Hearts of Iron IV

Hearts of Iron IV

Old World Blues: Wasteland Economy Fixed Legacy Pre-2.0
31 Comments
ThelianTech 13 Feb, 2022 @ 2:35pm 
I would also love to see this mod have a seperate version for the new OWB mod as well. (i wonder how different HOI4 modding is compared to Stellaris modding) hmm, maybe i might give a crack at paradox modding sometime in the future.
Dakkaboy 6 Nov, 2020 @ 2:11pm 
Is there a non legacy version of this mod?
Red1 12 Jan, 2020 @ 11:08am 
My bad Im blind!
Librarian  [author] 12 Jan, 2020 @ 4:44am 
This is the legacy version. It doesn't work with the latest update for OWB.
Red1 12 Jan, 2020 @ 12:53am 
this seems to currently break the entire tech tree for all factions
Librarian  [author] 2 Sep, 2019 @ 10:43am 
Updated to playable state, keeping this mod open for anyone who wants to play pre-2.0. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1852452495
|_| Clyax 1 Sep, 2019 @ 10:41pm 
@riquan @azn Is it broken?
AznMagicalGamer 1 Sep, 2019 @ 10:37pm 
The recent update for OWB is out. Plan on updating it?
Raz Sofer 1 Sep, 2019 @ 8:16pm 
You update this to make it compatible to the update on the mod now?
|_| Clyax 12 Aug, 2019 @ 7:19pm 
Oh, okay. Yeah the mod seems fine the way it is now. I don't think there's much need to change it as it.
Librarian  [author] 12 Aug, 2019 @ 3:50pm 
No, I've patched a few things and removed a few others, including the useless productions.
|_| Clyax 12 Aug, 2019 @ 3:17pm 
Yes. That's what the research you had to take out originally did, yes?
Librarian  [author] 12 Aug, 2019 @ 2:20pm 
You mean buffs to the surplus factors giving bonuses?
|_| Clyax 10 Aug, 2019 @ 9:19pm 
If you were to remove those items and make the spirits work like they did in the original then that would be enough of an effort on your part to make us fans happy. If I remember right certain research gave buff to it too which were the things you removed. If you wanna go above and beoynd Maybe add that back in or use the items to trigger or improve the resource buffs like @{Grognard]_Seimour said, or, better yet, make a political decision to buff them and just add a nerf for a set amount of days like when you scavenge? Coding this would solve both problems and make everyone supper happy.
[Grognard]_Seimour 10 Aug, 2019 @ 8:11pm 
I managed to make it work in SP but my game in MP which started with the mod didn't have it for some reason. Anyhow the supplies themselves could maybe be used as the trigger for the surpluses instead of the resources themselves by adding another layer of production to get the national spirits. However since nothing consumes them, they are somewhat useless.
Librarian  [author] 10 Aug, 2019 @ 2:55pm 
Indeed I am.
|_| Clyax 10 Aug, 2019 @ 2:51pm 
You're talking about building the trade caravans that don't do anything, right? It would be helpful remove them so that players don't get confused.
Librarian  [author] 10 Aug, 2019 @ 2:31pm 
Go ahead and give your opinions on the matter of useless productions.

This is a democracy after all!
Librarian  [author] 10 Aug, 2019 @ 2:24pm 
I've been considering removing the useless supplies or adding a reason to have them.
|_| Clyax 10 Aug, 2019 @ 12:13pm 
If I recall right it should show up as a national focus buff on your country screen. Not there I presume?
[Grognard]_Seimour 10 Aug, 2019 @ 11:17am 
Yes it is with new games only that I tried this. I get 0 bonus from having surpluses and there's still stuff like building or water supplies that serve no purpose. I do have the new caravans but it seems parts of the mod don't work.
|_| Clyax 10 Aug, 2019 @ 10:29am 
Did you try it with a new game @[Grognard]_Seimour ?
[Grognard]_Seimour 10 Aug, 2019 @ 9:16am 
Does the mod still work ? There's supplies that are useless you can still build and I get no bonuses from surplus ressources
Grim (Odin) 7 Aug, 2019 @ 11:03pm 
ill be watching incase some updates that change some things get mentioned
Grim (Odin) 7 Aug, 2019 @ 11:02pm 
this mod has not had a comment until somtime wensday f
Grim (Odin) 7 Aug, 2019 @ 11:02pm 
comments only started 23hrs ago! DAM
|_| Clyax 7 Aug, 2019 @ 3:03pm 
Fair enough, but may I know out of curiosity?
Librarian  [author] 7 Aug, 2019 @ 12:35pm 
Nothing impactful enough to need re-adding.
|_| Clyax 7 Aug, 2019 @ 12:01pm 
So what was removed that needs to be added in later?
Librarian  [author] 7 Aug, 2019 @ 3:27am 
By deleting or modifying the conflicting files including technologies and technology tags, basically everything that's not required for the mod to function correctly was deleted or modified as to lessen conflicts with OWB and other mods.
DemonR11 6 Aug, 2019 @ 11:50pm 
So glad you fixed it! How did you fix it? I went poking into the files before, and deleting everything dealing with the technology tree seemed to fix it, but I think it broke a couple things. So I'm super interested on how you fixed it!