Stonehearth

Stonehearth

Goblin Warfare
23 Comments
P3rdit1ous  [author] 29 Dec, 2024 @ 1:57pm 
Sorry『Drozd』, it's always a gamble with mod updates whether it will break the save or not :( Hopefully you can start again and still have fun with it
『Drozd』 29 Dec, 2024 @ 9:15am 
oh no, update broke my save, can't load it :<
月下 22 Aug, 2023 @ 5:37pm 
Is your file encrypted? So I always make mistakes when translating this file.
P3rdit1ous  [author] 26 Nov, 2022 @ 11:52pm 
Cool! If you have any feedback, let me know!
GnagerNezumi 26 Nov, 2022 @ 8:41pm 
About to get back into the game after a break. Excited to test this one out =D
P3rdit1ous  [author] 27 Jun, 2022 @ 5:22pm 
Thanks for the report, will be fixed in the next update!
Wen 27 Jun, 2022 @ 7:35am 
Bone Crown
The helmet is offset from the head
P3rdit1ous  [author] 2 May, 2022 @ 8:41pm 
Nice work replying to a year old comment Dani! :P
I am really not sure how I missed that one to be honest..
DaniAngione 2 May, 2022 @ 6:19pm 
@Ulrich Humsk
The missing animations is because of a mod called "Extra combat animations" or something like that... It only adds like 1 animation and is broken, so just unsub from that mod :)
Ulrich Humsk 15 Jan, 2021 @ 5:15am 
totems aren't stored again. probobly ace changing stuff... and i keeb getting messages about missing goblin shield bash animation.
P3rdit1ous  [author] 26 Oct, 2020 @ 8:59pm 
Yeah the bones the Zilla drop are from ACE, when I was testing the ogre bone wasn't hard to get at all, but ACE could have changed that. I'll have a look into adapting it
bihlbo 26 Oct, 2020 @ 7:22pm 
The skull helm for the demolisher looks slick. But when we defeated two zillas to get the hides, I expected the big bones they drop to be used to make the helm. But no, the helm requires ogre bones.
Problem is, there are no ogres at all. Maybe someone else's game is different, but I only saw an ogre thanks to picking the hearth that does combat waves, and there was one ogre in 30 waves, and it didn't drop a bone. I like that the helm is hard to get, but at this rate there isn't going to be any game left to play once I find one. If you would consider changing the recipe to take either a zilla's big bone or an ogre bone, I think that would be appropriate.
P3rdit1ous  [author] 14 Aug, 2020 @ 10:54pm 
I've looked into it and noticed I had overlooked material tags for the items, so the goblins were not told where to store them. Unfortunately, making them swap them for better ones is more of a problem since none are really better than any other, they all just do different things. I guess one way to force them to change would be to demote and re-promote your warriors? Sorry for the inconvenience
P3rdit1ous  [author] 14 Aug, 2020 @ 3:40am 
Thanks for letting me know, I'll look into it!
Ulrich Humsk 12 Aug, 2020 @ 5:50am 
My Accessories aka totems won't go to any Storage, and my warrior's aren't changing them for better ones
Skramslam 29 Mar, 2020 @ 2:07am 
Yep, seems to work! Warlocks at least holding their staves properly
P3rdit1ous  [author] 28 Mar, 2020 @ 2:08pm 
Shoot I keep meaning to push a fix for that, it is updated on my local version. Very sorry, I'll get it fixed in the next couple hours.
Skramslam 28 Mar, 2020 @ 8:37am 
https://imgur.com/a/xHGjl3s

This is now how my warlocks carry their staves. Similar thing happened to my Church of Plenty kingdom characters wearing hoods where their hoods would sort of hover behind their heads rather than sit on them. Im not sure what exactly is causing this, any ideas? Figured I'd post it here since it relates to the warlock.

(I've been disabled and re-enabling other mods to try figure out if something else is causing it but no luck so far.)
Cole3050 19 Jul, 2019 @ 3:36pm 
And it begins! mods for an amazing mod wooo
Torkkar 19 Jul, 2019 @ 9:38am 
guess they changed it I've been an Alpha player since steam Alpha phase 1 made a turnip launcher when the engineer was added and back then the turnip launcher did require turnips for ammo wonder when it was changed?

Also I don't care if the bolista's not with this mod this mods awesome but I do agree a turret's not in keeping with the theme of this mod but after testing it I knew you could do it good luck with all your mods.
BrunoSupremo 19 Jul, 2019 @ 6:40am 
Torkkar, the turnip launcher does not use turinps at all to fire, and base game already has a turret that is not a turnip launcher
P3rdit1ous  [author] 18 Jul, 2019 @ 9:40pm 
I could probably attempt it, but it wouldn't be part of this mod
Torkkar 18 Jul, 2019 @ 7:40pm 
don't supose you could make a bolista turret that has no ammo requirement but has diff types of bolts (use Iron spear model and add arrow effects) I'm looking for an engineer turret option thats not a turnip launcher cause tbh turnips don't last too long.