Garry's Mod

Garry's Mod

CAP: StarGate Teleport Effect (SinglePlayer ONLY)
21 Comments
Unit A-92008 16 Jan, 2024 @ 10:28am 
if anyone gets the message on jan 11 then pls make it happen
Unit A-92008 11 Jan, 2024 @ 2:48am 
and 2 option sounds for the sg1 teleport, the first activation and the end of the movie version
Unit A-92008 11 Jan, 2024 @ 2:46am 
we need more portals
Unit A-92008 11 Jan, 2024 @ 2:38am 
can you make like a setting where you can use different portals like the movie one the atlantis one or the season 8 one and all of them?

thanks from Bh9
Unit A-92008 10 Jan, 2024 @ 11:22am 
bro we need this in multiplayer
Theunrealcer 9 Mar, 2023 @ 11:21pm 
The mod is great but where is ConVar?
JessBerry159 19 Nov, 2022 @ 12:55am 
All of your other features of this pack are absolutely spot on to the show in every regard. Please make the Multiplayer version. I can think of several of my friends who also use this pack, who would also love to see the feature have a successful run. Please make this happen. Pretty please with a cherry on top!?
JessBerry159 19 Nov, 2022 @ 12:51am 
You really should make a multiplayer version of the teleport effect. There should be a way to fix the time scaling issue. If you can successfully create a Single Player version then surely you can at least try to establish in any working function at first a Multi Player version.
Craft_Pig 8 Feb, 2020 @ 12:29pm 
We need it in multiplayer!
MR Spagetty 23 Dec, 2019 @ 11:11pm 
i have a missing texture how do i fix?
FuzzyLeo 12 Aug, 2019 @ 2:19am 
with this system i can throw a grenade through, and then walk through and by the end of the cutscene the same amount of time has passed as if the mod was disabled, therefore being extremely accurate and is some cases really cool to experiment with
FuzzyLeo 12 Aug, 2019 @ 2:17am 
what he's saying is: with EAP you teleport with a delay but props teleport instantly, that is not correct to the show and can cause some multiplayer issues if you throw something in advance through the gate. adding a delay to prop going through wouldn't work as bombs would go off mid transit, slowing down time not only solves the bomb delay problem, it is also the most accurate system in the game.
Soren MC 7 Aug, 2019 @ 9:55am 
So that shouldn't be a problem :)
Soren MC 7 Aug, 2019 @ 9:55am 
well EAP script only applies to players. not other entities
Shadow Bonnie (RUS)  [author] 7 Aug, 2019 @ 9:08am 
And also need rewrite gate working system to compensate travel time.
Shadow Bonnie (RUS)  [author] 7 Aug, 2019 @ 9:07am 
You do not understand, in multiplayer all entities should teleport not instant to avoid moments when player and prop start teleporting in one time, but prop teleported instant, but player in this time still teleporting. This can be easy for props, but this impossible for entities like bombs, that using CurTime() for timing. They explode while teleporting or whatever, and where they explode? Where need store entities while they teleporting? They not have spectate mode like players. So dont tell me how can be done.
Soren MC 7 Aug, 2019 @ 8:35am 
They got the gate to hold the players until the sequence was completed, thereby not requirering the time scaling
Soren MC 7 Aug, 2019 @ 8:34am 
I think that it is possible to work in multiplayer too. The EAP had something simlilar to this and that worked in multiplayer. You should check out their code.
(Their project was shut down so im sure they wouldn't mind :) )
Useless 3 Aug, 2019 @ 1:19pm 
good to see stuff for this mod
Nate, some fluffy Lu 2 Aug, 2019 @ 4:34pm 
Glad to see this feature finally in CAP without having to wire up a system to do that secret.
Қatka ♥ 1 Aug, 2019 @ 4:28am 
Nice to see people still working on CAP :)