RimWorld

RimWorld

Simple Soil (V3, Patched)
9 Comments
velcroboy333 4 Aug, 2020 @ 12:16pm 
Updated version to 1.1 and 1.2 here:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2187570377

@Snuggles if you ever want to take over again, let me know. Thanks.
Aquiles 22 Feb, 2020 @ 6:14am 
Hello, @Snuggs. Are you thinking about updating to 1.1? Hope you could find time. Nevertheless, thank you. I really enjoyed it.
Malli  [author] 27 Nov, 2019 @ 4:23pm 
@Aquiles Righto, I plan to keep the def names the same so if you unsub from this mod and sub to the new one I make, All your maps and worlds will still work just fine.

I plan to increase the cost of the tiles and even make it so they use different materials.
Aquiles 27 Nov, 2019 @ 3:02pm 
Thank you @Snuggs for the kind answer. I'll let it be then. Right now it works wonders for me. I just wanted to make it more expensive to avoid the temptation of changing most of the map. If you plan to upload a new version somewhere, please leave a comment here! Thanks again
Malli  [author] 27 Nov, 2019 @ 11:21am 
@Aquiles I'm honestly not too sure.

It will most likely mess with map wealth as the game seems to calculate the materials used on tiles for the map wealth

I plan on taking all three of these down and uploading a properly working one that doesn't have nearly as many issues.

Feel free to do what you want with it when it comes to modifying for your own use.
Aquiles 27 Nov, 2019 @ 5:04am 
Thank you very much, @Snuggs, for a much needed mod. I am planning to edit the xml file to increase the cost in steel and even add some cost in silver. Would be OK to do that or it will mess up the map wealth?
Malli  [author] 30 Oct, 2019 @ 2:02am 
@groovybluedog
I went through alot of trouble making this and ended up just making a version that adds copies of the default in to prevent wealth issues.

V1 Alters (Breaking the wealth)
V2 Uses scripts thus not breaking wealth but limiting what you can build
V3 Adds copies of the defaults, Working the best out of all.
groovybluedog 29 Oct, 2019 @ 8:53pm 
FINALLY!! I have been looking for a mod that achieves a simple, easy terrain editing with no emitter bullshit or crazy research trees but also not overpowered by being resource free. Buildable Terrain met my needs but then I found the wealth issue, and after a LOT of digging I finally found this and it works fantastically. I could kiss you, thank you!!!

How did you achieve this? I noticed your soil didn't work with Nature is Beautiful so normal soil would be 0 beauty but yours -1 so my guess is you made a soil alternative that acts differently to the original/vanilla soil in some respect?