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The job should have a dependency on "Caring". I copied whatever requirements they had when they were nested under the Doctor job.
Never tested it, but it should. Any modifications follow vanilla job conventions and should therefore be okay in theory.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2245161494
Yes. It uses the replace rather than add to remove the tasks from the doctor job.
Now I can finally be freed from the task of stopping a child with zero medical skills from running into a hospital room with glittertech medicine and expensive prosthetics.
I had originally been waiting to see if there were any major game changes that required further tweaking. I'll go in and update it!
But with those games (stellaris, HoI4, Ck3 ..) it doesn't have a method to open the right folder right away. You have to find the mod ID then you have to find it in your folder which is much more time consuming. Then again, it could be the crappy launcher too.
But solarius scroch is right though. I've updated it now, but later on, it's possible this mod (and others) I fixed this way, may give a problem and well... I would have to have all mods re-downloaded for it to fix itself.
Just booted up a game with a paramedic bot. Spawned and downed a colonist. Paramedic bot carried them to medical spot and treated the wounds. A few hours later, the bot brought the colonist a packaged survival meal.
The only mods active were this and one of my other ones with raid values.
I added Nursing to paramedic bots the last time I patched. Curious if all tasks are broken or just rescue in particular.
I tweaked the code yesterday to fix the error message but should look into using folders instead.
The mod should still work despite the error popping up. It's failing to patch DLC that doesn't exist for Base Game.
I'll look into making it conditional, so that you won't get the error message when not using Biotech.
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Nurse Job] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="Mech_Paramedic"]/race/mechEnabledWorkTypes) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1820501433\Patches\Biotech\Mech.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
....
@Komissar Rudinov. I've made a patch that should now allow the paramedic bots to do the nursing job. I still haven't played new expansion so let me know if you run into any problems.
@Owlchemist. Thank you for all the feedback. I've added commoner and all work to nursing as you suggested. I assume some of these were added back with Royalty, I'm surprised no one had mentioned this yet.
@Owlchemist. I also used the XML script you posted. I tagged your name inside the actual file. I'd also like to add a thanks in the description to acknowledge your contribution if you do not mind.