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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2015445164
Hope this helps anyone!
and i ignore it then :D ty
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
and i dont build any atm
Seems fine on my end, can you try disabling all your mods and then giving it another shot to see if it's not a mod conflict?
First off i think being able to walk through them with no penalty makes a lot of sense as they aren't impeding the colonist by being attached to a wall.
And this is more of a thematic suggestion, but maybe you can slightly reduce their model size to reflect that they are wall mounted?
Also, I love the mod idea. And I love the idea of being able to place them in walls too, so keep up the good work!
The wall and flame turret are unlocked when you research gun turrets, the minigun and rocket turret are unlocked when you research autocannon turrets
as the turrets need a wall, maybe that could make them "slightly" cheaper than vanilla ones, in the sense that they can be mounted on a nearby wall, therefore needing less supporting structure :) that could be the niche that makes them preferable over vanilla ones, if being used near a wall
@Humbungala Can't say i've heard of that, can you disable all your mods and do it again, just to be sure
The rocket turret just needs some steel
In a related question, what sort of reloading does the rocket turret need?
Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
As far as this one goes though, I'll echo others thoughts. Vanilla turrets can be placed "next to walls" (or anywhere, for that matter) already, so this isn't adding any new functionality to turret placement. It could just as easily be named "Wall Limited Turrets", "Indoor Turrets" (and require a roof overhead instead of walls), or just..."Extra Turret Types". *shrugs*
Mostly what this does so is just add 3 new turret types to the game. With that said, there's nothing at all wrong with adding new turret types. Variety is fun, and the flame and rocket turrets look really neat for helping with infestations!
Thanks for your contribution to the modding community @Honey Badger. I look forward to seeing what else you make!
Perhaps the lower cost/lower energy requirements make them a better consideration?
Gonna give the mod a try anyhow and see how it works out
Wall turret (Normal):
80 HP (Turret)
60 HP (Barrel)
15 DMG per hit (Bullet)
Range: 15 tiles
Flame turret:
200 HP (Turret)
300 HP (Barrel)
5 DMG per hit (Burn)
Range: 10 tiles
Rocket Turret:
250 HP (Turret)
30 HP (Barrel)
15 DMG per hit + Explosive radius of 1 (Bomb)
Range: 20 tiles
I want to know what the actual, in-game justification is for using this. Like I'm sure you didn't set out to make a mod with no reason in mind for why you wanted it, so I want to know what that is.
It's just a turret mod, it's not a game changer. I won't make any reasons why you should or shouldn't try it, if that sounds like i'm just being lazy, fair enough, but no one's forcing you to download this.
If you want me to try and justify its existence, I won't. I shouldn't have too.