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I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding
Void Pack - Part A
If you would like me to remove your mod please contact me and I'll remove it as soon as possible!
Thank you for making Torchlight II a better gaming experience!
We have also given you credit inside our "Original Author Credit Discussion List".
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=795690198&searchtext=
It's our 4th compile and we simply want to inform you on how we are using your mod currently.
If you would like us to remove your mod then please notify us there.
Thank you for all your work to improve Torchlight_2!
wish to see more maps from you, they are the best extensions in TL2 imo
- lvl105 version
- at least two floors
- rewarding ending chest
- one or two secret rooms ?
- Maybe the boss cant be beated with only 1 player. Cooperation is needed.
Its really not so easy to describe.And I don’t know whether you like the “philosophy” of “my” beloved bosses
Ok, my imagination of tactical boss fights is inspired from 2 old wc3-maps (obsidian depth and tkok). Criterias of tactical boss fights:
- You don’t win through kite and fight. Bosses must respawn with full health after the death ot the team.
- You don´t win through run and run. Instead of this, it is a tactical decision, where you go to. For this in TL2 maybe the speed should be lowered in a boss area.
- You don’t win through good loot/ HP etc. Some boss attacks should be definitvely letal. You must avoid them or you loose the fight. For example, in tkoks Boss “Sand Golem” (there are youtube videos of this), the Boss says (=on the screen) the name of one player and looks in his direction. Then there is a delay of 0,5 secs. After this a huge shockwave is turnig in the direction. Every player who stays in the line is definitive gone.
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Don't worry Slacker, you don't have to take the deriviative of anything in Blacskand Rift.
Just a sidenote: I dream of pure tactical boss fights.. would be great to have such in tl2