Shadowrun Returns

Shadowrun Returns

Never Trust an Elf Part 1: Family
101 Comments
spaceninja80 9 Jun, 2023 @ 9:47am 
I liked the way this was put together. Shame it ends so soon.
Noxmiles86 3 May, 2019 @ 12:56am 
Nice first part :) Looking for more :]
Gguy 10 Mar, 2019 @ 5:25pm 
That was a great beginning to a story to a rather interesting story. Really looking forward to part 2 if you still plan on making.
Enoch Zebedee 9 Jan, 2019 @ 1:17am 
great first chapter, wish there was a chapter 2 :-)
grieche_gp 25 Aug, 2018 @ 10:40am 
is there more?
DrWilyeCoyote 1 Jul, 2018 @ 8:51pm 
are the other parts of this series done yet?
jayr17 7 Dec, 2017 @ 9:09pm 
Great module. Not sure if it was a bug, or intended but the water pipe quest stayed there after I fixed it, and Cory would never recognize I completed it. I would love to see Part 2 after all these years.
4NG3L 5 Jun, 2016 @ 7:43pm 
this was pretty good. I trust Part Two is in the works?
Sapphire 28 Apr, 2015 @ 11:51pm 
Great story chummer, But there's three things I need you to clarify, #1 Why is there no "stash" option so I can swap to my smg if I need it? #2 where is yolo I can't seem to find him? and #3 Is there an update on chapter 2 cause I really enjoyed chapter 1. :D
KillDawg 12 Apr, 2015 @ 1:11am 
I have to say that the writting was exceptional. Very nice work.
SonTyp OhneNamen 11 Apr, 2015 @ 8:21am 
I just love what a goddamn annoyance you can become in this... Especially the incestous jokes towards your sister.
Zhigra The Crow 16 Feb, 2015 @ 10:35pm 
found this pretty fun. Are you still making part 2?
Raoul Fluke 28 Jan, 2015 @ 8:00am 
Very nice. Is a part two still in the works?
D3R Bloodvega 25 Sep, 2014 @ 11:58am 
I was astonished how good this actually was. Thanks for doing this nice piece of work. You catched the style of shadowrun and delivered it. Cant wait to play the 2nd chapter when it comes out.
solidfact42 24 Sep, 2014 @ 4:36pm 
I've only played through a bit of it, but am loving what I'm seeing. The writing is particularly good. You've got an excellent grasp of what it takes to make likable and entertaining NPCs (particularly Dog who made me cackle quite a bit.) Thanks for the entertainment so far and I'm looking forward to playing through the rest of it.
Ramir 22 Sep, 2014 @ 11:34am 
Congratulations for the nice job done here.
The story is interesting and the rythm good. Your writing is catching, so, I can't wait to discover the next module !
Glintwine 17 Sep, 2014 @ 10:17pm 
I just played through the story and enjoyed the drek out of it! Great work all around, and I hope you find time to get part 2 up and running before too long!
potatocubed  [author] 13 Sep, 2014 @ 2:29pm 
A mage character -should- start with spells - that you didn't means it's bugged. I'll see if I can find out what's wrong and fix it.

And there's a chunk of part 2 done, but between writing for tabletop RPGs and various life events this sort of fell onto the back burner. I should look into it again, but I've got a couple of other projects to finish first.
mosherk 6 Sep, 2014 @ 4:59pm 
Started a new character, a mage. No spells and nothing but a Fichetti pistol... Had I known my mage wouldn't have any spells, I'd have played the samurai that I was evidently intended to play. Willpower doesn't stop bullets or katanas.
cattigereyes1 29 Aug, 2014 @ 4:52pm 
well done no part 2?
crosscoded 23 Aug, 2014 @ 2:11pm 
are you still working on part 2?
lucerian 14 Aug, 2014 @ 11:52pm 
I have to wonder, after all this time. Are you still working on part 2 or did you forget about it(or am I somehow not seeing it)? I gotta admit I kinda forgot until awhile ago, when I got the urge to play. For some reason I wanna play part 2 of this, more than the Dragon Fall campaign. :)
Please respond.
grieche_gp 11 Aug, 2014 @ 10:50pm 
More Please!!!!!!
Jarn the Paladin 29 Jul, 2014 @ 4:04am 
Next chapter, please! It's got me hooked good! Short but full of mystery. Great going!
Karriks 26 Jul, 2014 @ 1:23pm 
Short... but very good :) Im wating for next part :)
Eight Legs 22 Jul, 2014 @ 12:39pm 
10/10 loved all the characters cant wait for the second chapter keep up the good work :D
Hallucigeneric 3 Jul, 2014 @ 2:21pm 
Oh wow. I just finished this and now I'm in suspense. Here's begging for the next chapter!
Dragtar 23 Jun, 2014 @ 5:31pm 
Realy good work and adventure ;)
Can' wait for part 2! :)
Rush 8 Jun, 2014 @ 10:08pm 
Awesome work homie
LOBO 10 May, 2014 @ 2:19pm 
great work. realy enjoyed. and waiting next episode!
dialogue was great! and the campaing was well construct =)

geep up the good work!
obbe 10 May, 2014 @ 7:54am 
Waiting for part 2! Good work!
☠ Deathcall 27 Apr, 2014 @ 9:14pm 
I enjoyed the story a lot. You did a nice job with the characters and their dialogue options. The atmosphere for the campaign is set pretty well and the different options through it are interesting and yield satisfying results.

A bit more work could be put into the secondary maps, but the main ones look nice enough.

Encountered only one major bug regarding Chase. When I went to help him he got shot once and ran away somewhere. After I killed the enemies in his room he never returned and I never got the secondary objective complete.
Sagil 1 Apr, 2014 @ 11:51pm 
Dito. Great fun, wish it there was more.
Two small issues in the Hound's Safehouse: Camera does not re-focus on you when you change level (stairs or elevator), and I received karma twice for rescuing the tech guy, once after killing the last attacker and once when he left through the window.
M4rt1n 8 Mar, 2014 @ 11:46am 
Good work! Can't wait to play the next chapter.
potatocubed  [author] 8 Mar, 2014 @ 8:04am 
Having looked at the triggers for that mission, I think it's a miracle it *ever* worked. >.>

Anyway, I've fixed it and tested it on my computer and it works ok. Let me know if you run into any more bugs, and enjoy the non-buggy bits. :)
gevrik 6 Mar, 2014 @ 10:39am 
I caught the bug on tape! :D Here is the video up to the point where all Weeners are dead but mission does not update: http://www.twitch.tv/gevrik/b/508750554
tyler_sdogma 5 Mar, 2014 @ 7:24am 
I have the halloweeener problem as well.
potatocubed  [author] 3 Mar, 2014 @ 10:29am 
It's been a busy couple of months for me, in which I have managed exactly 0 hours on SRR, but now my various writing projects are done and I've got Dragonfall queued up I should be able to get back on this shortly.

Although first priority is probably addressing the bugs that people have found.
Langreda 25 Feb, 2014 @ 10:18pm 
Pretty good job chummer! I enjoyed the premise and the twists. My only criticism is that information feels a little freely given. The character should have to work a little harder to find things out. The only gameplay error I saw was in saving Roach, I chose to make a deal with the mercs, and then chose to "Deal them bullets" or something like that. The conversation closed and they did not enter combat with me. Not a game breaker but should be easily fixed. I can't wait for the next part!
gevrik 22 Feb, 2014 @ 9:09am 
Same issue that neoflutur has, Weeners are all dead, but objective still says Kill all Weeners. I guess wrong check in death triggers...
Anantyanta 7 Feb, 2014 @ 11:19am 
I encountered only one real issue. NTAEp1 is to short, and NTAEp2 nowhere in sight! :)
Apollo Densin 4 Feb, 2014 @ 1:40am 
there is one problem with the weapons. I am doing a female elf shaman and for some reason my pistol is not useable
neofutur 30 Jan, 2014 @ 9:10pm 
same here, can't get past the first floor of the Haloweeners. Killed them all. Nowhere to go. Mission directive just says Kill all the Haloweeners.
Maddoc Runeblade 26 Jan, 2014 @ 9:38pm 
Running the latest beta, don't know if thats the issue, but I can't get past the first floor of the Haloweeners. Killed them all. Nowhere to go. Mission directive just says Kill all the Haloweeners.
pokerface_666 26 Jan, 2014 @ 7:49am 
Hey hey! Any news on Chapter 2? I'd like to know how the story goes on :P
potatocubed  [author] 5 Jan, 2014 @ 11:34am 
Yeah, I've noticed that problem with the AI on that one woman in the Halloweener's lair. Except when sometimes she sticks around and shoots at you. =/

Thanks for picking up on the bugs in the diner, though. They should be fixed in the new version 1.4.
Kiana 31 Dec, 2013 @ 8:25pm 
Story really caught my interest and the combat in the early game seems pretty balanced. I'm playing an elf shaman. I didn't try chasing the runner, though. I just bolted when I had the chance.
Though the AI on one Halloweener was a little odd. She kept running out of the room and back in, not doing anything else.

Did run into a problem in the diner, though. I got G.G. to agree to feed scraps to the stray dogs. Twice. Once by using the Shadowrunner ettiquette and once by promising him the blessing of Dog. Neither updated the objective, however.

I didn't play past that point, though.
meandhollie 22 Dec, 2013 @ 8:11am 
nice one looking forward to when it it completed :)
potatocubed  [author] 22 Dec, 2013 @ 7:27am 
Still working on it - it's already got more scenes, more conversations and more complexity than the original, and I've only really just got started. There's another 4-5 missions and interludes to add, and then a whole bunch of odds and ends to tidy up, and then testing.
meandhollie 22 Dec, 2013 @ 6:26am 
when is part 2 coming out? enjoyed playing the first one :)