Stellaris

Stellaris

Immersive Galaxy - Bugfix Redone
27 kommentarer
haruspiker 12. apr. 2020 kl. 11:09 
this mod overwrites in the

file gfx\models\planets\_z_rings_entity_bugfix.asset

the asset generation for ring worlds, because stellaris has a dumb loading mechanism, this always overwrites the same entrys in the

file gfx\models\planets\_planetary_entities.asset

from real space system scale

same is true for mars, but you look less often on mars then on a ringworld.
gfx\models\planets\_z_mars_entity_bugfix.asset line 1
and
gfx\models\planets\_planetary_entities.asset line 510

how to make these two compatible is an other question.

i like the real space version more, and if you use planetary diversity, you maby only need this fix for the "barren_04_normal.dds" in this patch because cubemap_filtered_ldr fix isn't in this patch any more.
Seven Flames 19. mar. 2020 kl. 4:06 
@Spectre Okay, thanks for the answer :)
Liseq  [ophavsmand] 19. mar. 2020 kl. 0:21 
@Megumin From what I know PDX didn't fix that. Remember that you can disable this mod during the game so check by yourself.
@Seven Flames No clue, sorry
Seven Flames 18. mar. 2020 kl. 17:39 
Do you have any idea what causes the ring worlds black continents? It's weird that most people dont have that issue.
Bleiser 17. mar. 2020 kl. 7:39 
Is this still needed?
Liseq  [ophavsmand] 15. dec. 2019 kl. 2:02 
No, it's not my mod. I'm just keeping this one alive but no further support is planned.
OnlyKarlos 14. dec. 2019 kl. 7:11 
Could you make a compatibility patch or update the mod so it works?
Liseq  [ophavsmand] 14. dec. 2019 kl. 5:32 
It's possible. From what I checked it should works with Real Space 3.4 but not with Real Space - System Scale. It may be the reason why it doesn't work correctly.
OnlyKarlos 9. dec. 2019 kl. 12:58 
Excuse me, but your mod is causing issues with Real Space 3.4 and Real Space - System Scale. Using the following mod load order...

1. Immersive Galaxy - Planet Variety, 2K
2. Immersive Galaxy - Planet Variety, Clouds
3. Immersive Galaxy - Bugfix Redone
4. Real Space 3.4
5. Real Space - System Scale

...causes habitable ringworld sections to be much smaller than they're supposed to. Disabling this mod solves the issue, but you get the dark, ugly ringworld with no clouds.
Liseq  [ophavsmand] 4. nov. 2019 kl. 3:15 
The mod has been updated to 2.5.*. Phew.
AlienFromBeyond 6. aug. 2019 kl. 20:48 
Finally! Thank you for making this.
TurtleShroom 6. aug. 2019 kl. 9:44 
Send this to Paradox. They are more likely to implement the fix if you literally did all of the work for them.
SilentKore (The Better One TM) 4. aug. 2019 kl. 12:08 
THANKS FOR THIS!
Liseq  [ophavsmand] 3. aug. 2019 kl. 0:13 
I cannot guarantee that it's going to work. However this mod is just a texture so I guess... just try :)
DakotaDad214 2. aug. 2019 kl. 19:49 
Can I run these immersive galaxy mods on 1.9.1? Still on older version because I do not like the newer district changes in 2.0
Liseq  [ophavsmand] 2. aug. 2019 kl. 11:36 
Should be fine. Just enable the mod during the play and check if i.e ringworlds haven't messed up.
Triple M 2. aug. 2019 kl. 8:49 
is this save game compatible
Liseq  [ophavsmand] 2. aug. 2019 kl. 2:14 
The old version of Immersive Galaxy Bugfix is not compatible with latest versions of Stellaris because of changed shaders by Paradox (ships are very dark). However after removing the mod changed shaders you can still use planets and ringworlds textures.
Do'tasarr o Khajiit 1. aug. 2019 kl. 19:05 
Just a question, what changed with that folder being removed in-game?
Liseq  [ophavsmand] 31. juli 2019 kl. 2:50 
Plerion 28. juli 2019 kl. 12:00 
"I'm going to update this mod when new version of Stellaris will be released. I also have plans to take care for other Immersive Galaxy mods in far future." > Instantly followed your author page :)
Liseq  [ophavsmand] 28. juli 2019 kl. 6:13 
Added a notice about ACG incompatible. Sad as I wanted to use ACG :steamhappy:
JenkoRun 28. juli 2019 kl. 6:09 
I just noticed the the broken ringworlds, I'll mention it to Ajey
Computer(easy) 28. juli 2019 kl. 6:06 
All right,thanks
Liseq  [ophavsmand] 28. juli 2019 kl. 6:04 
ACG is very demanding mod. It's more or less ACG or other graphics mod. Of course it is possible to make it compatible but sadly I believe it may beyond me especially that I want only to maintain and keep this mod running.
Computer(easy) 28. juli 2019 kl. 5:58 
It's a great mod,well,could you please make ring worlds be compatible with Aesthetic Cinematic Graphics?The ring worlds have been broken.
JenkoRun 28. juli 2019 kl. 5:52 
Thanks for updating, this version also seems to be compatible with ACG, so that problem is gone too.