Caves of Qud

Caves of Qud

Under Qudstruction
31 Comments
TheWaterConsumer 6 Jun @ 4:45pm 
@ForwardHost I tested it, and it still works
ForwardHost 3 Jun @ 5:56pm 
Hey does this mod still work in 2025?
Scar 22 Dec, 2024 @ 4:12pm 
Is there any way you could code is so wood drops from more than just dogthorn trees?
Tyrir 19 Dec, 2024 @ 8:39pm 
MODERROR [Under Qudstruction] - blueprint "Wood Desk" inherited by Crafted Wood Desk not found
MODERROR [Under Qudstruction] - blueprint "Metal Desk" inherited by Crafted Metal Desk not found


Seems to be causing errors in other mods that iterate over all items and checks inheritance e.g.:
MODERROR [Varied Population] - Failed creating:Aleksh_TrollHero: System.Collections.Generic.KeyNotFoundException: The given key 'Wood Desk' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <c0b7b90d34a54066a7234dad69255116>:0
at XRL.World.GameObjectBlueprint.InheritsFrom (System.String what) [0x00019] in <92095d38a1a94620890943b3fa8613ab>:0
turkler 13 Dec, 2024 @ 12:32pm 
thanks for the update!
Acegiak  [author] 5 Dec, 2024 @ 2:19pm 
Updated and checked working for 1.0
Gexi_TheHundredth 20 Sep, 2024 @ 5:04pm 
Getting the same error @the is getting with the github version
YASD 30 Jul, 2024 @ 7:29pm 
=== Under Qudstruction 2.0.0 Errors ===
<...>\steamapps\workshop\content\333640\1811865863\BuildingEffect.cs(192,94): error CS8323: Named argument 'AllowEscape' is used out-of-position but is followed by an unnamed argument
fuzzyweapon 5 Jul, 2024 @ 12:17pm 
I'm actually having similar issues with your other mod Qud Fishing too, as in, unable to find what commit represents the last stable release. I tried a bunch of them.
fuzzyweapon 5 Jul, 2024 @ 12:09pm 
I'm not looking for latest because the latest update broke on my save. I have not rolled forward my CoQ to latest (still on the last update). I assumed I need the update that was uploaded to Steam on Nov 18, 2023, so I went to the repo, but the commit right before the latest commit was way back in Feb 16, 2023. :/
Acegiak  [author] 5 Jul, 2024 @ 8:16am 
@fuzzyweapon latest version on the github repo should be stable
fuzzyweapon 4 Jul, 2024 @ 12:57pm 
I'm struggling to find the last stable cut of master. Can you point me to the commit [point] I should be grabbing the zip of?
Acegiak  [author] 3 Jul, 2024 @ 2:33pm 
updated for latest qud version 2024-06-03
YASD 27 Jun, 2024 @ 4:49pm 
=== Under Qudstruction 2.0.0 Errors ===
<...>\steamapps\workshop\content\333640\1811865863\signnamer.cs(32,80): error CS1503: Argument 3: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\1811865863\ConstructionSkill.cs(77,75): error CS1503: Argument 2: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\1811865863\ConstructionSkill.cs(77,78): error CS1503: Argument 3: cannot convert from 'int' to 'string'
huxya14 22 Jun, 2024 @ 11:44am 
ITS NOT WORKING :(
jeffg10-TheDanceMaster 7 Jun, 2024 @ 1:51pm 
Seems to be downloading correctly, if you fixed it, thank you!

@acegiak
I know you're on a bit of a break right now but I have a couple major suggestions for when you come back to this mod in full force:

- Please please please make the resources needed by the buildings harvestable by the Harvestry skill or a similar toggleable skill of your own, it's a major pain to individually beat down plants with a sword, and it can destroy the items!

- I'd love to need further expansion of the skills that let us build increasingly more complex buildings / walls and maybe even floors

- A way to deconstruct buildings would be great (maybe it's own skill so you can get resources by deconstructing ruins or things in ruins?)

-I'd be great if you could break down buildings in the menu by category (walls doors exc) or complexity (stalks, cobblestone exc), and put them in "folders" effectively, I know pick your fighter does something like this with the menus.
chickenlord 6 Jun, 2023 @ 12:24pm 
same as other comments, diskwrite error when trying to download.
ikebear 18 Apr, 2023 @ 3:25pm 
Gettin DISKWRITE ERROR when tying to DL
≧▽≦ 3 Apr, 2023 @ 4:09pm 
same as previous, caused me a great deal of strife, this mod seems particularly volatile
Ozymandias 20 Mar, 2023 @ 8:00pm 
disk write error when attempting to download
Acegiak  [author] 16 Feb, 2023 @ 12:05pm 
Updated to fix some crashed 2023-02-16 changes by Noelle Lavenza
Acegiak  [author] 13 Feb, 2023 @ 5:11pm 
Updated 2023-02-13
cloudsora 25 Nov, 2022 @ 8:38pm 
Yeah, Disk Write Error trying to download this... wth is wrong with this one?
L.E. 20 Aug, 2022 @ 9:43am 
disk write errors everywhere :maple2:
TheSpookiestSkeleton 13 Oct, 2021 @ 4:30pm 
Is this still compatible with the current stable release?
Arendeth 10 Oct, 2019 @ 1:39am 
would be better if the scrap from this mod wasn't counted as scrap per autopicking.
Bleeding Eyes Mcgee 3 Oct, 2019 @ 11:21am 
Brinestalk canes can be broken down into B bits, is that intentional?
Eaglefire 28 Sep, 2019 @ 4:19pm 
I'm planning to add this to my next play through. But as idk much about this mod I'd like to know if any controls are different
SabreCat 18 Aug, 2019 @ 4:09am 
ahh ok! So does Starapple Valley not have the building stuff anymore? (In which case maybe the description needs updating?) Or do the two mods overlap?
Acegiak  [author] 18 Aug, 2019 @ 12:34am 
@sabrecat It's funcitonality that was ported out of starapple valley into it's own mod to keep things well organised!
SabreCat 17 Aug, 2019 @ 11:22am 
This sounds very similar to some of the functionality in "Starapple Valley" -- how do the building components differ?