Cities: Skylines

Cities: Skylines

Weißenburg - Am Hof 9 (L1)
7 Comments
JanJan 1 Aug, 2019 @ 10:23am 
I know what it is i make buildings to and i recommand learning blender wich is much better and easier when u understand how it works it took me a few days to understand it so its possible
MB  [author] 1 Aug, 2019 @ 9:35am 
See cslmodding.info, page "Building", section "UV Mapping" for what I mean.

I use SketchUp as described in my "real city" guide. I only use Blender for the conversion from obj to fbx and for a sanity check. But I don't think this is Blender specific. If you stick within your texture image in the first place (which btw. is impossible to check in SketchUp, but Blender shows it) then you don't have this issue. I do have it because I use it deliberately to repeat (tile) the roof image endlessly horizontally if the roof to be textured is large.
JanJan 1 Aug, 2019 @ 6:00am 
are you working with blender or ? because when I make an Lod it's just the the model without the extrusions
MB  [author] 31 Jul, 2019 @ 1:40pm 
Not that easy: For the normal building I can (and do) use UV coordinates outside the 0-1 scope, for a repeating roof texture. This is not possible for the LOD. I would have to re-texture half of the building. (https://cslmodding.info/asset/building/#uv-mapping-lod)
JanJan 31 Jul, 2019 @ 1:34pm 
just safe the asset before you gonna extrude the windows and name it _lod its really ez and it will make it more realistic of course its youre choice
MB  [author] 31 Jul, 2019 @ 1:26pm 
I considered extruding the windows but it would greatly increase the number of triangles, making an LOD version necessary. This takes up lots of time which I would rather spend by creating additional buildings.
JanJan 20 Jul, 2019 @ 1:43pm 
looks great maybe extrude the windows that would be awesome thanks a lot already ;)