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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
@Luv N Hugz |UwU| I'll look into it. Might be an issue with the new 1.3 update, since I haven't had it happen before.
@Lord General Salesman I have started on the process. I just implemented the mod version thingy, and am planning on getting the main part updated soon. That's when I'll update it, though the patches will stream in a bit later
I have finally gotten around to integrating these two mods together and I think they compliment each other nicely. Just wanted to share for those that had hoped to use the mods together.
I'm sorry I can't be of more help, but my interests have kinda shifted. I'll do my best to look at things and help when I can, but until my interest resurges, I'm not doing much development on this mod at all...
@lil peen I assume you are talking about placing and configuring a growing zone with no techs researched? If so, yes, this is a known error. I haven't been able to figure out how to lock an entire zone behind a research, so until you manage to research some plants, you will get an error. It is harmless, just some UI not found due to it being empty, so it is just an annoyance I'm afraid
Can confirm the mentioned error, seems to be this mod as I was testing me load order.
<tags>
<li>ClassicStart</li>
</tags>
underneath every new research. Really easy. took me like 3 min max.
I took a glance at the differences between the code in the PoK and Human Resources' own code for libraries, and that was the only difference I spotted with a cursory glance. I just assumed that it was something to do with inheriting a class and having a node value which conflicted with the parent value, but I've not really used XML so that could be a faulty assumption.
As I didn't really look into any of the details, it's possible that it was something else that caused the fix when I was trying it out I guess, but as my motherboard just died I can't take a deeper look at it right now.
@HL521 Are you trying to write them directly to the PoN? Because that won't work. The PoN only stores knowledge and you'll need a Study Spot from the Production menu to set the bills for writing and studying. This is intentional, since one object can only either store books, or set bill. Not both unfortunately.
Though I do have to say that I haven't gamed in a long while, university and all + shifting interests. I am however looking to get back into rimworld soon, and see what mischief I can get up to :)
As regards JPT Human resources, I haven't really looked at the fine detail, but I think I may have a potential fix to make it at least somewhat work as regards the Pillar of knowledge problem. (Obviously I'm not familiar with it or the intended game mechanics - I just tried this; dev moded in stuff, and it seemed to work ok.)
Go to the Thinking spot folder > Patches > Other Mods > [JPT] Human Resources
Open the file 'PillarOfKnowledge' in a text editor, and search for 'Production'. Change that to 'Furniture'. PC, I'm guessing the DesignationCategory tag for the def you were inheriting from has changed in a more recent version of the Human Resources mod.
(Before I made this change I could only work on one book per pillar, now my pawn can work on multiple books.) Hopes this helps anyone using said mod.