Space Engineers

Space Engineers

Deep Reach Miner mk2
13 Comments
Spaceman Spiff  [author] 18 Sep, 2019 @ 5:05pm 
I tested this miner on the Alien planet with its 1.1g environment. I was able to carry a full load of ore, including full drills, without a problem.
JesterHorse 18 Sep, 2019 @ 12:37pm 
my only concern is that when using it in titan or mars in gravity while its fully loaded, it will likely not be able to lift itself out of the ground
Spaceman Spiff  [author] 18 Sep, 2019 @ 11:40am 
I have a new version that, besides the greater capacity and collection rate, has four significant improvements: 1) it's much more blueprint-build friendly (i.e., a much better component layout and several bottom connection points for the projector that don't interfere with key components); 2) it sorts and dumps waste stone; 3) is ground accessible for non-jetpack access to the cockpit; and 4) it has a front docking connector for straightforward visual docking. Converting the new version to use ion instead of atmospheric thrusters would be very easy, and changing the front docking connector from horizontal to vertical would also be very easy.
JesterHorse 18 Sep, 2019 @ 10:27am 
Can you design one of these for use on mars or titan? Also have a docking system thats Vertical to connect inside a ship.
Spaceman Spiff  [author] 5 Sep, 2019 @ 7:34pm 
Excellent. Now you, too, are a Jedi Master.
MrMojo 5 Sep, 2019 @ 6:54pm 
That did the trick. Thank you.
Spaceman Spiff  [author] 5 Sep, 2019 @ 1:42pm 
As a side note, I need to figure out a slick way to get into this critter without the use of a jetpack. I need a small-grid ladder, but I'm trying to keep it going without mods. I'm open for ideas from anyone.
Spaceman Spiff  [author] 5 Sep, 2019 @ 1:39pm 
I'm guessing the assignments went south. OK, let's try this. While in the cockpit, hit "G" to allow you to assign keys. Then drag down the programmable block (it should be named "DRM - Programmable Block") into slot 3, select "Run", and enter "run" for the argument. Do it again, but this time drag the programmable block into slot 4, select "Run" again, and enter "stop" for the argument. Now you should be good-to-go.
MrMojo 5 Sep, 2019 @ 1:22pm 
Ingame scripts have been on since I first started the world
Spaceman Spiff  [author] 4 Sep, 2019 @ 7:31pm 
That's because you need to enable ingame scripts in the advanced settings before you load the map.
MrMojo 4 Sep, 2019 @ 3:52pm 
I set this up in survival with a projector. everything is great except the buttons to turn the auto-leveling script on and off are grayed out. not sure how to add them in so they work. any help would be greatly appreciated.
Spaceman Spiff  [author] 2 Sep, 2019 @ 9:34pm 
That's a good question. Did you disable the autolevel script... {Ctrl-1}-{4} ? I've used it a bunch and never had that happen unless I'm really heavily loaded with ore and have gotten it tilted too far in one direction. The autolevel script prevents that from occurring, though. Maybe thrusters are off or damaged on the left side?
𐂃𐂃 2 Sep, 2019 @ 2:24pm 
why would the engines be firing on there own to left constaly without any input no matter what i do i cant make this thing stop flying left