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Not "unbalanced", but rather boring and too simple. No indications on where to go and what to do is the real difficulty instead of the zombies
The anime grill jumpscare… Well, it is present
The atmosphere is not that bad and may be even scary for some people. At least, on their first time playing this campaign
Had no lags in the finale, though. Maybe some unoptimised high-poly (weapon) mods were causing it, which is a common thing for an old 32-bit engine
Chapter 2 is clueless. No direction where to go and what to do. After retrieve the mask message pop out to get back to train but nothing happen when all the player are in the train. End up player should get back to head of the train, didn't mention clearer and endless zombie spawning out making player piss off.
Chapter 3 also clueless.....
Simply save yourselves the time with the campaign, especially considering it's 900 MB if I recall correctly.
(I do wish the author well with their level making practices, don't let my words stop you from making custom content for this game! Keep practicing and keep on improving!
This campaign feels like it simply does not translate well into L4D2. It feels generally unclear and barren with scarce supplies and level structures that simply don't make sense with being too open for a campaign. Not to mention it's generally unclear what one should be doing through the campaign. Now I'm not asking for it to be holding my hand in a linear fashion but it should at least hint or draw my attention to the intended route.
I feel this is most atrocious during the final level, where the rescue radio is in a room right next to where you exit to the outside, but this falters when the thing that draws your attention most are the doors and other buildings outside that don't do much. It also doesn't help that because this is based on an indie game, it DOESN'T translate in terms of any characters being there and the rooms they're meant to be in, with most rooms being utterly pointless as they hold nothing, thus causing the player to be even more confused.
但作为一张 900 mb 的地图,质量真的很差(看看隔壁yama)
地图太大而且太简陋了,需要增加更多的东西进去,我甚至一辆汽车都见不到
第一关特感会在你眼皮底下生成
我很想吐槽的就是火车车厢是安全室,那你也得弄个安全门啊,不然鬼知道,还要所有人进去对带人机的不友好
第二关解谜,没有提示,出去火车站走到尽头有个警察局,上楼找钥匙,下地下室开牢房进去有个箱子打开,回到起点的火车,进去车厢(都试一遍,总有一个车厢是安全室)
第三关去地面,如果你看见你头顶有个洞口,可以直接攀爬出去,作者忘了加梯子了(牛顿棺材盖不住)
出去右边有几个小房间,有个无线电开了守店就完事,柜子也能搜索,电视也能开,最后上火车跑路
if u want strategy of how to play that shit, try translator, im too lazy to type again
Ставлю 7/10
good idea but no fun.