Arma 3
Counter Strike
47 Comments
Avant-garde 31 Aug, 2024 @ 1:03pm 
Good
DżejDżej-_-CSGOSKINS 28 May, 2023 @ 4:40pm 
really good
molecool 23 Jan, 2021 @ 5:57am 
Awesome mission. Really enjoyed it! :steamthumbsup:
Nomad  [author] 1 May, 2017 @ 8:36am 
Thank you! Koszi szepen! I have some wip, but I couldn't finish them (due to RL problems).
G?$T|HUN| 29 Apr, 2017 @ 11:38am 
great mission and great old arma voice :) :104:
**PeQuiibon33** 20 Sep, 2016 @ 10:46am 
;)
Nomad  [author] 30 Apr, 2016 @ 1:13am 
Thank you! :D
JeNseN 30 Apr, 2016 @ 12:42am 
great mission gj!:steamhappy:
nolife_uae 14 Aug, 2014 @ 2:53pm 
great work
Nomad  [author] 23 Jun, 2014 @ 2:16pm 
You are all welcome! It's great to see people apreciate this mission, and seeeing the feedback it was worth the time and effort! I am the one thanking you, for enjoying it!
McD 23 Jun, 2014 @ 1:46pm 
nice one thanks
Willow 8 Mar, 2014 @ 5:54am 
Good mission, tough start. And I had one badguy hiding in the woods which made taking the village a hide and go seek experience. But working with the other teams was fun!
JCaetano 10 Jan, 2014 @ 6:10am 
fUN mISSION. thANKS
papy.rabbit.08 16 Nov, 2013 @ 5:03am 
It could have been nice to have an autoSave after landing, so it does take 10 hours getting back to the AO if I get killed...
Boto-X 12 Nov, 2013 @ 9:24pm 
Nice mission ! pretty hard and chalanging, i love the moment when the reinforcement come !!!
Sheogorad 30 Oct, 2013 @ 2:57am 
Nice mission, nothing bad to say about it, thank you!
mass airflow sensor 24 Oct, 2013 @ 2:05am 
Really nice mission, not sure if it was missions or armas fault, but my units really liked to crawl long distances....

With forced stand up command they started to behave.
NERVES 12 Oct, 2013 @ 12:54pm 
great mission!!!
VojtCZech 10 Oct, 2013 @ 7:48am 
Manual deleting of the mission files helped. Great mission! :-)
Nomad  [author] 10 Oct, 2013 @ 6:52am 
Thanks, I don't know what might have went wrong, but I'll think of something.
VojtCZech 10 Oct, 2013 @ 6:13am 
Daka: TPW AI mod, AI cover mod, Copy stance addon and some unit addons, but I had them installed even when I started the mission for the first time and it worked smoothly. I'll try to completely remove mission data, redownload them and let you know if it helped.
Dicilion 8 Oct, 2013 @ 8:38pm 
Great Mission! I love the way you did the initial landing.
Nomad  [author] 7 Oct, 2013 @ 6:46am 
Are you using any mods?
VojtCZech 7 Oct, 2013 @ 5:00am 
I still can't get the others under my command. Even if I restart the mission from scenarios menu :-/
Nomad  [author] 6 Oct, 2013 @ 11:44am 
@Desmond: Yep, I thought of that, though I wanted to stick to the original name of the mission, since it's a loose remake of an OFP (ArmACWA) campaign mission.

Guys, if you want, check out my other mission I've made before this one.
Klapsss 6 Oct, 2013 @ 5:52am 
lourd mod!
Zard-like 6 Oct, 2013 @ 4:45am 
good game experience.actually, the name of this mod reminded me of CS developed by valve :)
super.ya.ustas 6 Oct, 2013 @ 4:23am 
5 ballov
Nomad  [author] 4 Oct, 2013 @ 2:47pm 
Here's a devtip: use the BMP wreck at the airfield for cover. ;)
Thomas De Cuinchy 4 Oct, 2013 @ 1:56pm 
Nice mission well scenarised but my squad was killed at the first BMP's counter strike at the airport...
Nomad  [author] 4 Oct, 2013 @ 11:02am 
@gto.tt: I've put in the following line to the helicoter's init line: "heli1 setcaptive true;" <-- where "heli1" is the helicopter's name.
Miller 4 Oct, 2013 @ 7:37am 
Quick question.

How did you make the enemy not fire at the helecopters when they were coming in to land?
Miller 4 Oct, 2013 @ 7:33am 
My only criticism is that taking the town was a little too easy.

Apart from that I liked it.
Ombre 3 Oct, 2013 @ 3:19pm 
@DaKa: Well that's good :) I will keep an eye on your work :)
Nomad  [author] 3 Oct, 2013 @ 3:07pm 
@HICKS: yes, it's SP.
@Ombre: I've been thinking the same thing. I'm tinkering around with the ArmA3 support module, and if I manage to understand it, I'll be making something with mortars in the future (I'm a big fan of any types of artillery). Currently, I'm trying to make a mortar team to set itself up or get ready to move. I have an idea for a weapons platoon, where as a platoon leader you are tasked with taking a city/enemy position/FOB the way you see fit (hit it with mortars, set up weapons teams to deny any possibility of an enemy retreating etc. I've a few ideas, but incorporating them might be a whole other matter. Keep your fingers crossed! ;)
Ombre 3 Oct, 2013 @ 2:30pm 
Actually, it's too hard. you can't send 2 squads against entrenched enemies with APC and IFV without some more backup (maybe mortar support would be cool) :)
[TTS] HICKS 3 Oct, 2013 @ 12:57pm 
Singleplayer?
Nomad  [author] 3 Oct, 2013 @ 6:47am 
Okay, thank you, I'll get right on it.
VojtCZech 3 Oct, 2013 @ 4:01am 
I got too many of my team mates killed by APC when defending the airstrip, so I decided to restart the mission. When the birds transported us to the shore at the beginning, none of the AI joined my group and just stood there doing nothing.
Nomad  [author] 2 Oct, 2013 @ 1:41pm 
Can you specify at what exact moment?
VojtCZech 2 Oct, 2013 @ 11:26am 
When I restart the mission, none of the soldiers join my squad.
H.o.p 1 Oct, 2013 @ 1:27pm 
I actually quite enjoyed this mission. Good work!
Nomad  [author] 1 Oct, 2013 @ 3:58am 
Glad you liked it!
Stag 1 Oct, 2013 @ 3:35am 
Good work, had a lot of fun =)
Nomad  [author] 28 Sep, 2013 @ 2:33pm 
Thank you very much! Stay tuned, more are on the way!
Wombi 28 Sep, 2013 @ 12:27pm 
Very nice mission! Maybe an extra APC @ the Village would be nice, but overall, good work!
Nomad  [author] 28 Sep, 2013 @ 9:44am 
If anyone experiences any bugs, typos (etc.), leave a comment, and I'll get right on it.