Stellaris

Stellaris

Immersive Galaxy - Bugfix Redone
27 則留言
haruspiker 2020 年 4 月 12 日 上午 11:09 
this mod overwrites in the

file gfx\models\planets\_z_rings_entity_bugfix.asset

the asset generation for ring worlds, because stellaris has a dumb loading mechanism, this always overwrites the same entrys in the

file gfx\models\planets\_planetary_entities.asset

from real space system scale

same is true for mars, but you look less often on mars then on a ringworld.
gfx\models\planets\_z_mars_entity_bugfix.asset line 1
and
gfx\models\planets\_planetary_entities.asset line 510

how to make these two compatible is an other question.

i like the real space version more, and if you use planetary diversity, you maby only need this fix for the "barren_04_normal.dds" in this patch because cubemap_filtered_ldr fix isn't in this patch any more.
Seven Flames 2020 年 3 月 19 日 上午 4:06 
@Spectre Okay, thanks for the answer :)
Liseq  [作者] 2020 年 3 月 19 日 上午 12:21 
@Megumin From what I know PDX didn't fix that. Remember that you can disable this mod during the game so check by yourself.
@Seven Flames No clue, sorry
Seven Flames 2020 年 3 月 18 日 下午 5:39 
Do you have any idea what causes the ring worlds black continents? It's weird that most people dont have that issue.
Bleiser 2020 年 3 月 17 日 上午 7:39 
Is this still needed?
Liseq  [作者] 2019 年 12 月 15 日 上午 2:02 
No, it's not my mod. I'm just keeping this one alive but no further support is planned.
OnlyKarlos 2019 年 12 月 14 日 上午 7:11 
Could you make a compatibility patch or update the mod so it works?
Liseq  [作者] 2019 年 12 月 14 日 上午 5:32 
It's possible. From what I checked it should works with Real Space 3.4 but not with Real Space - System Scale. It may be the reason why it doesn't work correctly.
OnlyKarlos 2019 年 12 月 9 日 下午 12:58 
Excuse me, but your mod is causing issues with Real Space 3.4 and Real Space - System Scale. Using the following mod load order...

1. Immersive Galaxy - Planet Variety, 2K
2. Immersive Galaxy - Planet Variety, Clouds
3. Immersive Galaxy - Bugfix Redone
4. Real Space 3.4
5. Real Space - System Scale

...causes habitable ringworld sections to be much smaller than they're supposed to. Disabling this mod solves the issue, but you get the dark, ugly ringworld with no clouds.
Liseq  [作者] 2019 年 11 月 4 日 上午 3:15 
The mod has been updated to 2.5.*. Phew.
AlienFromBeyond 2019 年 8 月 6 日 下午 8:48 
Finally! Thank you for making this.
TurtleShroom 2019 年 8 月 6 日 上午 9:44 
Send this to Paradox. They are more likely to implement the fix if you literally did all of the work for them.
SilentKore (The Better One TM) 2019 年 8 月 4 日 下午 12:08 
THANKS FOR THIS!
Liseq  [作者] 2019 年 8 月 3 日 上午 12:13 
I cannot guarantee that it's going to work. However this mod is just a texture so I guess... just try :)
DakotaDad214 2019 年 8 月 2 日 下午 7:49 
Can I run these immersive galaxy mods on 1.9.1? Still on older version because I do not like the newer district changes in 2.0
Liseq  [作者] 2019 年 8 月 2 日 上午 11:36 
Should be fine. Just enable the mod during the play and check if i.e ringworlds haven't messed up.
Triple M 2019 年 8 月 2 日 上午 8:49 
is this save game compatible
Liseq  [作者] 2019 年 8 月 2 日 上午 2:14 
The old version of Immersive Galaxy Bugfix is not compatible with latest versions of Stellaris because of changed shaders by Paradox (ships are very dark). However after removing the mod changed shaders you can still use planets and ringworlds textures.
Do'tasarr o Khajiit 2019 年 8 月 1 日 下午 7:05 
Just a question, what changed with that folder being removed in-game?
Liseq  [作者] 2019 年 7 月 31 日 上午 2:50 
Plerion 2019 年 7 月 28 日 下午 12:00 
"I'm going to update this mod when new version of Stellaris will be released. I also have plans to take care for other Immersive Galaxy mods in far future." > Instantly followed your author page :)
Liseq  [作者] 2019 年 7 月 28 日 上午 6:13 
Added a notice about ACG incompatible. Sad as I wanted to use ACG :steamhappy:
JenkoRun 2019 年 7 月 28 日 上午 6:09 
I just noticed the the broken ringworlds, I'll mention it to Ajey
Computer(easy) 2019 年 7 月 28 日 上午 6:06 
All right,thanks
Liseq  [作者] 2019 年 7 月 28 日 上午 6:04 
ACG is very demanding mod. It's more or less ACG or other graphics mod. Of course it is possible to make it compatible but sadly I believe it may beyond me especially that I want only to maintain and keep this mod running.
Computer(easy) 2019 年 7 月 28 日 上午 5:58 
It's a great mod,well,could you please make ring worlds be compatible with Aesthetic Cinematic Graphics?The ring worlds have been broken.
JenkoRun 2019 年 7 月 28 日 上午 5:52 
Thanks for updating, this version also seems to be compatible with ACG, so that problem is gone too.