Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its quite possible though that another mod you have is interfering with the control system i have, if you are using a playable with different proportions, or other things that affect your movement it may be that.
The song during rocket flight is from another obscure game i love, Treasure planet battle at Procyon. Right from the game files, its just called "BTL_Escape_Full.ogg". Been sprinkling songs from those two games in my own mods hoping someone might recognize them, heh. and i might have used the "JOURNAL_Sombre" one during the starting island, if i remember right. otherwise the rest are just basegame songs like the deep sea rift or an old sand and sails intro i think.
Anyways, I wonder what the music used for the mod comes from. I recognize one music track from an obscure PS2 flight simulator gem called Sky Odyssey (which was used during the boss battle), but I can't identify what the remaining music tracks are from.
not sure what you mean about the atmosphere. its perfectly breathable!
P.S.: (and geek alert) That's not how I would've planned a mission to another planet. I personally would've taken the target planet's atmosphere (if present) into account for example.
and thank you