Ravenfield

Ravenfield

Starstrafe's Maps!
8 Comments
Killer Doggoehs 13 Jun, 2021 @ 2:25am 
The only constructive criticism I can give is the lack of vehicle spawns - it IS realistic for the map's theme/size of operation - but it limits the dozens of opportunity with workshopped vehicles. e.g. Transport helicopter(or a workshop Osprey dropping troops on the other side of the blockaded bridge) flying along the bridge in Highway/Lowway would have been cool :lunar2019coolpig:
Killer Doggoehs 13 Jun, 2021 @ 2:21am 
Very very well done maps! What is taken away with the large expanse = is given to us with very high quality and detailed objects - making the maps lively and not so gamey/artificial. Very well done :lunar2019piginablanket:
jeffe 7 Dec, 2019 @ 1:45pm 
These maps look great!
Yul Rave (starstrafe)  [author] 2 Dec, 2019 @ 7:32am 
i dunno, i just iterate on one until i like it. Usually this means until there are multiple paths to a flag and enough obstacles to guarantee some good midrange combat... Honestly the only thing i "plan" before starting is the neighbours layout and very general appearance.

Glad you like em though!
DampRag38 1 Dec, 2019 @ 8:48pm 
These are so amazing. How do you make such interesting maps?
daliggowski 2 Aug, 2019 @ 12:45pm 
Great maps, keep up the good work!
Yul Rave (starstrafe)  [author] 29 Jul, 2019 @ 2:56pm 
undetermined. The two problems with it are bot defensive and Skirmish neighbour behaviour (the game's fault technically) and object count affecting performance (each SWEAT truck is 200 objects, that's gonna tank frames real fast on weaker computers, and the editor is ill-equipped to merge/ optimize objects). When/if those game-related problems are addressed, Condo Breah will come out with some extra balance tweaks compared to Condo Runaround.
nicholaslushman 29 Jul, 2019 @ 11:02am 
when will condo breach be available?