Torchlight II

Torchlight II

Aegis Sands
22 Komentar
9HitCode 22 Jan 2017 @ 8:08pm 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
steffire3 17 Nov 2016 @ 12:15pm 
We have made an updated "Better Vanilla Game Simple" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=795690198&searchtext=

It's our 4th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
PhantumJak 12 Sep 2014 @ 10:07pm 
I've incorporated this mod within my merged mod pack! NO MERCY It's actually a little more than just a merged pack, take a look! ;D
slozet 31 Agu 2014 @ 3:35am 
it looks so great!
ninstar 23 Mar 2014 @ 4:33pm 
My middle name is Oran! I must hunt this scoundrel down to stop him from giving me a bad name! 8-)
roberto tomás 25 Feb 2014 @ 5:13am 
This looks great —I wish you would plop it in Act II! Right at the start. I've done some character class mods and drop rate mods, but I don't know how to add it myself as content on a standard map.
Avenging Average 8 Jan 2014 @ 2:41am 
sry for giving you advices which are allready implemented...
wish to see more maps from you, they are the best extensions in TL2 imo
Chewtoy 17 Des 2013 @ 11:03am 
yeah at NG+5 boss is pretty easy XD, the mobs seem not to scale well, there lv 100, should be lv 120 in NG+5, maybe its a bug...
Gorogorosama  [pembuat] 17 Des 2013 @ 10:31am 
Glad you guys are enjoying. Haha, would be very happy to add more floors and such if ever I have the time. Also, I saw in Chewtoy's video that he just blows through the boss at high levels. But I suppose that's due to the standard curves more than this boss...
Chewtoy 17 Nov 2013 @ 3:29pm 
Made a video about your mod, http://www.youtube.com/watch?v=j_aFDC8_8fk / feel free to add this if you want to.
LNX 8 Nov 2013 @ 9:58am 
Nice dungeon, but lacks a few things:
- lvl105 version
- at least two floors
- rewarding ending chest
- one or two secret rooms ?
GetOwnedM8 2 Nov 2013 @ 5:59pm 
Hey just played your map it was really nice! I didn't die while playing but when the boss got up he did take a nice chunk of my HP off lol. Wish it was a little longer but I'm sure it takes a long while to make these! I really enjoyed it though! Great Job!
ToucanMan 28 Okt 2013 @ 12:10am 
Great work! It was very challenging, I died quite a few times :P
Avenging Average 14 Okt 2013 @ 3:04am 
- Following this, there could be specific challenges: For example (like in obsidian depth Boss 2) there could be a Boss that spawns in specific Intervalls minions. You must wait with your AOE-Spells till this spawns to counter them. Else you loose.
- Maybe the boss cant be beated with only 1 player. Cooperation is needed.

Its really not so easy to describe.And I don’t know whether you like the “philosophy” of “my” beloved bosses 
Avenging Average 14 Okt 2013 @ 3:04am 
Not so easy to describe… (and a bit arrogant to gave hints/ wishes to a real Coder who hast he work…)
Ok, my imagination of tactical boss fights is inspired from 2 old wc3-maps (obsidian depth and tkok). Criterias of tactical boss fights:
- You don’t win through kite and fight. Bosses must respawn with full health after the death ot the team.
- You don´t win through run and run. Instead of this, it is a tactical decision, where you go to. For this in TL2 maybe the speed should be lowered in a boss area.
- You don’t win through good loot/ HP etc. Some boss attacks should be definitvely letal. You must avoid them or you loose the fight. For example, in tkoks Boss “Sand Golem” (there are youtube videos of this), the Boss says (=on the screen) the name of one player and looks in his direction. Then there is a delay of 0,5 secs. After this a huge shockwave is turnig in the direction. Every player who stays in the line is definitive gone.
-
Gorogorosama  [pembuat] 4 Okt 2013 @ 11:53pm 
Glad you liked, Avenging. Could you elaborate what you mean by a pure tactical boss fight? Maybe I will do another.

Don't worry Slacker, you don't have to take the deriviative of anything in Blacskand Rift.
traidor (ze/zion) 4 Okt 2013 @ 11:05am 
Going to check this out when I get home from Pre-Calc. :D
Avenging Average 1 Okt 2013 @ 1:25pm 
I did it... really nice on elite!!
Avenging Average 1 Okt 2013 @ 4:59am 
great. I really love boss maps (i planned to do some by myself but im much too bad in coding...).
Just a sidenote: I dream of pure tactical boss fights.. would be great to have such in tl2
Gorogorosama  [pembuat] 29 Sep 2013 @ 10:47am 
Sure thing. Taken care of. Great avatar by the way.
Mr. Wiz 29 Sep 2013 @ 1:20am 
Please add the level range this dungeon is for to the description. Thanks!
jsnider193 28 Sep 2013 @ 8:46am 
nice more things to hunt .. will give it a whirl and see what happens.