Natural Selection 2

Natural Selection 2

ns2_tow_summit
12 Comments
Duion 25 Jul, 2014 @ 5:21am 
I have put the map on my server to vote, we also played a match on it, there are quite interesting moments. This kind of gameplay has potential, but it needs some alternative routes, to each point, or maybe a shortcut to the next point. The vent in Sub-Access for example is interesting, since the aliens can get behind the lines and one room further and attack from behind. I think on average one alternative route plus one vent route in addition for each room will make this an interesting gameplay.
aeroripper 27 Oct, 2013 @ 9:44am 
Played a 45 minute game today on it (including secret gorge tunnel rush on datacore, which we took). Interesting, but it is the mother of all slogs and produced a lot of boredom at the 30 minute mark. New game mode could make it more fun.
Loki 26 Oct, 2013 @ 3:08am 
Had a lot of fun on this map the otherday, the only suggestion id like to make is aliens need more vents espc around flight control. As marines we were very effectivly able to hold that choke point off (after rushing it). Maybe a vent from crevice to the back of flight control?
=/\= RVN =/\= 24 Oct, 2013 @ 6:40am 
so it's like siege but in a normal map modified?
Howser 22 Oct, 2013 @ 6:58pm 
just played it nine on nine earlier. It worked a lot better than i thought it would! As marine I can safety say it we had a lot of fun.
WarhoundActual 21 Oct, 2013 @ 2:43am 
I see this and have an idea that could play with it a bit more. I like the concept
thomanick 20 Oct, 2013 @ 4:16pm 
I think that if you changed it by moving the rooms it would be better but now, its lame
Rockon 20 Oct, 2013 @ 3:27pm 
@Fire-Spiret It's a proof of concept map, nothing more. A new game mode is hopefully planned for this.
Capt. Stahl 20 Oct, 2013 @ 9:57am 
One WAY is boring!
ChaCha 19 Oct, 2013 @ 10:29am 
^^
LucK_ 18 Oct, 2013 @ 2:35am 
Combat Mod meets Xenoswarm?
Samuel the Clever 8 Oct, 2013 @ 12:42pm 
Interesting idea