Tabletop Simulator

Tabletop Simulator

Tactical Espionage Action
7 Comments
CEO of Social Anxiety 23 Aug, 2020 @ 4:29am 
The rule book might need a bit of spellchecking. some might not be able to tell from context what a line likely was supposed to mean, like cost of moving while crouched appearing twice but for different action point cost, or "Hiding in a box or locker - point".
Puppers 29 Oct, 2019 @ 1:49pm 
I tried playing this just now with some random people, but they had to abandon to leave to go eat.

Is there an approximate gametime on this? It seems like it takes quite a few turns for things to get going, especially if the infiltrator decides to enter via the sewers. Like within the first 3 turns or so we still had no clue where the infiltrator could be, and then it was revealed that they were still in the sewers collecting items. Perhaps we were putting too much thought into each turn and making it go slower than we should have.

I'm going to try this again with my friends though most likely.
Warhawk  [author] 31 Jul, 2019 @ 5:46pm 
Bit of an update. Shrunk the cards considerably so that it's much, much easier to place them into containers on the map.

TTS seems to have massive trouble loading models with different states inside of a FOW zone when it's a save state. As it is, you can't reliably save this game so long as any soldiers are in the hidden zone. As soon as you reload, they'll fail to load in and get dropped. No idea, can't avoid it. Either move the men out and have the GM record positions/weapons, or stick to one-session plays.

Been running into one of the most confusing and elusive bugs ever experienced on this platform: Three of the custom tokens are having strange failures to load, first the previews on top of bags, and then on re-loading a save. This only shows up for the clients; the host may get a failure to load message when loading up a save, but the tokens are intact. I changed the files involved but it had no effect. I'll keep looking for solutions but in the meantime it's a nuisance.
Timezone 31 Jul, 2019 @ 8:05am 
Im definitely going to give this a try. Great work!:cozyspaceengineersb:
Warhawk  [author] 29 Jul, 2019 @ 10:54am 
Just updated the rulebook a bit, clarifying some things about movement. It costs more points to move forward and strafing/backpedalling while crouched and prone. This makes it very slow to move through vents or across noise areas, as it should be.
Warhawk  [author] 29 Jul, 2019 @ 10:30am 
The Main Character/Infiltrator must be played by the Game Master. Only the GM can see through walls with the current fog of war system. The character model is set to be invisible to all other players except when in line of sight. When an object is hidden, but the GM can see it, it will have a light gray outline. That's your cue to know that you're safe. Sometimes it bugs out a bit and will disappear, but if you pick up and drop the model in place it'll reset.
briefcandle 29 Jul, 2019 @ 10:10am 
When I move the Operator, he just vanishes and I can't find him.