Europa Universalis IV

Europa Universalis IV

Eurocentric Colonization
53 Comments
Herr Wolf 6 Mar @ 9:58pm 
I love this mod, wish it could be updated
Darthiyan 4 Jul, 2023 @ 9:34pm 
I never tried this as my issue is Spain takes everything in the new world unless I annex them.
Zemurin 26 Apr, 2023 @ 6:23am 
While we wait for @Claudio Maladestra to grab some time and update the mod, I've pushed a 1.35 update/patch over here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2967447656
JackX 13 Dec, 2022 @ 10:39am 
A great mod, however I got problem when playing as a european power and already had colonies in america and a few in South america and Africa when I activated the mod. I lost all my colonists and had an extreme cost/month of 88 ducats or something for colonies. It seems to be a problem activating the mod once you already have overseas colonies. I had to remove it and go back to an earlier save. Thanks anyway :)
EBOU 12 Oct, 2022 @ 11:54am 
For the Ante Bellum version do I use this as well?
The Fun Police 24 Sep, 2022 @ 9:41pm 
Do you have manual install links for all three mods? I have never been able to make these work through the workshop
Claudio Maladestra  [author] 14 Sep, 2022 @ 10:09am 
:diplomacy: UPDATED TO 1.34 :diplomacy:
Claudio Maladestra  [author] 6 Aug, 2022 @ 5:14am 
:diplomacy: UPDATED TO 1.33 :diplomacy:
bosco8179 5 Apr, 2022 @ 11:15pm 
update?
Claudio Maladestra  [author] 21 Nov, 2021 @ 4:54am 
I'll look into it, it's something I haven't considered to be honest. Thanks for telling me!
Flandre Scarlet 21 Nov, 2021 @ 4:40am 
I am play Japan and i already take decision to go colony, but my colony subject still have unable Colony modifier , can you fix this? and sorry my poor english
Claudio Maladestra  [author] 21 Nov, 2021 @ 3:50am 
This mod only adds new files, so it should be compatible with any version. It uses tech groups to determine which country receives the malus, which haven't been changed in years because the dev team has dropped them in favor of institutions, which in turn makes this mod pretty much universally compatible with anything. I don't know why it's not working for you.
bosco8179 18 Nov, 2021 @ 6:26pm 
@legionaer20 are you using pirated game??????
legionaer20 18 Nov, 2021 @ 8:56am 
its not working with 1.30.6. do i have to change some values to make it work?
legionaer20 18 Nov, 2021 @ 6:18am 
can i use this mod with version 1.30.6?
Claudio Maladestra  [author] 17 Nov, 2021 @ 6:12am 
:diplomacy: UPDATED TO 1.32 :diplomacy:
Claudio Maladestra  [author] 9 Jul, 2021 @ 4:36am 
@Marvelous Wheat unfortunately I don't have one. However, I made no changes to this mod, so you can just use this version without any issues.
Marvelous Wheat 16 Jun, 2021 @ 10:19am 
Is it possible to have a link to an older version of the mod for EU 4 1.30 version ?
Claudio Maladestra  [author] 1 Jun, 2021 @ 2:01am 
I don't know what that is, but this mod is compatible with anything. It might work better with some mods and less with others, but it's not gonna break your game or anything.
theanswerisme 29 May, 2021 @ 6:37pm 
is this compatible with the expanded series?
Claudio Maladestra  [author] 29 May, 2021 @ 1:06pm 
I made it so that the new Aboriginal tech group receives this negative modifier. Play with the mod and let me know if the current system works or you'd like to see the Aboriginals colonize like the Native Americans!
Claudio Maladestra  [author] 29 May, 2021 @ 12:55pm 
:diplomacy: UPDATED TO 1.31 :diplomacy:
Claudio Maladestra  [author] 29 May, 2021 @ 11:28am 
Working on the update - it'll be done as soon as I figure it out!
Palpat 28 May, 2021 @ 2:02am 
Can't wait for the update. :)
Mucc 1 May, 2021 @ 3:37am 
Is this compatible with extended timeline?
Claudio Maladestra  [author] 25 Apr, 2021 @ 4:50am 
I plan to update the mod to 1.31 when it's out. Feel free to give me suggestions on which files I should change/work on to make the mod compatible with the new patch and DLC! :ambition:
Aaronnum I 22 Mar, 2021 @ 4:20am 
Thanks for the response. I'll give it a shot. In theory, the Expanded Mod Family should't give any troubles since it's more like a glorified Vanilla with extra features.
Claudio Maladestra  [author] 22 Mar, 2021 @ 3:53am 
@Aaronnum I It's supposed to be compatible with almost all mods, but you should try it out for yourself - I only guarantee compatibility with vanilla and my other mods.
Aaronnum I 22 Mar, 2021 @ 2:29am 
Is this compatible with the Extended Mod Family?
Claudio Maladestra  [author] 12 Mar, 2021 @ 2:10am 
@earthskync As I said, it's still possible (but rare) for non-European nations to break through, by satisfying the requirements for a decision which removes the negative modifiers. This is what probably happened to Ming in your game. To double check, you should see if any other non European is colonizing. If all of them are, the mod isn't working. If just Ming and a couple more are, it's working as intended. You can also tag switch to a non European nation to see if they have colonists or not.
Skrangelben 13 Feb, 2021 @ 12:51am 
Not compatible with twelve ideas it seems.
earthskync 26 Dec, 2020 @ 10:22pm 
Is this mod working in 1.30.4? I've got Ming Cascadia, and Ming California in my game.
Claudio Maladestra  [author] 22 Jun, 2020 @ 3:59pm 
@masonbaldassano It's compatible with everything.
masonbaldassano 22 Jun, 2020 @ 1:14pm 
bt compatible
RandomEdits 20 Jun, 2020 @ 3:16pm 
In other words I can still play as Ethiopia and keep dominating the Horn of Africa.
Claudio Maladestra  [author] 17 Jun, 2020 @ 2:48am 
@subatenome Hey! You're right, when it comes to Taiwan I eventually want to code an event that gives it to Ming if it's still unified after a certain date. Right now, if Ming explodes, Taiwan spawns a Taiwanese nation even if it's uncolonized. Keep in mind though that during your playthrough with this mod you will see a couple non-European nations colonize because the conditions for the modifier to be removed are not impossible to overcome. Thanks for your feedback, I'll start working on an event for Taiwan.
subatenome 16 Jun, 2020 @ 2:22pm 
Hey I love your mod! Quick question tho, what about other non-european/american nations that did colonize and expand in certain places like how china colonized taiwan?
Claudio Maladestra  [author] 16 Jun, 2020 @ 9:43am 
Updated to 1.30.2 and fixed mod syntax and localisation. Thanks @Zemurin
Claudio Maladestra  [author] 13 Jun, 2020 @ 6:41am 
Updated to 1.30.1 Austria (Emperor Update).
jtabbinor01 11 Jun, 2020 @ 4:45am 
This mod is a must have, looking forward to update for 1.30. Thanks
masonbaldassano 9 Jun, 2020 @ 9:02pm 
doesnt work
Claudio Maladestra  [author] 31 Mar, 2020 @ 8:42am 
@Giro Tortellini [47th JOU] It should be compatible with any mod since it's a modifier triggered by an event. It won't work well if the mod changes tech groups, but other than that it should be fine.
lustigersamurai 27 Mar, 2020 @ 7:03am 
What's overall compatability like?
Claudio Maladestra  [author] 24 Mar, 2020 @ 4:35pm 
@luke12805 I'll think about it. Truthfully, the Ottomans did have some trade posts in Asia, I believe.
luke12805 24 Mar, 2020 @ 9:38am 
A suggestion to add, if you haven't already, would be to only allow Eastern and Western teach groups to buy charter companies instead of the Ottomans having trade companies in Africa, India, and the East Indies.
KillWonder 14 Jan, 2020 @ 8:52am 
Thanks!
Claudio Maladestra  [author] 27 Dec, 2019 @ 3:12am 
Updated for 1.29!
Claudio Maladestra  [author] 10 Sep, 2019 @ 1:20pm 
It should be compatible, try it out and let me know
Some Arbitrary Dude 7 Sep, 2019 @ 5:57am 
Extended Timeline, the mod.
Claudio Maladestra  [author] 7 Sep, 2019 @ 5:04am 
What do you mean by ET?