Caves of Qud

Caves of Qud

Caves Of Chords
43 Comments
Jerimee 9 Oct, 2024 @ 11:34am 
Do the songs do anything? I'm not sure they need to, but I'm curious. I kind of love the idea of it being something you can do just because.
Obsidious 7 Feb, 2024 @ 7:26pm 
This idea is so cool! I'd love to play with this if it's updated, but I just want to say that from the idea alone this would be an instant-download on-sight if I knew how to play older versions. Just being able to interact with the musical instruments throughout the game would really add a new layer to the cultures of the world, let alone playing and composing like a Carbide Chef of the strings.
funerarium 16 Dec, 2023 @ 11:34am 
Hello, does this mod work under the current stable version ?
Wakko 14 Jun, 2023 @ 11:37am 
Understandable. Do as you can
Acegiak  [author] 14 Jun, 2023 @ 11:11am 
The game's updated versions of Unity make it a bit trickier to get this one up to speed.
Wakko 12 Jun, 2023 @ 7:23am 
No updates?
FrogTheToad 5 Oct, 2022 @ 9:42pm 
Doesn't seem work. Get same error as guy below.
YASD 29 May, 2022 @ 10:31am 
as of 05/29/2022 v2.0.203.40, mod fails with this error message:
=== Caves Of Chords Errors ===
<...>\steamapps\workshop\content\333640\1821559303\AudioSequencer.cs(30,63): error CS0029: Cannot implicitly convert type 'AudioClipSet' to 'UnityEngine.AudioClip'
<...>\steamapps\workshop\content\333640\1821559303\AudioSequencer.cs(50,22): error CS0029: Cannot implicitly convert type 'AudioClipSet' to 'UnityEngine.AudioClip'
== Warnings ==
<...>\steamapps\workshop\content\333640\1821559303\CustomPopupRender.cs(167,29): warning CS0618: 'ConsoleChar.TileLayerBackground' is obsolete: 'Use TileBackground instead'
I blame Earthshaker 22 Apr, 2022 @ 11:44am 
Agreed, works y/n?
Kinasin 4 Mar, 2022 @ 11:25pm 
does this mod still work?
bidiguilo 18 Nov, 2021 @ 1:07pm 
btw is it normal for it to display "composing music" every time a zone is loaded?
Lizywizard 5 Nov, 2021 @ 11:45am 
I just love the idea.
Arendeth 20 Nov, 2020 @ 12:55pm 
@DisarmedSpy It because both of these mods cause errors in the player log with enough errors the game refuses to start up. If you have less mods with errors you can have this and Tychos Tangent (I've had both of these running before with a stable start).
DisarmedSpy 26 Oct, 2020 @ 2:26am 
Does not work with Tychos Tangent. :(
Pynter 13 Oct, 2020 @ 10:56am 
hey, I'm having an issue on the latest patch where the effects of the songs don't always end and are instead stuck on my permanently
Ghoul Thing One 8 Aug, 2020 @ 5:29pm 
got a weird problem where talking to the joppa zealot results in a menu that soft locks the game while a loading message appears at the bottom.
Mid Favila 24 Jan, 2020 @ 6:59am 
@Acegiak thanks for the perms. I'll get back to tinkering on that stuff again!
Water Vapor Merchant 23 Jan, 2020 @ 10:03pm 
Main branch, I haven't opted into the Tomb of the Eaters beta.
Acegiak  [author] 23 Jan, 2020 @ 9:30pm 
@Mid Favila go right ahead! That sounds excellent!
Acegiak  [author] 23 Jan, 2020 @ 9:30pm 
@water V a p o r Merchant. Are you on the beta branch or the current main version?
Water Vapor Merchant 23 Jan, 2020 @ 1:39pm 
The most recent version of this mod prevents you from backing out of the mod activation screen once turned on, and completely crashes the game on startup. Unsubscribing from this mod completely fixed my issues. Please look into it, as I do like the features this mod adds to the game.
Mid Favila 1 Nov, 2019 @ 7:09pm 
Hey, would you mind if I made an add-on for this mod to implement a Bard calling? I've been tinkering with the files in Carbide Chef and I think I have a half-decent proof of concept. All I need to do is figure out how to make the PC learn some songs on startup.
Dasvan 14 Oct, 2019 @ 7:45pm 
This mod crashes my game when im selecting ability scores during character creation. real shame i was so excited to play a bard
the penitent one 10 Oct, 2019 @ 5:56pm 
Is there any way you could map the numbers to a chromatic scale (for example, 1 = A, 2 = B - or whatever note they are?
Arendeth 1 Oct, 2019 @ 1:28pm 
this error might from build log might be related to the cause (from build.log)
==== COMPILER ERRORS ====
ERROR: 104(61,6) : error 1502: The best overloaded method match for `XRL.Liquids.BaseLiquid.BaseLiquid(string, float)' has some invalid arguments
ERROR: (0,0) : error : The best overloaded method match for `XRL.Liquids.BaseLiquid.BaseLiquid(string, float)' has some invalid arguments
Arendeth 1 Oct, 2019 @ 1:27pm 
seems to cause the the game to fail to load up with the recent update (it instantly crashes before title screen)
egocarib 20 Sep, 2019 @ 1:47pm 
The songs do indeed have various buffing effects.
Scarf 17 Sep, 2019 @ 1:34pm 
So close yet so far.
Dam Son 16 Sep, 2019 @ 5:54pm 
Yeah, what Mid said! I want to be a sleazy lounge singer who pillages ruins of treasure and mutant villages of women. Or women-like creatures. Whatever; not picky.
Mid Favila 15 Sep, 2019 @ 6:43pm 
Does this mod's songs/instruments have a buffing effect? If not, do you think it could potentially be added? Would be really, really awesome if we could have a bard-style character. Heck, you could even make it a Calling. Thanks!
Saint of Grey 10 Aug, 2019 @ 6:46pm 
Disregard my second complaint, the instrument I found is made of placebo, hopes, and dreams, not actual objects.
Saint of Grey 10 Aug, 2019 @ 6:22pm 
Is there a way to forget songs? I have two identical "Test song please ignore" after tying my hand at composing.

Also, I'm not actually hearing anything when I play those songs....
Dam Son 8 Aug, 2019 @ 3:50pm 
@the I was totally thinking this is parallel to DF's music system! TBH, there's nothing wrong with being a prettier, but shallower, alien post-apoc cousin of DF.
YASD 7 Aug, 2019 @ 7:01pm 
Great mod. As you add to rangen specificity and to the mod in general. Don't have the skill to write in contributions, but here are some thoughts for new features:

*instrument-related/specialized cybernetics
*electronic/digital/fancy computerized instruments
*crafting your own instruments from scrap and corpse parts
*song genre, including songs that may raise or lower faction reputations

These are complex things to work on, but if you hopefully continue expanding this mod they're some potential directions for more content involving it. DF's system for this would be
a good inspiration, but what Qud has that DF doesn't is the robot/cybernetic/tech features, so it would be interesting if they could be utilized for this mod.
Vice 6 Aug, 2019 @ 10:50pm 
@Pet Lol!
Snowjunkie 4 Aug, 2019 @ 8:59pm 
My suggestion would be to take a page out of dwarf fortress's book and go a little more specific with the components in their generation. So far the instruments don't seem like they could exist, or even are coherent. For instance one i found was described as a plucked instrument, but then went on to say you play it by shaking the neck and "rattling the hole and shell". Then another was described as being lute like, but was played by tapping the reed and blowing the skin. Suffice it to say that there is some work needed, but this mod is a great first step. This is direly needed in qud, imho, and if you are able to expand on this, then you will be making a legendary addition to qud.
Nikiforos V Fokas 4 Aug, 2019 @ 2:05pm 
Creativity!
Shet 4 Aug, 2019 @ 10:18am 
Every day we stray closer to dwarf fortress
Acegiak  [author] 4 Aug, 2019 @ 12:51am 
@nicolasstag all the instruments are procedurally generated in game from a series of components based on the faction that manufactured it.
the penitent one 4 Aug, 2019 @ 12:29am 
could we get an outline of what instruments are in the game?
Acegiak  [author] 3 Aug, 2019 @ 5:15pm 
@MrAleuMcBalto instruments should appear in the world as treasure and in NPC inventories. To learn songs from NPCs you just need the Music skill. Not everyone has songs to learn but a recent update has made them more common.
MrAleuMcBalto 2 Aug, 2019 @ 8:54pm 
This mod looks amazing. Couple of questions, though.

1. How or where do you get instruments?

2. Is having an instrument in your inventory necessary to learn a song from NPCs?

Thanks in advance.
Pink Plastic Bag 2 Aug, 2019 @ 10:52am 
Sounds great!:summer2019horn: