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I updated the game to check, using only this mod, do not get any crash.
Tried a few things (moving, etc.) but still no crash.
Might be related to some other mod you have loaded as well.
I don't see any missing floor tiles either (that was fixed long ago).
I _do_ see the floor flickering - which IIRC is the way the 2 floor colors overlap.
Maybe, maybe I will look at that some day, but would require going back into the modelling program to re-do all those tiles and am not sure I even have correct version to do that anymore.
Will see.
This mod is pretty old. Can you give a clear definition of what the "floor tile bug" is?
(For the record, an update in, or around, the Architect's Collection update changed tank entry "modelOffset".)
The Floor tiles are sill visually buggy for some theme paints. May look into that.
Kind of moved on from Megaquarium modding, but who knows, might get bored of other modding and pick this one back up, particularly if something new comes out (and involves 3D models).
I do have it on a list of things to (maybe) do some day, and think I recall what I meant for the fix (nearly a year ago :) !! ) so, maybe???
Seems it was not a change to the tank mapping characters, but a change in how the FBX (the 3D model files) are read into the game (they are actually converted automatically into a Megaquarium-specific format by the game first).
It looks like every model is being read with a new (different) coordinate system location.
If every model was shifted 1/2 tile right and up, it wold look fine (the way it did in the past).
If correct, I'm unlikely to fix this any time soon. It means every model would need to be changed and be re-exported.
Not that complicated but repetitive (about 22 files).
My post on Discord about this has been unanswered so far.
Was focused on other stuff, but come 1st May, might put more time in to it.
Will take some time to recall the floor mapping characters and I have question into Discord on what changed in the past year or so to break it.
Might take awhile to get back into how these work.
Thx or the reminder. Am playing something different ATM but will try to see to it.
There was an update a few months ago, IIRC, and that may have changed things.
Will try to remember to investigate some time soon.
Hopefully works better now.
Will try to have a look at what changed when time allows.
It should look better and you should have better luck that way.
A modder pointed out an issue with some of the tiles at the edges. If I have time to fix those, I'll look into improving the side access points if I can.
Awesome tank - big, but worth the effort