The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Active Grinder (REP | AB+)
38 Comments
Jarles 26 Jan @ 9:51am 
does it work in rep+?
emihead 25 May, 2023 @ 10:01am 
no pressure, just wanted to let you know in case you were interested :)
[ZG] Zan⁧⁧dorum  [author] 25 May, 2023 @ 1:19am 
I'll do some Fiend Folio compat, haven't looked at this in awhile.
emihead 24 May, 2023 @ 10:07pm 
this is extremely uncommon with fiend folio
Grundle 5 Mar, 2022 @ 4:12am 
nice mod~
Cyanmarker 11 Feb, 2022 @ 5:27pm 
Thank you!
[ZG] Zan⁧⁧dorum  [author] 11 Feb, 2022 @ 5:25pm 
It gives both modded and vanilla
Cyanmarker 11 Feb, 2022 @ 12:17pm 
Does this give modded actives or just vanilla ones?
[ZG] Zan⁧⁧dorum  [author] 8 Sep, 2021 @ 8:10pm 
@e It put's it into your hand, so you lift it above your head. This means technically for that brief moment it's in the world and can be affected (like how you can void an item that's lifted above your head).
aaaaaa 8 Sep, 2021 @ 2:37pm 
this might be a kind of weird question, but does this drop the new item on the ground or put it right in your active item slot?
DamageMaximo 7 Jun, 2021 @ 8:34pm 
I think this could also have a good chance of spawning in arcade rooms and sometimes on shops as a extra reroll thingy
[ZG] Zan⁧⁧dorum  [author] 26 May, 2021 @ 2:39pm 
It will, no worries! The only mod not being updated (as it will be remade instead of updated with more content) is Rune Bundle.
SKM 26 May, 2021 @ 1:29pm 
Eh, I hope the mod will be updated to repentance, it would be very cool
[ZG] Zan⁧⁧dorum  [author] 10 Oct, 2020 @ 3:17pm 
Sprite changed as promised.
[ZG] Zan⁧⁧dorum  [author] 2 Apr, 2020 @ 7:36am 
Soon is as soon as I can fix my desktop and with Coronavirus going on right now, It's kinda hard to get the files off of my desktop; I might remake the sprite as it'll take too long and I don't feel like it's fair for everyone.
LEVTRO 2 Apr, 2020 @ 12:58am 
good, this one doesn`t conflict with achievements. Thanks :lunar2020ratinablanket:
[ZG] Zan⁧⁧dorum  [author] 9 Mar, 2020 @ 1:26pm 
For some reason the sprite update reverted itself somehow, I'll be updating the mod soon to re-add it.
i saw the boss baby in mincraft 18 Oct, 2019 @ 9:50pm 
i lst mi spuun
[ZG] Zan⁧⁧dorum  [author] 18 Aug, 2019 @ 4:38pm 
@Golden Spider That was exactly my thoughts, Active Items can be powerful but the ones that are are far and few between. There's lots of niche Active items too that are good only in certain circumstances so I feel overall it's fine but I'm still considering changing the break chance but how often you see the machine is heavily varied and USUALLY not too often so I feel right now it's fine.
Golden Spider 18 Aug, 2019 @ 12:52pm 
I would agree 7screw but the fact is that the most OP items are passives not actives.
[ZG] Zan⁧⁧dorum  [author] 30 Jul, 2019 @ 1:35pm 
@the7screw it's currently every single item, including things you've seen before and the current item you are putting in; so it is possible to get the same item back or see the same item multiple times. Currently the chance of it breaking is 10%, 20%, 40%, 80% then repeats 80% when you use it.; considering bumping it up to 15%, 30%, 60%, 80% then repeating 80%.
the7screw 30 Jul, 2019 @ 2:03am 
What's the item pool though? if it's every single item in the game it might be a little broken, but if it depends on which room you are in I could see this being very balanced and quite fitting for the vanilla game.
[ZG] Zan⁧⁧dorum  [author] 29 Jul, 2019 @ 12:19pm 
@Zaq in a Box I've considered nerfing it somehow, I'm just unsure how right now. I'm mulling around solutions. Currently I still feel like it's really close to balanced though as it can give you back the same item, items you've seen before and you only get 1 chance per floor for it to show up. The chance of the room showing up could also be lowered if that's a portion of the problem as well. If you have any feedback on how I could make it more balanced I'd love to hear it, I'm kind of stuck on what to do right now.
[ZG] Zan⁧⁧dorum  [author] 29 Jul, 2019 @ 12:17pm 
@James_Shits_Pants If you have the uncapped coins mod it seems to have a conflict on it's side, there's nothing I can really do to fix this issue sadly; it's an issue with that mod. Someone on the "No! Dispenser" actually posted how to edit the uncapped coins mod to fix the issue and make the mods compatible.
Triple 29 Jul, 2019 @ 10:09am 
when i walk into it with 5 coins and an active item, nothing happens

The same thing happens when i walk into the no! dispenser with 30 coins

am i doing something wrong?
Ghoulpen 28 Jul, 2019 @ 8:21pm 
Needs to be higher risk for such a good reward, what if when it breaks it eats your item?
DINOSOWER! lolyou fanboy 28 Jul, 2019 @ 12:26am 
this needs to be in the game
wons 24 Jul, 2019 @ 8:55am 
pretty neat
Terror-antula🕷 23 Jul, 2019 @ 9:17pm 
i love it:smile::penny:
[ZG] Zan⁧⁧dorum  [author] 23 Jul, 2019 @ 8:09pm 
@... Based on user feedback it will change over time but as of right now there is 3 rooms and their content and weight is as follows:
* Room 1: 1 Active Grinder, 1 Shopkeeper, 2 Fireplaces. Weight 1.
* Room 2: 1 Active Grinder, 1 Shop Keeper, 1 Nickel, 2 Fire Places. Weight 1.
* Room 3: 1 Active Grinder, 1 Shop keeper, 2 Greed Gapers, 2 Fire Places. Weight 1.
... 23 Jul, 2019 @ 6:47pm 
Pretty cool, what's the chance of encountering it in secret rooms?
[ZG] Zan⁧⁧dorum  [author] 23 Jul, 2019 @ 4:34pm 
@JSG Thanks! I like your mods too, really cool ideas. With this I just tried to come up with something that added a small amount of player control, just like my No! Dispenser albeit this is even less control than that.
[ZG] Zan⁧⁧dorum  [author] 23 Jul, 2019 @ 4:31pm 
@Comfy I tried to keep the concept as vanilla feeling as possible but if you can think of anything that should be changed, tell me! ^^
JSG 23 Jul, 2019 @ 2:13pm 
Really nice concept, love it!
Xedkrab 23 Jul, 2019 @ 12:50pm 
i am gay
Saev 23 Jul, 2019 @ 9:56am 
That's a neat idea. Would definitely fit in the base game.
Русский 23 Jul, 2019 @ 5:40am 
nice :resmile:
Bleh 23 Jul, 2019 @ 4:42am 
Holy shit, that's awesome!