Divinity: Original Sin 2

Divinity: Original Sin 2

True Portal Skill (DE) Updated
6 Comments
Uncanny Danny 17 Mar, 2020 @ 2:53pm 
Hi there! Can you add the skillbook to each of the chapters to avoid having to restart? I love the concept.
Brigador Saliache 30 Jul, 2019 @ 4:42pm 
Ah, okay. That makes sense with the mechanics.

I know there are a lot of source mods out there but me and some friends found that those particular ones did not fit our feel. We want a source cost for skills, we just want a higher source cap. The thought is that it makes it more rewarding when you're burning all the SP avenues in Act 2. I can certainly understand the reservations, though and ain't gonna press.

Good mod though and thanks for the reply!
RedNoxas  [author] 29 Jul, 2019 @ 11:35pm 
@[HC] NKCazy, Thanks for the suggestion. But there are already a ton of mods out there that make source easier to get/ remove the source cost on skills. so I feel like you should just use one of those.
Also the skill, if you haven't used it yet, goes like this. You start the casting, and you choose 2 locations, after you choose the locations, the gateways will be there. Now, you need to have sight of both locations during the casting, which means putting the portals into separate instances is impossible. Luckily, the casting range is as big as I could make it.
Brigador Saliache 29 Jul, 2019 @ 5:21pm 
I shall have to try this boyo out. Does it work between cells, too, like the teleportation pyramids?

Also, if you're taking suggestions: any ability to make one that increases your maximum source pool?
RedNoxas  [author] 29 Jul, 2019 @ 11:49am 
I'm open to suggestions on mods to create.