Sid Meier's Civilization VI

Sid Meier's Civilization VI

RwF: Revised Policies
44 Comments
dmeyster 22 Feb, 2024 @ 7:20pm 
thanks a lot to Retheri, fix works
Lucius, the Heavenly Dragon 27 Aug, 2021 @ 5:23am 
@HGVhGVxJY4Cz2xD0, do you mean, I should replace those lines, or add that under those lines?

What do I do after step 2, when I locate those lines?
Retheri 23 Apr, 2021 @ 9:47am 
<!--Expeditions-->
<Row Tag="LOC_POLICY_JFD_EXPEDITIONS_NAME" Language="en_US">
<Text>Expeditions</Text>
</Row>
<Row Tag="LOC_POLICY_JFD_EXPEDITIONS_DESCRIPTION" Language="en_US">
<Text>Recon units earn double experience.</Text>
</Row>
<Row Tag="LOC_POLICY_JFD_EXPEDITIONS_FLAVOR" Language="en_US">
<Text>Search out for distant lands.</Text>
</Row>
<Row Tag="LOC_PEDIA_GOVERNMENTS_PAGE_POLICY_JFD_EXPEDITIONS_CHAPTER_HISTORY_PARA_1" Language="en_US">
<Text>Exploration is the act of searching for the purpose of discovery of information or resources, which occurs in all non-sessile animal species, including humans. The expedition force form the eyes and ears of early civilizations, finding the lay of the land, discovering any potential threats or treasures. A civilization that doesn't know what's going on in the world around it is blind to both peril and opportunity.</Text>
</Row>

Then the mod should function.
Retheri 23 Apr, 2021 @ 9:46am 
3. Open RevPolicies_GameText.xml, locate the *FIRST* line that says:
<!--ECONOMIC-->
Add *ABOVE* it:
Retheri 23 Apr, 2021 @ 9:46am 
For you people waiting for update, I think I have found a fix that makes this mod playable. The issue of this mod is it's making references to a non-existent policy card, you can fix it as follow:

1. Find \Steam\steamapps\workshop\content\289070\1808139106\Core
2. Open RevPolicies_Policies.sql, locate the line:
('POLICY_JFD_EXCHANGE_NETWORKS', 'KIND_POLICY'),
Add *BELOW* it:
('POLICY_JFD_EXPEDITIONS', 'KIND_POLICY'),
jjj 15 Dec, 2020 @ 8:21am 
yeah it doesnt
phenyxasher 4 Nov, 2020 @ 1:46am 
Does not work with Oct Update.
score your goals 19 Sep, 2020 @ 4:39am 
Hi Can you tell me which language is used the write the mods.
jtdice 6 Aug, 2020 @ 7:26am 
Have the same problem as reported by others, i.e. can't create a game with this mod loaded, whereas if I disable it everything works. Which only started this week, previously I *could* create games - not sure if there's been a product and/or mod update this week that caused the change. I do run most, if not all, of the other RwF mods.
Nizou 1 Jun, 2020 @ 12:47pm 
I don't think it works alone, which could explain your bug
Jfritz60 29 May, 2020 @ 6:07pm 
I don't know what happened, but once I downloaded the cultural policies (I forgot to the first time) and enabled this again, it worked fine. The RwF modules I use are:
Starting Governments
Alternative Governments
Civics and Techs
Government Overview
Revised Governments
Religious, Cultural, Scientific, Technical Policies
Revised Policies
Jfritz60 28 May, 2020 @ 6:28pm 
@Lilt I agree, disabling it makes my game play fine. It sucks though; this is an important part of the Rule with Faith mod pack.
Dovah 20 Mar, 2020 @ 2:42am 
Most of the new civilizations are not compatible with the current version, so i cant load my game. Any fixes?
Lilt 13 Feb, 2020 @ 7:47am 
@Nimahuya
If you're playing with Great Age Boosts, then during Golden Ages you get an extra 20% boost IIRC, so China would be getting a very fat chunk per eureka since they already get an extra 10% as their civ ability.
Lilt 13 Feb, 2020 @ 7:45am 
This is the only RFD mods that seems to be conflicting and not allowing the game to start. It's odd, because I don't think I have any other mods that touch policies aside from other RFD mods.
☯ Quiche™ 30 Dec, 2019 @ 3:17am 
Maritime Industries does not seem to affect galleys but seems to affect most other naval units. This is after disabling all other mods, and just leaving this one on.
Nimahuya 20 Oct, 2019 @ 6:13am 
hello, i recenctly installed all RwF mods but i think there's a bug while playing China. Instead of getting 40% boosts for Techs/Civics i'm getting around 70% in the early game, its bit of insane to get 2/3 boost. Should it be like that or i just encountered some bug?
sxarexrow 16 Oct, 2019 @ 5:53am 
Hey JFD, quick question. I LOVE using all the new RWF mods you got in my games, but late games bores me. I want to give the Real Era Stop (it suggests using Real Tech Tree concurrently) mod a go. Do you think it would be compatible? That's an awful lot of fundamental changes to the game. :p
LAX 14 Aug, 2019 @ 6:48am 
if you can, can you please make Gwanggaeto The Great of Korea? he is one of the well known kings of Korea and well known for his conquest and expansion of his Goguryeo Kingdom during the ancient eras which reach from the southern plains of Korean peninsula to the mountains of Manchuria.
I think it will be a great combination with Korea's abilities with Gwanggaeto's military traits, Gwanggaeto's Korea will be a civ that will be great in military which will be fed by scientific advancement.



and Mr.Kim Jungun will love to see it
Alxe 13 Aug, 2019 @ 3:20pm 
Does anyone know if this mod works on Linux? Unit actions and tech/civic tree don't show up.
alanbf1992 12 Aug, 2019 @ 9:03am 
@gaffney @personlarson I changed the NationalWonders SQL to make wondrows wonders compatible with this. It's ia a discussion on the Wondrous Wonders mod
truiz024 12 Aug, 2019 @ 6:18am 
Gotcha, one of my favorite Japanese leaders. Can't wait!!!
JFD  [author] 10 Aug, 2019 @ 11:18pm 
Meiji, unreleased though
truiz024 10 Aug, 2019 @ 8:28pm 
@JFD

I have an unrelated question; the person used as your profile pic appears to be a Civ leader, or is at least in a similar format, who is it?
charliebuck64 2 Aug, 2019 @ 1:25pm 
What about the other features of Rule with Faith (i.e.: the class systems)?
Junireed 25 Jul, 2019 @ 8:23pm 
are you going to be working on your civilizations and leaders after RwF
Doufny 25 Jul, 2019 @ 4:11am 
Can whe have a synthesis of the update please ?
gaffney 24 Jul, 2019 @ 5:28pm 
@parsonlarson1 I had the same issue so I looked at it. There's an spl file called NationalWondersBonus in the NationalWonders folder that makes the economic policy cards that affect wonder production affect national wonder production as well. Since these policy cards are no longer in the game I assume that's what's causing the conflict. I cleared the contents of that file and was no longer getting the conflict a few days ago (no promises that wont make your game crash later on tho)
gaffney 24 Jul, 2019 @ 5:23pm 
Same problem as DFW since today's update
DFW Kerser 23 Jul, 2019 @ 10:47pm 
I cant play this mod, game wont start just tells me to manage mods. This is the only mod enabled.
Guynemer 23 Jul, 2019 @ 5:19pm 
Similarly, Hero Cults should be made obsolete by National Memorials
Guynemer 23 Jul, 2019 @ 5:17pm 
The update seems to have fixed the issues with Grain Dole and Blood Feud, and I haven't seen any other problems with updated policies. However, shouldn't Serfdom become obsolete with the Urban Planning card?
parsonlarson1 23 Jul, 2019 @ 10:51am 
It seems to be conflicting with one of the National Wonders. When I ran the World Wonders only version of Wonderous Wonders, everything was OK.
Wumpus 23 Jul, 2019 @ 7:48am 
Conflicts with the Wonderous Wonders mod.
Inve 23 Jul, 2019 @ 3:55am 
ellou der developer, would like to ask u if u going to merge all this mods in one? and also, are making a mods for the teches? (like more wide tech tree with more features, and perhaps era gates, just for longer eras)
ParakeetRiot 22 Jul, 2019 @ 4:03pm 
Blood Feud doesn't seem to work, but this mod is nice other than that.
parsonlarson1 22 Jul, 2019 @ 4:39am 
FYI seems to be conflicting with something in the Wonderous Wonders Mod.
Junireed 21 Jul, 2019 @ 1:16am 
Are you going to update some of the leaders for gs and the new rwf
lordofdonuts 19 Jul, 2019 @ 4:28pm 
Hi, it seems like the green card giving extra gold on international trade route does not work.
Anyways, big thumbs up! You're the best, amazing how the game goes deeper with all your stuff rolling.
Cordialy
Guynemer 19 Jul, 2019 @ 1:57pm 
Unsure about Blood Feud, but I can confirm that Grain Dole is not working as intended--I am not getting any bonus to either food or production from domestic routes.
hartmut.haefele 19 Jul, 2019 @ 3:04am 
Thank you very much! Your RwF mods make playing Civ VI worthwile :-)
[RLX] metafluid01 19 Jul, 2019 @ 1:51am 
I think there might be a problem. I have the politics mods installed and the effect of the policies in-game doesn't work. For example : with the politics blood feud, I should have +5 against barbarians units but this bonus doesn't show anywhere like it should and does on the vanilla game.
JFD  [author] 18 Jul, 2019 @ 4:13pm 
In the desc
circeus 18 Jul, 2019 @ 3:19pm 
does it changes the text of policies or just their placement? The screencaps are _really_ unhelpful to figure out what this actually does...