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I know this is recommended as part of the combined TROM + TUP list etc. along with the above mod, but it seems to prevent bandit banners on the campaign UI from showing the new art for all the bandit factions where its used on settlement names, doesn't seem to affect any other faction.
I've tested it and It doesn't matter whether I place this mod or the map mod at the bottom of the top of the list, if its enabled it stops the bandit flag art from working on the UI.
Was suggested to mention it here rather than on the other page.
could you please modify it... thank you
Idk which other mod crashed it
Hoping for a solution, I love this mod, vanilla flags are kind of ugly and these are even greater than just "good" xD Propz
Jaymis have you considered adding a variation in flag styles for units?
Idk why but with this last patch the workshop is just mad with mod updates, so i had to unsuscribe, clear the mod folder or restart steam and subscribe again in order to make your mod work (was getting crashes with just a mod update).
It happens with a lot of mods sadly.
Btw, do you think the mod would work with alex zhao one that change your faction name and flag to han empire if you choose to reinstate?... i was looking through the tables, and doesnt look like there will be a conflict.
Please let me know if your encounter any bugs/weird textures etc.
😎
Hopefully that gives you a new angle of attack.
I do know that it seems as if 1.7 did some switching from binary files to .xml files, Perhaps some file extensions need retargeted somewhere within the code?
The good news is if I'm even remotely right, you really should only have one bug to find and fix instead of 147 different ones. Silver linings?
Maybe CA's engine is all kinds of wonky or something (which, let's be real, it's CA, I wouldn't be surprised if it's all spaghetti code under the hood and I haven't even looked at it) or maybe their hierarchy system makes no sense, but typically a large number of the same type of error is actually all just one error that happens to have 147 references to it.
2) I wish you the best of luck in solving your issue, but please don't forget that regardless of whether it's possible, your work is quality and your efforts are appreciated.
3) Is your mod savegame compatible? The more I play the shorter my campaigns end but, still, I seriously miss the changes you've made so I'd facepalm pretty hard if you did manage to get it updated and my impatient ass started a new campaign lol