Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've been kinda burnt out on Stellaris lately though, which has killed my desire to do any modding for it. Also means I haven't bothered to purchase the relevant DLCs, which makes updating for them a little harder.
I've played a little of 3.8 so far, and there aren't field-specific boosts like there were in earlier versions. Most of the other traits have changed too, but might still be applicable in some fashion - I'll have to dig into the code to see.
That said I doubt it'll help with this specific issue. I didn't realize how much of an overhaul leaders were getting since I'd fallen behind on dev diaries.
Haven't found any concise or clear information on what, if anything, changed with ship_modifiers, so if anyone has any useful info there do let me know.
Sadly I really haven't had the drive/urge to work on Stellaris modding lately, or even play the game at all. I might get back to it at some point, and when I do I'll probably fix this up, but I don't want to make any promises.
As for a hypothetical 3.0; I was primarily mulling over flattening things out slightly so there's just two tiers of most modules, with the primary effect being either a 10/25% or 25/50% buff depending on what the module does exactly. That's just vague plans though, and they might shift again by the time I get around to working on this.
I thought the game doesn't load files with asterisks (2.8.*) in version number, but changing that to a proper number didn't help.
Also, thanks for that great mod. It really brings depth to the ship design and allows the creation of some interesting specialist roles.
Makes me curious what ideas you had for that version "3.0"?
The mod just stopped working after that update. I've tried re-subbing already and the components are stilll missing.
I am surprised to hear it doesn't work on 2.8, though. What changed that would render the game unplayable on 2.8?
o/
Big thank you for awesome mod.
Can i make a small cross-mod for your mod and Extra Ship Component? Like T4 energy/kinetic/missile aux and cores for t6-t8 reactors?