Rusted Warfare - RTS

Rusted Warfare - RTS

Epic 40K
61 Comments
Crystal Lily 5 Mar @ 5:53am 
Each time i pick a faction i get a defeat screen do i just ignore that or is it a bug ?
e4 w4 31 Jul, 2024 @ 7:12pm 
WHERES THE KRIEG
fluffle54 7 Oct, 2023 @ 6:52pm 
Kriegy boys pls
Nine Tailed Fox 12 Nov, 2022 @ 7:08pm 
Me: Wheres the Kreigsmen?
xFizzle 26 Sep, 2022 @ 8:49pm 
How do you select factions for AI games?
TrueWOPR 31 Mar, 2022 @ 4:32pm 
says it's missing an .ini file and fails on load.
VANO 29 Oct, 2021 @ 10:56am 
great mod! when is the update?
Gandalf  [author] 12 Oct, 2020 @ 5:10am 
Limeon 26 Aug, 2020 @ 5:58pm 
No matter the game or genre if it has a steam workshop with modding support someone will make a 40k mod, and thus for continuing the Emperor's conquest I salute you. P.S add necrons ;p
Gandalf  [author] 11 Jun, 2020 @ 8:45am 
Noted, thanks guys. AKStorm, you mean closer to 40K cannon like the baal predator for blood angels?. Or in which way?
AKStormtrooper 30 May, 2020 @ 4:21pm 
Also, the rocket launchers try being melee units when you set them to patrol or guard
AKStormtrooper 30 May, 2020 @ 3:55pm 
I don't know if you're doing anything here, but could you revisit this mod, just to create a few more differences between the 3 Space Marine factions, and maybe make the vehicles a little closer to 40k cannon?
Gravity's Anxiety 4 Apr, 2020 @ 9:20am 
oh by the way the apcs don't allow you to put units in them even though they have blue bars to do so, like air transports for RW without mods
Gandalf  [author] 4 Apr, 2020 @ 8:14am 
No more factions will be added until I solve the ones already in game. This was my first mod and now I know how to solve most of problems and it is possible that I will have to change lot of things. That will take its time.
Gandalf  [author] 4 Apr, 2020 @ 8:11am 
V0.1.6.2.1 Hotfix

MINOR FIXES

-Solved heavy bolter units do not attack on an attack movement
-Units spawn bigger (NOT ALL CHECKED)
-Changed projectile image on most of units
-Added lemman russ movement animation
-Resized chimera, basilisk and lemman russ selection size
-Changed some shoot sounds, and changed its volume
gambler01omega 11 Jan, 2020 @ 5:09pm 
Nothing like warhammer 40k mods/updates to get ones blood pumping!
Gravity's Anxiety 22 Dec, 2019 @ 7:14pm 
hey any chance you can make the tyranid faction?
Soviet 10 Oct, 2019 @ 8:43pm 
Does not look finsihed but i will check back when AI is done,
Lookings AMAZING though.
Gandalf  [author] 23 Sep, 2019 @ 9:21am 
V0.1.6.2

ADDED

Rhino turret upgrade
Added projectile image to: Rhino, Spacemarines, ChaosSpaceMarines, AM Heavy Turret, Guardian Defender, Storm Guardian, Shuriken Platform, Predators, All Thunderhawks, Leman Russ, Chimera, Basilisk
Added move sprites to Chimera and basilisk
Added defensive capability to AM HQ, vehicle depot and barracks
Added Chimera upgrade: Add bolter turret
Added Valkyrie to AM
Gandalf  [author] 23 Sep, 2019 @ 9:21am 
V0.1.6.2 Functional

FIXES and CHANGES

Fixed Space Marine Plasma Shoot sprites
Changed Astra heavy bolter turret with a better look one
Fixed chaos plasma gun shoot sprites and shoot color and added projectile color
Fixed move sprites on all Rhino units
Changed Starting faction Icon
Changed all dead images for infantry units for a better one
Recolored all greenish icons on Ultramarines Structures to yellow. HQ, Chapel Barracks, Outpost, Machine Cult
Corrected all spanish texts on Ultramarines Faction
Corrected all spanish unit text AM and Buildings
Changed mass increased on all vehicles, reduced all builders life to 150.
Chimera is now amphibious
Gandalf  [author] 22 Sep, 2019 @ 4:55am 
Nice ones
Isimiel 21 Sep, 2019 @ 3:19pm 
for IG: Chimeras are amphibious for a fast vehicles you could add ether sentinels or salamanders for AA give em a hydra for the Russ have a bog standard russ (just the heavy bolter and battle cannon) and one with sponsons for upgrades for it Main Gun: BC > Exterminator > Eradicator > Punisher for anti Infantry For anti vehicle BC > Annihilator > Executioner > Vanquisher and for anti structure BC > Demolisher and for the sponsons HB > heavy Flamer for Infantry HB > Plasma Cannons for general purpose and finally HB > Multi-melta for anti vehicle
Gandalf  [author] 20 Sep, 2019 @ 9:23am 
Ok, nice one. Thanks!! Yep I was thinking about upgrading units like Predators, Leman Russ etc... in the way you said.

I will add the Valkirye and a defense turret for IG.
arc604 19 Sep, 2019 @ 6:04pm 
focus on flashing out the unit roster for teams first sigfread tanks for the ig would be a cool early game cheap rush unit for example perhaps the lemen could be upgraded with differnt turret options?
Immka228 - IFM 19 Sep, 2019 @ 11:11am 
add flying transport for IG
Gandalf  [author] 19 Sep, 2019 @ 10:39am 
I know that there are not much factions or many units on each. What do you think, increase each factions unit roster or increase the number of factions?
Gandalf  [author] 19 Sep, 2019 @ 10:37am 
Guys could you give me some feedback about the mod? Issues or ugly things that you dont like. For change it or improve it the mod as well as I can.
Immka228 - IFM 6 Sep, 2019 @ 4:15am 
THX:)
Gandalf  [author] 5 Sep, 2019 @ 10:23am 
Added Aeldari Faction
Added buldings Aeldari HQ, Aspect portal, Invoke portal, eldar plasma generator and support platform
Added units Guardian, storm guardian, aeldari builder, falcon, serpent platform and ranger

Decreased Assault marines chainsword attack
Immka228 - IFM 1 Sep, 2019 @ 9:10am 
ok, thx
Gandalf  [author] 1 Sep, 2019 @ 8:14am 
Tau next...
Gandalf  [author] 1 Sep, 2019 @ 8:14am 
Eldars incoming in next week. If I have time enough I will try to do more staff for IG.
OHSHEEX3 25 Aug, 2019 @ 8:59pm 
THANK YOUUUU
Immka228 - IFM 23 Aug, 2019 @ 10:01am 
where is eldars?
Mangonnel 20 Aug, 2019 @ 11:39am 
(and more IG stuff)
Mangonnel 20 Aug, 2019 @ 11:38am 
GIMME TAU
gMaImNeDs 20 Aug, 2019 @ 8:38am 
I shall subscribe and patiently await the day when the Death Corps of Kreig arrive!
Jimmy_Henderson.2007 18 Aug, 2019 @ 5:14pm 
finally a mod with IG. Thanks.
Immka228 - IFM 10 Aug, 2019 @ 1:23pm 
ok, good luck:)
Gandalf  [author] 10 Aug, 2019 @ 12:57pm 
No problem, thanks for your feedback. Indeed, I needed it. I will try to apply your idea as well as I can.
Immka228 - IFM 10 Aug, 2019 @ 12:41pm 
I have idea to rebalance jetpacks unit: reduce attack speed and decrease damage to tanks and buildings (sorry for bad english)

Immka228 - IFM 10 Aug, 2019 @ 12:12pm 
eldars :)
Gandalf  [author] 10 Aug, 2019 @ 12:03pm 
In next updates I'll add dreadnought, whirldwind and land speeder for marines and chaos. I have the models for sergeants and flamers too. Later I will add terminators, Land Raiders, command units.. Predator variants, Leman Russ variants, Valkirye...

At the moment it is possible that I will create another faction and more units for Astra Militarum.
Fix config errors and balance... and yes jetpacks are too strong in melee.

Just to know for next updates, What do you prefer first Eldars or T'au?
Immka228 - IFM 10 Aug, 2019 @ 11:52am 
will you add new units for chaos and will you balanced jetpacks units because they have VERY strong damage when they attack melee? :)
Gandalf  [author] 10 Aug, 2019 @ 11:25am 
Yes :), and Necrons, Tyranids.. Soon I hope.
Immka228 - IFM 10 Aug, 2019 @ 11:24am 
will you add eldars and tau empire?
Gandalf  [author] 10 Aug, 2019 @ 8:11am 
Added Astra Militarum
Gandalf  [author] 9 Aug, 2019 @ 7:37am 
Thanks for mention the assault text error, I fixed it.

Codex Astartes approves your idea and Blood Ravens Chapter has been added to the mod.
Kento 9 Aug, 2019 @ 12:24am 
Also why is the assault's description was in spanish