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Deadman picks the VCD maps, not me so whatever he picks is his choice, since he's running the show. :)
And as usual i invite you to try the American Dad ones i made after that
When i'm more confident whit riggin' i would like to refine the bodies ragdoll, are still too stiff and a bit bugged, well those where my first attempt at bones and riggin', i might be happy for how turned out
I'll load it in 3ds so i'll make a better collision mesh.
Not much to add, expect that I ran into a collision bug with a tiger body, it got stuck in the fence surrounding the pit, I had to cheat to remove it. :S
But anyway, a cool little map dude :)
I'll post a review once i'm done :D
As my previous map, this was for me a training ground for advanced modeling.
The pit was so natural, i don't even want to hint at what's down there, just a big deep hole who goes "who knows where".
Thanks for playing!
Maybe we can share the ideas and individual knoledges, and send it to BlackEagle to sell it as a comunity dlc :D
bt hey it would be cool but also alot of work to do:)
Now my forbidden dream it's a map entirly made of new meshes, but then i should charge some money on it, being an actual dlc
doors yeah it why i avoid using vcmover
ya get used to the doors quick
see how the doors work in jailbird map
trigger is attached to the door for bigger hitbox
the rest is done in Kismet as matinee is much more versatile than vcmovers
anyway its all good n didn't take long to escape from the cell i spawn in:)
additional objects that doesn't make or count as mess or can count as mess
to fill in the more emptyish areas is a good idea
i had same issues with my doom maps being so big it was hard to get the mess and non mess objects to fill the place but not too much so it not show that red server txt
this map looks cool Too:)
I had the idea to add a little guard quarter, but i think it lokks empty or out of place.
The bracers are on hte to-do-list, the ladder i would like too, my first idea where to use the trap door on the upper floor to act as a bucket machine, but i think it's way too tricky.
I don't know if Viscera support vertical ladders area, i seen a tutorial but was about general ue3.
The cell doors are the mantis one, i think the hitbox it's out on their own, and i don't know how to fix it, other than making a new door.
Found out where the bracers came out? ;)
nice map:)
hitboxes on the cell doors are abit touchy feely
cool if could burn things in the brasiers
cool if could use the ladders and hatches
but other than that its pretty cool and it feels medievil:)
cant remember how to lose the bucket handle/perhaps invisible material will hide it:)
nice job
btw really like the tiger:)
nice pit of doom too=i suicide in there n it was a long fall
idea put black fog under the big hole and kill the janitor in the darkness
disposal volume with instant disposal and allways track box ticked n make it pain causing will do the trick
expansion=no
additions yes(more stuff to interact with) but yeah its hard to find things that fit the theme
all in good time
i see what ya mean with the equilibrium its a nice mix
note to subs=
if this map gets stuck on loading screen just wait dont press anything or game will freeze crash
alternatively subscribe
start the game to install map
exit the game and start the level editor
wait for editor to full load then simply exit the editor
start the game and map won't get stuck on loading screen=it load straight away
same goes for other maps with lots of custom content
the reason it get stuck on loading is the game is trying to rebuild the shader cache
the editor will automatically do it and is much faster than bei stuck on a loading screen
ill sub later n have a look
nice screenshots=got more pics=this looks cool:)