Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
图5星满分可能只能打2分
★★☆☆☆
地图补给(药品,枪械)真是少的可怜。
地图大部分面积基本没有什么光照,不开手电筒没法玩。里面有着些无意义的东西,例如第二部分的大楼内部结构,我在第二部分至少呆了20分钟,有一相当部分都在楼里绕圈圈。
第一部分的樱花树村庄挺好看(为什么村庄里面会通铁路啊?)
还有,地图真的有点吓人唉QAQ,不过里面的红发少女挺好看的,原本以为要突脸的时候挺害怕的,但真正看到红发少女就感觉很可爱
请作者继续加油吧,期待你能在未来给大家带来更加优秀的地图(´இωஇ`)
Lo jugue en avanzado con un equipo, no se si lo hiciste pensando en una dificultad fuera de "normal", pero en avanzado es abusivo tirando zombies/especiales, y eso es lo de menos. El mapa esta bugueado, la segunda parte no funciono para el refugio. Entrabamos al tren y no terminaba el capitulo, por lo que tuvimos que salir de la sala y continuar el mapa de vuelta arrancando desde la parte final, así como eso tambien podias entrar en un lugar vacios y de repente se llenaba de zombies (como si tardaran en cargar antes lel)
Por ultimo, ¿ que pretendias hacer poniendo a la pelirroja-anime gir? Sus siluetas y el screamer estan muy lejos de asustar si eso pretendias...
El poster esta genial y el mapa me hubiese gustado si no fueran por esos errores. Repara eso y modifica un poco los colores, porque la tercera parte toda "azul" se ve horrible esteticamente hablando.
Yes friend, I play a lot l4d2, even more than your 94hours plays!
So that you can better understand what I mean by linear is because a game that should have hidden places where we must explore to find survival items and ammunition, it doesn’t!
A campaign that just goes from point A to point B just without looking for anything, without needing to explore, (because there is nothing to explore or what to find) then "it is a linear campaign".
Now, you understand how you want, as it is my opinion.
Have a good time.
- 100% linear campaign, there is nothing to explore and you only have 1% chance of finding something
- Adding an instructor on the first map helps, it was embarrassing and almost made me abandon this campaign with a few minutes of play
- It contains many invisible walls and / or doors, this is horrible in this campaign.
- The end was just walking around until the primary ammo ran out, but after a lot of trying we found a door that allowed a room with a stack of ammo.
- There is no rescue at the end, we just look like fools from side to side trying to find something but there is nothing. If I am wrong then I ask you to add an instructor to the rescue.
I ask you to review and add more action to this campaign. Correct the ending, show how to be rescued. There are interesting scenarios and beautiful lights at some points, but it needs more interactivity. Adding items and exploration locations will help a lot to make this campaign better.
Thanks!