Starbound

Starbound

Dynamic Combat
39 Comments
Lt. Reed 24 Jul, 2024 @ 1:56pm 
I found out the problem, and it isn't this mode. Sorry for trouble.
Platanorr 19 Jul, 2024 @ 1:56pm 
wait, so terraria overhaul wasnt just burning trees, falling trees and sloppy camera?
Bullet 18 Sep, 2021 @ 6:23pm 
dodge item would be pretty neat standalone
Razzberi 7 Jun, 2021 @ 1:32pm 
How to make combat fun: remove axes and hammers

nah mate but seriously tho is too slo
Orpheus 13 May, 2021 @ 10:18pm 
would be cool is someone, will make a combat feel like in Terraria overhaul, with rolls and other cool things, bleed charge attacks and quick grenades
G0D0FG4M1NG 26 Jul, 2020 @ 1:15pm 
Xaliber YES PLEASE THANK YOU YOU'RE JESUS
G0D0FG4M1NG 26 Jul, 2020 @ 1:12pm 
YES YES PLEASE SORRY FOR LATE REPLY
Xaliber 1 Apr, 2020 @ 4:50am 
I've made a "patch" to fix the incompatibilities with Supper's Combat Overhaul. Is anyone still interested?
Gordonmorbzolla the III 9 Nov, 2019 @ 1:43pm 
Ok so to get more help on this, make the picture of this mod like a stance of melee or just show what it can do on the first picture, like maybe screen shot a move idk, also if you put a video here showing what it does it might get more people to help you and you might get more support once people see all the cool stuff you're doing. This looks alright but I'm going on a mod downloading spree and I don't want anything to break soooooooooooooooooooo ye
G0D0FG4M1NG 28 Aug, 2019 @ 5:18pm 
thank you guys so much :)
Psycophile 27 Aug, 2019 @ 1:20am 
https://pastebin.com/RW86acKY is the link, I hope this is the right files
Pepperoni  [author] 26 Aug, 2019 @ 3:12am 
If you could paste the contents of your log onto pastebin then link to it in the discussion topic, I'll see what I can do about a compatibility patch.
Psycophile 24 Aug, 2019 @ 11:49pm 
Can confirm with A Weak Super Saiyan that the issue is caused by incombatability with suppers combat overhaul.

I can give you the log file if you want, but I'm not sure where to submit it.
G0D0FG4M1NG 24 Aug, 2019 @ 1:59pm 
I think it's because this mod is not compatible with suppers combat overhaul.

If you can find a way to make it compatible with that mod that that would be awesome, but if it's too hard or stressful than feel free not to, I won't mind.
G0D0FG4M1NG 22 Aug, 2019 @ 10:26pm 
Oh darn, all of the files there are 2015 or 2016, in normal storage the starbound_ server files are both 2019-08-16.
Pepperoni  [author] 22 Aug, 2019 @ 8:14pm 
The numbered files are older backups of the main log file. You need the main file without any numbering. Another thing is, Giraffe storage is actually for the old beta versions of starbound, which this mod wouldn't be compatible with. Be sure to check the dates of the log file creation to see if they're recent or not.
G0D0FG4M1NG 22 Aug, 2019 @ 6:34pm 
which one do i put in paste bin? then ill be right on it.

thanks for the help!
G0D0FG4M1NG 22 Aug, 2019 @ 6:33pm 
As for checking which one is causing the problem I already checked it and it is this mod. But! there is good news, I did a ton of looking and as it turns out the starbound.log files you need are in a place called "giraffe_storage" it there I see 11 files (in order form top to bottom):

player (file folder)
universe (file folder)
starbound (config)
starbound (text doc)
starbound.log.1 (1 file)
starbound.log.2 (2 file)
starbound.log.3 (3 file)
starbound.log.4 (4 file)
starbound.log.5 (5 file)
starbound_server (text doc)
starbound_server.log.1 (1 file)
Pepperoni  [author] 22 Aug, 2019 @ 3:34pm 
Odd that you don't have a log file. I cannot really help you without it. For your problem, it sounds like one of your mods that modify monsters is meant for an older version. The only suggestion I have is disable mods one by one and see which fixes it.
G0D0FG4M1NG 22 Aug, 2019 @ 9:43am 
Also, sorry for the late reply, there was a big power outage in Ottawa.
G0D0FG4M1NG 22 Aug, 2019 @ 9:42am 
I'm searching for the log file but can't find starbound log.

The route I'm taking is: Data (D:) > SteamLibrary > steamapps > common > Starbound > storage

Then I see three files:

Universe (file folder)
starbound_server (CONFIG file) 2 kb
starbound_server (text document) 5 kb

In the Universe file folder there are 2 files:

universe.chunks (CHUNKS file)

and

universe.dat (DAT File)


Sorry if this makes you go through alot of work, I'm smart'nt


Pepperoni  [author] 21 Aug, 2019 @ 4:25pm 
Please paste your starbound.log into a pastebin and post the link in the "Mod issues feedback" discussion.
G0D0FG4M1NG 21 Aug, 2019 @ 12:40pm 
Freaking love your mod bro, but for some reason It makes all the monsters on planets die instantly without me touching them. If they spot me or try to attack me they will either stand completely still or go poof and die.

I have Suppers Combat Overhaul as one of my mods, I think that might be causing the problem but I'm just assuming since it brings back the old monsters from the beta.

Is there any possible way to fix this? Thanks
Pepperoni  [author] 18 Aug, 2019 @ 7:51am 
Done.
Lonekus 18 Aug, 2019 @ 7:24am 
okay then, you could change the title and description to indicate that the current FR version also require FU and FR installed, just to be sure no one will be misslead.
Pepperoni  [author] 18 Aug, 2019 @ 5:27am 
My mistake, I always assumed FR could only be used if you had FU installed. The FR version requires both FR and FU, so there is currently no FR-only version.
Lonekus 18 Aug, 2019 @ 5:18am 
This mod seem nice , but what about the persons who use both FR and FU ?
Since you indicate that only one version can be used, do you plan to make a FU and FR edition ?
Pepperoni  [author] 17 Aug, 2019 @ 9:17pm 
Currently mech combat isn't edited, but I will get to it once I examine how it plays closely.
xXTheTurdMasterXx 17 Aug, 2019 @ 5:06pm 
what about enhanced mech combat
Fopsky; Resident Nerd 🎀 13 Aug, 2019 @ 9:28pm 
i can see people spraying a gun with reckless abandon and gettin no energy at all i nthe first 5 seconds of combat
Noire 13 Aug, 2019 @ 4:36am 
Shit man Your mod is so fucking good! this mod is just what I was looking for. Thx dude
loib 1 Aug, 2019 @ 10:54am 
yes
2Pac Alive in Serbia 1 Aug, 2019 @ 10:43am 
behold, a mod fixing the garbage chucklefish isn't able to!
loib 1 Aug, 2019 @ 6:58am 
it looks like a shitpost with this image but its good.
Pepperoni  [author] 31 Jul, 2019 @ 3:04am 
@Toonny
My mistake, the mod I was thinking of doesn't exist anymore for some reason. I'll see if I can find some good ranged sfx to add to this.
Sumenora 30 Jul, 2019 @ 8:25pm 
you recommended a mod that changes the ranged weapon SFX but non exist.
Pepperoni  [author] 30 Jul, 2019 @ 4:27pm 
@Trident Layers
It sounds like an issue with either health scaling not being as strong as damage scaling or damage scaling simply being too high. I'll see what I can do.
@arcom
I have been looking into making it multi-directional, so it may change in future.
arcom 30 Jul, 2019 @ 12:31pm 
for the lack of 3dimensional movement, maybe your dodge item could be aimable? at least within the 180 degrees behind your character if not forward too?
Myta 30 Jul, 2019 @ 9:03am 
it seems like you know what you're doing,is there any way you could make a mod where player damage is decreased by 50% to elongate all fights? the issue I've been having is that once you hit end-game it seems everything is very powerful and often just 1 shots even properly tiered enemies,idk how this would be done though