod.
NuDDen 3 Jan, 2021 @ 5:58am 
@SeelingCat Is it possible to merge this mod with "Great Works Viewer"? Both are great but i can only use one of them :(
Patalkok 21 Dec, 2020 @ 2:50am 
Great Works panel dont work with Hero update season pass :(