Kenshi
Sabre Class Realistic
10 Comments
Clonetup  [author] 9 Nov, 2021 @ 12:05pm 
No im trying to fix this now. It is due to me uploading the most recent version in experimental mode. It should work if i upload it in non experimental
lost_in_Amber 8 Nov, 2021 @ 11:58pm 
Tried playing with the mod today and it says there's a missing dependent mod, am I missing something?
ShinUon 7 Feb, 2021 @ 11:22am 
I made my own tweak through FCS:

Defense: +2 (Unchanged)
Attack: -2 -> +2
Armour Penetration: -15% -> -10%
Damage vs Humans +0% --> +5%

Overall rationale being that since it had some debuffs like katana, I made it between sabre and katana.
Clonetup  [author] 7 Feb, 2021 @ 10:12am 
I remember i did this but i accidentally put it in the katana class and i removed it because it wasn't classified as a katana and i don't think i made the sabre class yet and so I forgot to put it in.
ShinUon 1 Feb, 2021 @ 4:44pm 
Is the lack of changes to Longswords intentional? Seems like an odd omission. Vanilla sabre has -2 to attack.
RedPine 15 Jan, 2020 @ 6:26pm 
After looking at how OP certain weapons are, even small buffs to these weapons are welcome.
Clonetup  [author] 20 Jul, 2019 @ 5:20pm 
I do agree, past level 30 they dont really do much. thanks
Ñokk 20 Jul, 2019 @ 5:15pm 
I think that attack and defence modifiers don't mean shit past lvl 30 and that weapons get valued based on their damage, range, moveset and class, with properties like bonus racial damage falling somewhere between "damage" and "class".
Clonetup  [author] 20 Jul, 2019 @ 3:24pm 
Also im kinda thinking about changing the horse chopper defence to 6 tell me what you think!
Clonetup  [author] 20 Jul, 2019 @ 3:17pm 
I thought i should leave my reasons on why i changed what i changed because some of you may be like of why you change that? Its in the change notes xD