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Try his mod alone, then try both together (mine above); there will be a difference.
Use whichever you prefer.
"May perform with mod trucks depending on how they're written."
Thanks
I have observed in screen-play, raising horizon locking factor decreases effects of this mod.
I think Dan Suzuki made a decent video about the plugins that maybe useful to you regarding View Angles and Horizon and Apex Locks
In Assetto Corsa there's several options that simulate head movement. usually you have the bumps obviously but vertical and horizontal g-forces are a bigger factor on speed and brake. Also with the Horizon Lock you had by default the Eyes always in the middle of the horizon line and the viewpoint shifts around it. Because this isn't realistic on higher forces and because the inner ear is making constant adjustments there's a real headmotion plugin that has a bit of sway to the look to horizon so it deviates and isn't 100% static where everything else moves around the Horizon Lock Center. There's also look to apex which turns the head to steering motion and is written especially for look to corner apexes. You won't have the same speeds where this really shows for the trucks but the Horizon Lock still applies altough it is very mild in a daily work traffic.
Now, I know what mean this Indoor camera horizon focus factor. And yes, was so similar like Oculus. Only a head how it move, if wheel turns bit to left or right.
Thank you for tipp. Have a good day.
And what about "Indoor camera horizon focus factor"?
You do know that if you deactivate all mods, except the ones you want to keep that don't require updates, you can keep running the the profile most important to you. Then add in the mods you want. ;) I just did this to keep my longest running profile going.... 1125 deliveries.