Kenshi
XT-MKIII & XT-MKIV - Concept Art Skeletons
247 Comments
Eighteagled108 10 Jul @ 8:29am 
thank you for this mod, but i am looking for something similar, i am sorry for asking, would you make a character customization using the concept models, but without all the other stuff this mod adds?
deya.darknes 4 Jul @ 8:55pm 
Is it possible to make this mod compatible with Recruit Prisoners?
Bingus 25 Jun @ 8:32am 
wow this is so cool....
Puggly the Grey 28 May @ 7:02am 
Will I need to do an import in order fir dis mod to work? :donpug:
UNLIMITEDGAYSWAG 4 May @ 3:46pm 
prisoner recruiting doesnt seem to work strangely
Treul 22 Feb @ 8:17pm 
you vs the guy she tells you not to worry about
Санаэ Котия 21 Feb @ 5:16pm 
True, somehow I managed to put this mod in a correct load order. Although I don't know which order is xd
LOAD ORDER LOAD ORDER LOAD ORDER. make sure you did it correctly
ScoundrelRed 11 Feb @ 7:29pm 
Sooooo....has anyone else had the issue of not being able to select the different heads? If so, how did you fix it? I have no other mods that should effect Skeleton customization
Killswitch 10 Feb @ 2:24pm 
I found a broken one in Shun going to town on some Band of Bones, then he got bent back savage by some goats
ScoundrelRed 3 Jan @ 5:30pm 
For some reason I'm not able to select any of the heads from this mod :(
DOG 23 Dec, 2024 @ 6:07am 
@CamelSpyd3r
Permission to translate and add your mod to my mod? Robotic Fauna
With links to your mod and author.
fuzzfuzzfuzz811 8 Nov, 2024 @ 2:45pm 
I have played with your mod included in Genesis, and have once found Distribution Centre in Floodlands, but now i wanted to recruit them again, but couldnt find it, was running around the whole Floodlands for 3 days. someone knows what could cause it?
Санаэ Котия 1 Aug, 2024 @ 4:04pm 
I bet those are the ones with the recruitment issue
fun haver 1 Aug, 2024 @ 1:34pm 
I could not recruit any thrall nor the lionhead broken skeleton. That's the only types I've tried, however.
Санаэ Котия 29 Jul, 2024 @ 2:43pm 
I'm having exactly the same issue, I used to recruit thralls without any problem, but with this mod is quite impossible. I might patch it by myself, I guess
Buurman 10 Apr, 2024 @ 1:04pm 
never mind i ended up making a new game with the thrall and then moving the platoon file over to my game
JackJack 9 Apr, 2024 @ 10:27am 
referring to Recruitable Prisoners dialogue package, BTW
JackJack 9 Apr, 2024 @ 10:26am 
@Burrman&Burman_fan. Pretty sure they need to be patched. The thralls all use the MODRP - Broken Skeleton dialog package. Search the characters for thrall or this mod's MOD name (what the mod file is called) in the fcs. Other relevant characters using this dialog package would be called "Broken."
JackJack 18 Mar, 2024 @ 5:48pm 
Heya! Any chance you'd make new robotics limbs based off the new mkIII/mkIV skeletons?
Fox 1 Oct, 2023 @ 1:55pm 
I am trying to talk with captured thralls. I have the option to "talk to" with human race, base other skeletons, and even with these new ones (lionhead). BUT nothing happens after that. (imported save) Am I missing something?
Javetts 29 Aug, 2023 @ 8:58am 
Does this work with the armor slot unlock mod?
bucchi 17 Jul, 2023 @ 5:26am 
Hi! I made JP Translation Patch ! thank you GOOD MOD!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004081235
Lothar Krahe 8 Jan, 2023 @ 10:13am 
Can you make a submod with only the two concept art skellies? All the rest are too overwhelming and create a lot of unnecessary skeleton categories that confuse the game.
Norfuer 16 Dec, 2022 @ 6:43pm 
I'm honestly shocked the Lion head was actually cut concept art. I never actually went into the Ashlands so I never knew. But whenever my skeletons raved about Cat-Lon, I always assumed he was a lion head model. Probably because the lion on the loading screen always had this billowing cloth that gave him a dignified air. Also I guess because if I squinted hard enough, his name looked like "Cat Lion".

Now I wonder if anyone has ever made a derivative of your mod that turns Cat-Lon into Cat-LION. :D

Loving the mod. Stumbled into the factory by accident. Got myself a Lion. Then recruited a random Scout that was protecting the factory from a spider. They're now best friends with Burn. :)
ronvon 9 Dec, 2022 @ 12:02am 
lil cat robot :D
Cider Bizet 24 Nov, 2022 @ 10:48pm 
Been causing quite a lot of crashes for me
Dutch Boy 27 May, 2022 @ 6:03am 
This mod would be perfect if it was just the two concept art guys. This mod changes way too much.
Strong Glass 20 Feb, 2022 @ 9:25am 
Also small issue I found, with amputated arms there are small pieces of something floating in general vicinity of arm (could be seen very well when starting as "Rock bottom" start)
Strong Glass 20 Feb, 2022 @ 9:24am 
Spacefiddle, do you reckon the issue with not being seen as a skeleton could be fixed by just moving all skeletons into vanilla skeleton race?
iBeToxin 19 Feb, 2022 @ 3:42pm 
I've seen other people mention that npc's react to them as humans. Is this true for all of them? For example the "lionhead" model is available for MKIV and regular skeleton race in the character select menu. If i select the lionhead under the regular skeleton race will people still react to me as a human?
Strong Glass 17 Feb, 2022 @ 3:51pm 
The run speed is honestly out of wack for some. I'd suggest lowering max speed from 150 to atleast 120, because skeletons are a menace as is and now you also get them running at 31 mph.
spacefiddle 21 Jan, 2022 @ 12:49pm 
Kafka: mmmmmaybe. It's the way it is so that XT Skeletons would appear as a different race to the NPC "Vanilla" skeletons and that's how dialogue is triggered. However i may be able to get it working via subrace which would also fix some lingering dialogue glitches where sometimes XT units are not seen as skeletons at all. Camel did a ton of work with dialogue packages - absolutely enormous amount of writing - to get things where they are, but has not been able to update the mod sadly as new FCS tricks and features were discovered. If i can get my personal version to a quality that does this mod justice i will publish it as a submod.
spacefiddle 15 Jan, 2022 @ 11:57pm 
@Dyna: not by default, but I think the Recruit Prisoners mod has instructions on how to make your own addon for custom races (since there are a LOT of custom races out there and Recruit mod would never be able to keep up with all of them lol). So it's possible to add them if you want them too.
Dyna1One 14 Jan, 2022 @ 9:23am 
Is there any way to recruit the other skeletons (like a patch for the recruit prisoners mod) I've got a Sniperbot MKIII and MKIV in my cages and it doesn't seem like I can :( , are only the lionhead and scout obtainable?)
Emperor Status 27 Aug, 2021 @ 11:47am 
found him he was a guard in a scraphouse
Emperor Status 26 Aug, 2021 @ 9:04am 
only scout is in balck desetn i searhced all the houses hes not here i cant find lion head
;(
Emperor Status 26 Aug, 2021 @ 5:28am 
where is the lion boi? i know hes in black desert but where bar? scrap house?
谁来陪我去女仆餐厅 1 Jul, 2021 @ 5:10am 
Would it be possible for you to add these new skeleton variants to the skeleton tab in the character creation instead of having them in different tabs?
OOGA BOOGA CRIME TIME 30 Jun, 2021 @ 8:39am 
doesn't work lmao
Kafkatrap 28 May, 2021 @ 11:47am 
Would it be possible for you to add these new skeleton variants to the skeleton tab in the character creation instead of having them in different tabs?
Frellor 28 Mar, 2021 @ 1:26pm 
Nevermind, I found it. Figured out why I didn’t know where it was.
Frellor 28 Mar, 2021 @ 1:13pm 
They do, and you can whittle lion head’s recruitment cost a lot.
Does anyone know where the distribution center is? I’ve looked all over the flood lands.
Strong Glass 27 Mar, 2021 @ 1:54pm 
Does scout/lionhead have unique dialogue?
Elithur 26 Mar, 2021 @ 4:05pm 
Whenever I import with characters present from this mod, they spawn black (missing their textures). Any fix - workaround for that?!
Strong Glass 26 Mar, 2021 @ 3:29pm 
Do random wandering skeletons (tech hunters, etc) also take on the new sub-races?
Duke of Chutney 6 Mar, 2021 @ 7:13pm 
For some reason the body casing on the Mark IVs is invisible. I tried making it last in the mod order. Any advice?
Union Representative 28 Feb, 2021 @ 1:26am 
is there an animation patch for this mod?
SerjVarg 1 Feb, 2021 @ 4:30pm 
Hi!
Is there an additional mod that unlocks ALL the locked armor slots of the skeletons from this mod?