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To do that, you would need a way to decompile your generated planet files, then edit the spawn tables per affected planet and recompile; I know of no tools capable of achieving that.
Sorry if that's entirely unrelated. I'm just utterly befuddled by what the heck happened with it, and I'm trying to think which livestock mods I have may cause issues...
I'm not sure what to say. I only can tell what I saw and did.
But I am a little curious, so I might look into how to take a log while it happens and recreate. If it is successful I'll throw it your way if you're interested.
Otherwise, thanks for you time and the details. Also I really appreciate your work with a bunch of other mods. So thank you very much for that also!
do you have any examples of mods that would, off hand?
I'm struggling to imagine. I don't think I have any that modify monsters, but I do have some that change tenants
No sorry, I don't. I'm sure I could recreate the issue if making making/finding a log isn't too difficult.
I guess I should specify though that subscribing didn't place, but replaced, monsters. Again, unsubscribing this mod and the monster reverted to their previous forms when I started on this planet, if that makes any difference.
If this mod placed any monsters on your homeworld and you unsubscribed, you would be unable to use your homeworld at all. A screenshot won't tell me anything. Do you have a log from when the issue occurs?
I mean, I don't know much about modding. Is it possible another mod causes the random generated monsters to change, only when interacting with this mod? Because once I remove this mod the random generated monsters on my homeworld went back to the original type they were before
All the randomly generated ground monsters (not the capturable ones) of the world I was on changed. Only the ground ones.
I had this same issue with this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=860140460&searchtext=critters
Only with the mod in the link here, it changed all randomly generated monsters.
Didn't really like the effect so I have decided not to use either mod for now.
That would require patches for each modded animal. I'm considering it for some, but I'm in another Starbound burnout period.
https://www.starbounder.org
I've already started considering doing so. I'm waiting for a response from one past author about reviving their animals, plus I have a bit of other mod work in the pipe that I need to finish, but it's on my list