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Another Bug I forgot to mention, the ladder on the nether brick hut in the Nether does not work.
That's all ^.^
6: Same reason for why 2 was broken, the transition to TTT 2.0 did not expose us map makers for a method to detect when Traitors want to execute a trap remotely. I've been waiting for an implementation of that, but I don't know the current status. I could probably just add levers there as temporary measure.
7: I'm not aware of what they do since I didn't play much Pavlov in recent times, could you explain to me what they do?
All together, I will try to fix the bugs and issues in the coming weeks, but real life is keeping me pretty busy. For that reason I also likely won't implement larger newer features like weather and time. However, thank you for these suggestions and bug reports! ^^
Thank you a lot Ayeshadesu for this comprehensive suggestion list!
In response to them
1: Rather difficult to implement due to performance, since with dynamic lighting it can't be baked, so more resources would have to be used to achieve a worse visual quality than the current lighting, and considering that this map isn't the most performant, I'd rather refrain from doing that.
2: I should probably look into adding it back you are right.
3: I've not been aware of this glitch, thank you for pointing it out.
4: I think there are already 4-5 soundtracks, not sure of the exact count. Probably not going to add new for now.
5: Weather would be great for sure, but would also require quite some work to do.
1: Possible Daylight Cycle - Kinda what the old McDonald's SnD map did.
2: Fix the traitor room under the Tower. Make the entrance actually open for the traitors. Could replace the chest in there with some weapons that don't spawn naturally. Like add some attachments maybe even a free knife.
3: Fix the .50 Cal glitch. It's personally been frustrating to see multiple .50 cal's spawn and know that their completely useless, otherwise just replace them with a different gun.
4: Add more Minecraft soundtracks in the background music.
5: Kinda similar to #1 but possible Weather Cycle as well, some rain or even lightning would be really cool and add a lot of atmosphere.
6: Add back the lava switch that was under the cliff side and in the Mound Traitor room.
7: Add some Jester Bombs/Grenades.
Please note that these are simply suggestions for this map in particular.
The match getting stuck in waiting is a problem from TTT, I can't fix that unfortunately.
50 cal ammo doesnt work, and when picked up is dropped for some reason after trying to equip it
seemingly randomly when a game is first started the match gets stuck in "waiting" and never moves on to the pre round.
- Disabled climbable ladders for now due to new glitching being reported
- Spawn Sniper Ammo with the 50cal (need feedback on if this works, douldn't test yet)
- Bookshelves can now be shot through
- Another attempt to Fix the Nether Portal glitching
- Nether Traitor Trap now instantly pushes the victim into the lava
- Old Weapon Spawns (before TTT 2.0) have been re-added. Note that this impacts performance. Feedback on loot distribution/availability appreciated! Note that some things are still wonky, like how you still spawn with weapons for some reason.
- Fixed Gold Block not being able to be used to unlock traitor tester
- Improved Lightmap UV's of some meshes (less dark edges)
- Fixed glitching through walls via Climbing Mechanism
- Fixed collision types for walls (some stone walls could be shot through)
- Minor improvements to Lighting (removed some of those black edges)
- Added the TNT Minecart Traitor Trap (from inside of the traitor hill)
- Tweaks for the newest TTT Update (removed hotfixed that are not needed anymore)
- Improved Breakables (They should now be properly replicated, size was slightly decreased and Damage needed to break was adjusted per block type)
- Added back the Gold Block for the Traitor Tester