RimWorld

RimWorld

Nurse Job
149 Comments
Tsornin 19 hours ago 
Thank you for the update!
Darth_Sergeant  [author] 26 Apr @ 5:35pm 
@Drago Duval

The job should have a dependency on "Caring". I copied whatever requirements they had when they were nested under the Doctor job.
Drago Duval 26 Apr @ 5:14pm 
Good mod, any way to make a config so that they depend on Social instead of nothing ?
Squishyjellyfish 10 Feb @ 10:35pm 
awesome thanks for the reply :)
Darth_Sergeant  [author] 10 Feb @ 5:34pm 
@Squishyjellyfish

Never tested it, but it should. Any modifications follow vanilla job conventions and should therefore be okay in theory.
BOT Ghostie 31 Aug, 2024 @ 5:13pm 
I love this mod sooo much. Tried playing a game with a minimal mod list and didn't add this mod. Didn't realize that doctors needed to be the ones to feed patients. Ended up with patients starving to death!
Agrotera 鬼 15 Jul, 2024 @ 8:18pm 
That’s part of what is so good about this mod. It adds more control.
Nightfish 3 Jul, 2024 @ 12:50pm 
Alright cool :D I just wanted to be sure since I seem to remember that a similar mod I tried in the past just added the nurse as a new job but the doctor was unchanged.
Darth_Sergeant  [author] 3 Jul, 2024 @ 12:13pm 
@Nightfish

Yes. It uses the replace rather than add to remove the tasks from the doctor job.
Nightfish 2 Jul, 2024 @ 7:58am 
I'm sorry if this should be obvious, but does this mod "remove" all of the things the nurse job does from the doctor job?
Agrotera 鬼 6 Jun, 2024 @ 6:52pm 
Wow! Thank you! No apologies necessary~

:p2chell:
andydig 19 May, 2024 @ 5:49am 
thank you for updating!
amefurashi 17 May, 2024 @ 8:58pm 
I was waiting for you. thank you for update!
Now I can finally be freed from the task of stopping a child with zero medical skills from running into a hospital room with glittertech medicine and expensive prosthetics.
Darth_Sergeant  [author] 16 May, 2024 @ 9:26pm 
Sorry for the delay getting to this; I haven't been playing and Steam did not send me any notifications about people waiting for an update.

I had originally been waiting to see if there were any major game changes that required further tweaking. I'll go in and update it!
shart 21 Apr, 2024 @ 7:25pm 
It doesn't change anything about the mod other than deactivating the warnings in Rimpy. The author says the mod is compatible so if the big red text bothers you, you can remove it. The red text does not bother me any, so I usually dont bother.
Agrotera 鬼 17 Apr, 2024 @ 8:05pm 
Maybe the author wants to wait to do the final update until it's been found to be fully compatible with the new version.
Kingdark 15 Apr, 2024 @ 2:05am 
It might be a nuisance to update, not enough to make it worth the trouble of updating a single text edit? At least with this game, it's fairly straightforward to 'fix' with the help of rimpy I Mean. there are other games, that have the same problem. only the update number is wrong, the rest is still functional.

But with those games (stellaris, HoI4, Ck3 ..) it doesn't have a method to open the right folder right away. You have to find the mod ID then you have to find it in your folder which is much more time consuming. Then again, it could be the crappy launcher too.

But solarius scroch is right though. I've updated it now, but later on, it's possible this mod (and others) I fixed this way, may give a problem and well... I would have to have all mods re-downloaded for it to fix itself.
Solarius Scorch 15 Apr, 2024 @ 1:51am 
That's true, however it sounds like bad practice in the long run. Why not simply update the official mod? I don't quite get it.
shart 14 Apr, 2024 @ 12:25pm 
Kingdark, if you go into rimpy and right click NurseJob and then "open folder", go to the "About" folder, open "About" xml file, and find where it says "<supportedVersions>" (5th line down from the top for this mod), you can add another line right under where it says "<li>1.4</li>" and just type "<li>1.5</li>", save and reload rimpy and it should be fine. I am only used to modding skyrim though so please correct me if im wrong!!
Kingdark 13 Apr, 2024 @ 4:35pm 
it says its incompatible in rymy mod manager though. is there a way for me to change that?
Darth_Sergeant  [author] 30 Mar, 2024 @ 9:53am 
This should still work fine in 1.5 as far as I am aware. If it's completely broken, please let me know.
man_of_belief 28 Dec, 2023 @ 7:19am 
love you
eth=4k 29 Aug, 2023 @ 2:53am 
love u
BOT Ghostie 27 Feb, 2023 @ 4:29pm 
Quite enjoy this mod. Some people bullied me and said this mod is not necessary and covered in vanilla already, but I call those people wrong. :)
Darth_Sergeant  [author] 19 Feb, 2023 @ 8:23pm 
It shouldn't deviate from the behavior you'd get without this mod on. It splits the job into two, but the actions themselves remain unchanged.
Catch Lightning 19 Feb, 2023 @ 7:41pm 
What happens in unison with Smart Medicine since Smart Medicine tends on the spot?
Darth_Sergeant  [author] 18 Feb, 2023 @ 7:31pm 
Looks like they're working properly now.

Just booted up a game with a paramedic bot. Spawned and downed a colonist. Paramedic bot carried them to medical spot and treated the wounds. A few hours later, the bot brought the colonist a packaged survival meal.

The only mods active were this and one of my other ones with raid values.
Darth_Sergeant  [author] 7 Feb, 2023 @ 8:08pm 
Mech_Paramedic had a patch to add Nursing jobs to its enabled work types. Must not actually be adding the job type.
Catch Lightning 6 Feb, 2023 @ 4:15pm 
They are not different bots. I suspect it is only able to do jobs under the heading of doctoring. We need a mod to prioritize how bots do tasks.
Darth_Sergeant  [author] 6 Feb, 2023 @ 4:09pm 
I have not played new expansion yet. Are the Rescue Bots different from the Med Bots? I'll try looking at my patches again and try to update this in future once I find what's missing.
hedgehog 4 Feb, 2023 @ 2:14am 
@Darth_Sergeant I have a similar problem. The rescue robot cannot take care of the feeding panw
Catch Lightning 31 Jan, 2023 @ 2:31am 
Behavior is inconsistent. I disabled the mod once I determined it was the thing not causing rescue. It would be nice if it rescued before tending with smart medicine depending on the bleed out time.
Darth_Sergeant  [author] 28 Jan, 2023 @ 7:58pm 
@Catch Lightning. Will they do other Nursing tasks?

I added Nursing to paramedic bots the last time I patched. Curious if all tasks are broken or just rescue in particular.
Catch Lightning 28 Jan, 2023 @ 4:32am 
Makes paramedic bots not rescue. They'll treat but not rescue. Maybe put rescue in under both doctoring and nursing instead?
Veenuhs 26 Dec, 2022 @ 10:25am 
Great mod but for some reason when I have it installed my doctors will only use herbal medicine. Any idea why?
Darth_Sergeant  [author] 8 Dec, 2022 @ 6:34pm 
Possible, probably yes, but I do not currently know how to add options to a mod to make it toggleable.
kongkim 8 Dec, 2022 @ 4:56pm 
Nice mod, but is it possible to make an option so the Nurse can do normal "medic" jobs but not surgeries?
Shane_UK10 11 Nov, 2022 @ 12:49am 
Thank you. All working now without an error.
Komissar Rudinov 11 Nov, 2022 @ 12:30am 
Thanks for maintaining and updating this mod! It's cool to see ongoing support.
Darth_Sergeant  [author] 10 Nov, 2022 @ 6:44pm 
@Owlchemist, it doesn't look like your patch that caused the issue. It came from the paramedic bot patch I added at the same time.

I tweaked the code yesterday to fix the error message but should look into using folders instead.
Owlchemist 10 Nov, 2022 @ 4:41am 
Strange. The same patch was provided to VE Books for the writing workType, and they're not having that problem. Hm...
Shane_UK10 10 Nov, 2022 @ 12:34am 
Hi Owlchemist. I am definitely on 1.4 but don't own the DLCs. Darth__Sergeant, thanks for the info. I will try it out and report back.
Owlchemist 9 Nov, 2022 @ 5:15pm 
Just to weigh in on this, the patch in question should only run if you're on 1.4. If you put the patch into a 1.4 folder it should clear it up. Biotech doesn't matter. I suspect the people reporting errors are on 1.3 still.
Darth_Sergeant  [author] 9 Nov, 2022 @ 3:37pm 
@Shane_UK10

The mod should still work despite the error popping up. It's failing to patch DLC that doesn't exist for Base Game.

I'll look into making it conditional, so that you won't get the error message when not using Biotech.
Shane_UK10 9 Nov, 2022 @ 6:12am 
Hi Darth_Sergeant. Thank you for creating and updating this mod. As I posted below it suddenly stopped working today despite everything being fine yesterday. I suspect something added in the last update may have caused an issue. I am using the Base Game without any of the DLCs.
Shane_UK10 9 Nov, 2022 @ 6:08am 
continued...
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Shane_UK10 9 Nov, 2022 @ 6:08am 
I am getting an error when this mod is enabled and not if I disable it. It was fine yesterday:

[Nurse Job] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="Mech_Paramedic"]/race/mechEnabledWorkTypes) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1820501433\Patches\Biotech\Mech.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
....
Darth_Sergeant  [author] 8 Nov, 2022 @ 6:40pm 
Thank you for the great feedback

@Komissar Rudinov. I've made a patch that should now allow the paramedic bots to do the nursing job. I still haven't played new expansion so let me know if you run into any problems.

@Owlchemist. Thank you for all the feedback. I've added commoner and all work to nursing as you suggested. I assume some of these were added back with Royalty, I'm surprised no one had mentioned this yet.

@Owlchemist. I also used the XML script you posted. I tagged your name inside the actual file. I'd also like to add a thanks in the description to acknowledge your contribution if you do not mind.
Owlchemist 7 Nov, 2022 @ 6:57pm 
Sorry for the triple post, but I also noticed the nursing worktype doesn't tie into the new age restricted work types system. I posted a patch in the discussion forum above if you want it.