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Also I use your mod with Vanilla and it works fine, really helps with the Automatic plates submod only issue I notice is eventHandle debug showing up because it's not using ACE but it comes and goes
But that's just my idea
Some people want realistic, some people want semi-realistic, some want lethal gunfights, while some want to feel like champions.
And that's what some people like about current ACE Medical ya it started out rough but being able to set things the way people like and the fixes it has really lets mission makers, players and Communties, Tailor to how they want to operate
Using the ACE Legacy mod from V. Berlioz's workshop fixed the issue!
Plate carriers can now withstand realistic amounts of damage before the AI or player-controlled characters risk penetration injury.
I am testing in the editor by equipping an AI unit with the plates and then playing the scenario to shoot him.
When I walk up to the body afterward, I can see that the vest had the plates in its inventory storage.
I push the "+" button next to the armor plates in the virtual arsenal to add them to the vest, and they are added to the character (I can see the plates in the vest's storage in the inventory).
When I shoot the character, though, the armor plates don't seem to do anything. Even though the plates are in the vest storage, the AI character with the plates is still killed the same way (2 hits with an AKM) as in the vanilla ArmA 3 health and armor system.
I have both ACE 3 and CBA mods installed, so I don't know what is wrong.
Any help would be appreciated - thanks!