XCOM 2
[WotC] Fallout: N99 10mm Pistol
30 Comments
that_guy 7 Nov, 2023 @ 6:52pm 
"and even set them to never appear ever," how do I do that? I didn't see anything in the mod settings tab on the main menu. I'm curious if it's possible to just always have the "full size" version? The one wit big under barrel piece? I prefer the look of Fallout 3's 10mm.
DRA60N 11 Aug, 2023 @ 8:52am 
perhaps even the 12.7mm smg...
DRA60N 11 Aug, 2023 @ 8:52am 
very nice hope to see 10mm smg some day:cta_emo1:
zin 9 Apr, 2023 @ 4:14pm 
Does it replace the upgraded autopistols? I bought the magnetic autopistol upgrade but can’t find it.
Xarfax 6 Nov, 2020 @ 4:55pm 
pew pew! this will be fun agains Lost ones :3
T'erissk 19 Sep, 2020 @ 3:20am 
@∑3245
Thank you for answering! Wow, that pistol sounds great!
∑3245  [author] 19 Sep, 2020 @ 12:36am 
T'erissk 18 Sep, 2020 @ 7:12am 
May I ask what this pistol sounds like? Since the description mentions an SFX custom made?
Drahka Nohr 9 Nov, 2019 @ 5:31pm 
it'd be really badass if you could get f4nv's amr here.
The Great Garrus 29 Sep, 2019 @ 12:55am 
will you be doing any other Fallout guns?
∑3245  [author] 18 Aug, 2019 @ 5:00pm 
@Cato Heresy
Oh I forgot to comment those out when testing.
Cato 18 Aug, 2019 @ 1:45pm 
FYI - this is spamming about ten thousand errors in the script log per gaming session. It seems to be trying to identify what kind of weapon it is, as it compares every single item in game trying to find an ID match.

Example:

ScriptLog: MD_WOTC_F4_HGN_N99_STD_TMP_T1 does not match Weapon: FragGrenade of ItemState ID: 765
ScriptLog: MD_WOTC_F4_HGN_N99_STD_XCOM_T1_Primary does not match Weapon: VektorRifle_CV of ItemState ID: 741
Dizzy_Dares 8 Aug, 2019 @ 11:11pm 
Well I would like to request the PDR from magpul. Message me if i need to comission. ready and willing!
∑3245  [author] 8 Aug, 2019 @ 4:08pm 
@captain_nacho
No

@Dizzy_Dares
You can but it's ultimately up to me to decide what to do next.
captain_nacho 8 Aug, 2019 @ 11:19am 
Is this compatible with Long War?
Dizzy_Dares 8 Aug, 2019 @ 10:53am 
Can i request or commision a weapon mod?
∑3245  [author] 6 Aug, 2019 @ 2:05pm 
It should be compatible, unless Musashi did something weird with the attachments.
Paddon 6 Aug, 2019 @ 2:00pm 
Are the attachments in the images compatible with RPGO? For some reason no attachment seems to change the appearance
AlphaShadow897 3 Aug, 2019 @ 9:58pm 
Question: Can I request a mod? Is that a thing?
Medicman 1 Aug, 2019 @ 4:26pm 
I have one n99 thats is one use and just sits by it's self
∑3245  [author] 1 Aug, 2019 @ 1:47pm 
You might have to test it with the beta highlander if the weapon isn't showing up as intended for Primary Secondary users.
DerBK 1 Aug, 2019 @ 1:18pm 
That's a big iron on his hip.
The LDs 1 Aug, 2019 @ 1:16pm 
same here, even with Primary Secondaries I only see the gun in the secondaries slot.
Paddon 1 Aug, 2019 @ 1:05pm 
@∑3245

I'm on the magnetic tier if that's likely to change anything
∑3245  [author] 1 Aug, 2019 @ 12:45pm 
@Rikimaru
Not sure what you mean? I can equip it just fine.

@Paddon
I tested it with PS and it shows up for me.
Rikimaru 1 Aug, 2019 @ 11:21am 
Do you have to add this pistol to the list of usable items?
Paddon 1 Aug, 2019 @ 11:00am 
Hm, not sure if i'm being stupid here but I can't seem to find it in the list of Primary weapons, only secondaries. I have the 'Primary Secondaries' mod installed
Rikimaru 1 Aug, 2019 @ 7:05am 
I thought this looked familiar!
I have that Fallout mod on my bookmarks for when I next play :xcom2sharpshooter:
Looks great.
gzl5000 1 Aug, 2019 @ 6:52am 
NEAT 🤩🤩🤩
[-ۣۜPıέяяє-] 1 Aug, 2019 @ 6:50am 
oh my god yes Fallout guns, i never thought i would need this in my game thank you i hope you are planning to do more.