Portal 2

Portal 2

The Borealis of Theseus
29 Comments
Aneonen 1 Aug, 2023 @ 12:24pm 
Nice stuff! Asking the player to hold down the floor button at the beginning definitely surprised me.
Vapid Clay 4 Jul, 2023 @ 4:31pm 
What an absolutely fantastic puzzle.
SpielSatzFail 13 Nov, 2022 @ 2:19pm 
Lots of walking back and forth, but a nice progress path. The map kept me motivated all the time, which was beyond 25 minutes...
Leaving two cubes behind with no purpose in the end is a little unsatisfying ;-(
My solutions felt intended, but I'm guessing there are slightly different solutions possible. Going to watch the walkthrough now.
zeo1337 14 Sep, 2019 @ 4:48pm 
The extra hexahedron grants you a star.
BehindPortal 3 Sep, 2019 @ 1:21am 
i solved it little different than official solution. fav:p2cube:
Spider_Dawg 24 Aug, 2019 @ 6:06pm 
Thinking without portals! I like it!
Vigilante 13 Aug, 2019 @ 6:54pm 
very tedious!!!
Narkodes 8 Aug, 2019 @ 11:26am 
Great chamber!
Dark Rozen 8 Aug, 2019 @ 1:16am 
I would say this was easy difficulty just because of the number of steps, Otherwise it's a very well made chamber.
Libbybapa 5 Aug, 2019 @ 11:58am 
A failed execution does not result in any trap that requires a restart or cheat. In the event of a failed execution, just re-aim at the central cube which is already redirected at a cube which is already redirected to open the CSF. Wait for the CSF to open and have another go at pulling the cube. And of course it adds to the puzzle and introduces at least two new ideas not yet used in the puzzle: 1. pulling a cube from the laser with one behind it which keeps the CSF bootstrapped and ON so you can actually place the last cubes, and 2. Use of the central cube with the laser that is aimed at the exit in order to offer the escape of the last otherwise unused cube. IMO, it also improves the puzzle a bit by offering a more interesting exit strategy that more fully uses the entire layout. I understand that rules are rules though, and there's obviously no need to implement it on my account. Just saying.
HugoBDesigner  [author] 5 Aug, 2019 @ 11:34am 
Thanks for the heads up, but I think I'll refrain from doing that. Not only because the contest prohibits changes in the intended solution, but also because it feels like an unnecessary extra step that doesn't add to the puzzle or introduce a new idea. Not to mention its execution can easily get the player trapped, forcing them to reset the entire map or cheat at the very end. Thanks for the video though! You can take that cube as an OCC if you'd like :P
Libbybapa 5 Aug, 2019 @ 11:20am 
It is also possible to have an extra unused cube left over at the exit. Bonus points? https://youtu.be/lF3jQ26QCAA I personally think that it would be better if you forced that but that's just my opinion.
Petutski 5 Aug, 2019 @ 4:22am 
Amazing map! Took me quite a while to get the weighted cube near the exit. The order in which the cubes are liberated is critical. Thanks for your work!
Libbybapa 5 Aug, 2019 @ 12:54am 
I took another look. Very nice. I got it fairly quickly but enjoyed that update as well.
Nobody No-One 4 Aug, 2019 @ 5:38pm 
It was fun. Took me a looong time to get started and then everything flowed smoothly from there. Thumbs up.
Rector 4 Aug, 2019 @ 8:16am 
Not sure if it's intended but good puzzle nonetheless.
Playthrough video
The Anti-Ninja 3 Aug, 2019 @ 4:03pm 
Really appealing design, and fun puzzle too! Thanks!
jandlml 2 Aug, 2019 @ 4:51pm 
played it again, i got a totally different solution this time so hopefully it was right :steamhappy:
Oblivious Owl 2 Aug, 2019 @ 11:54am 
Nice Puzzle! I was confounded by the amount of cubes.:steamhappy:
Libbybapa 1 Aug, 2019 @ 11:44pm 
Replay part 1: https://youtu.be/SHlrg68caKQ Replay part 2: https://youtu.be/6vxiBjZwKkc You can probably skip the first 10-15 minutes of part one as it is just me being a bonehead. As far as the rest of it, please let me know if it is all intended. Thanks.
Libbybapa 1 Aug, 2019 @ 10:37pm 
MUCH better puzzle. In fact I spent almost as much time as I spent yesterday just getting started. I then had a prior engagement I had to go to which included a 10 minute walk that I spent thinking about it. When I got back I finished it up in ~12 minutes, having basically figured it all out on my walk (although my imagination was off a bit on laser angles). When I played it yesterday that shortcut made it easy enough to be somewhat uninteresting. The update added a nice bit of challenge. I would recommend that you have a visible OR gate for the catcher/button that disable the one CSF. That was a detail I was missing for a bit (especially because I never needed to use that catcher yesterday). I liked that the update forced the use of the central corridor which gave an explanation for the oscillating track platform. :) Fun map. Thumbs up.
HugoBDesigner  [author] 1 Aug, 2019 @ 8:38pm 
@Libbybapa @Teo Fixed you guys' exploits, map's been updated
jandlml 1 Aug, 2019 @ 6:28pm 
cool map! not sure i got your intended but im out
Teo 1 Aug, 2019 @ 1:48pm 
Okay, I solved it, but after watching the first minute of the solution vid I see why I found it so monotonous. You can angle the laser cube in the right laser room into the 4-exit button area, allowing you to beat the entire puzzle very easily. I'm assuming that that angle is unintended as it was rather unnecessarily tight.
Libbybapa 1 Aug, 2019 @ 8:51am 
Ah, ok. I didn't examine the little ramps as well as I should have and didn't think of the potential trap that isn't a trap until I was not playing. I was just joking about the cube throwing bit. Tossers are tossers. :)
HugoBDesigner  [author] 1 Aug, 2019 @ 8:45am 
You can always return to the start by using the tucked in antitrapping ramps. There is one in the open area next to the first Closed Solid Field, and there is also one to the left of the entrance that comes from the left faith plate room.
Cube throwing is a petty attempt of players that only ruins the fun for themselves. I would rather not compromise the design of this puzzle because of it. If I manage to find inspiration to fix it in Hammer, I might. I've yet to watch your playthrough, so I can't assess if it's intended.
Libbybapa 1 Aug, 2019 @ 8:32am 
Yeah, but is he going to fix it?

I also think that it is possible to trap yourself where you cannot finish the map and cannot get to the reset. If you activate the faith plate that lands you on the CSF, then remove the cube from the button that opens the center CSF, then use the faith plate, you cannot get back to the reset.
Nobody No-One 31 Jul, 2019 @ 11:51pm 
"Cube throwing will NOT be fixed. Do not ask."
Libbybapa 31 Jul, 2019 @ 11:33pm 
I found it more easy than medium-hard but I might have done something unintended. I did not watch the video as I didn't want to spoil the puzzle for myself if I did not do it intended. I recorded my blind run which includes a lot of noclipping as otherwise it would have been a LOT of walking. I don't think I did anything that wasn't legit, though. I also definitely would have passed the 25 minute mark if I had not used timescale and noclip. https://youtu.be/C58tJ24B8o8 All intended? Oh, and I think I could have tossed over the walls. Are you going to fix it?