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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1995455300
Lies basically only
Leadball recipe possess the same typo as the impromptu patch. Listing 10 leadballs as product as opposed to intended 100.
Leadball penetration (in my own testing works well at 1.95s and 5.25b pen)
Crossbows seem unreasonably weak with the CE's default bolts for their research costs(10, 9, 5)
Perhaps make an ammo def patch to make damage rise among types as opposed to weaker like default's? (9, 10, 12)
It might be less breaking to just make a separate ammo definition though.
Path: .\steamapps\workshop\content\294100\1819425140\Patches\Weapons Ranged\Industrial\HandCannon.xml
Code:
<statBases>
<WorkToMake>5000</WorkToMake>
<SightsEfficiency>0.7</SightsEfficiency>
<ShotSpread>0.17</ShotSpread>
<SwayFactor>1.48</SwayFactor>
<Bulk>1.99</Bulk>
<Mass>92</Mass>
<RangedWeapon_Cooldown>0.41</RangedWeapon_Cooldown>
</statBases>
I assume mass "92" should've been "9.2" instead? Can it be patched please? :)
Removed some text because comments cannot be more then 1000 words.
[code]XML error: <effectGroundHit>BulletRicochetGround</effectGroundHit> doesn't correspond to any field in type ProjectileProperties. Context: <projectile Class="CombatExtended.ProjectilePropertiesWithEffectsCE">...
[/code]
Tried removing and re-adding the CE compatibility patch and it still won't start anymore.
In theory they can help you with the patching, instead of you having to do it each time.