RimWorld

RimWorld

Alpha Mythology
570 Comments
Fuyu 8 hours ago 
Don't listen to the other guy. Be free with your own mod and follow what you're doing, I love the more in line with Rimworld lore stuffs you added. I'm awaiting 1.6 rework with bated breath.
Sarg Bjornson  [author] 8 hours ago 
Nope, nothing to see here
Bishop 8 hours ago 
*gets out the popcorn*
Sarg Bjornson  [author] 11 hours ago 
Fuck off, I don't owe you shit
Vexacuz 11 hours ago 
It was just a sugestion, rude dipsh*t.

The whole mod was just magic creatures, and you "updated it" to have sci-fi'ish gibberish, i dont' know what is your obsession with it, but have fun i guess.
Sarg Bjornson  [author] 11 hours ago 
You don't get to decide that
Vexacuz 12 hours ago 
Why rework ? The mod was fine when it was Magic menagerie, just update please.
Onyx 17 Jul @ 1:18pm 
Can't wait for 1.6
mr.melnikov 17 Jul @ 2:01am 
We're really looking forward to it!
天纵羽RX 16 Jul @ 3:48am 
laborious!
Sarg Bjornson  [author] 16 Jul @ 1:00am 
This mod isn't 1.6. It needs to be reworked from scratch
光能族视监者 16 Jul @ 12:33am 
In version 1.6, caravans and factions were unable to generate item trades
Ceratisa 14 Jul @ 1:15pm 
Dying for this for 1.6
overfiend_sfd 13 Jul @ 1:34am 
If run together with Alpha Bees it produces red error.
Tameablebread 12 Jul @ 7:49am 
@Sarg I have thousands of hours in Rimworld, and your mods have been integral into every playthrough. THANK YOU
Chazam 11 Jul @ 9:47am 
Thank you for your work :)
Sarg Bjornson  [author] 9 Jul @ 11:11pm 
Sooner or later
Princess Katsume 9 Jul @ 3:20pm 
will there be a 1.6 version?
Naucetaaq 26 May @ 3:07pm 
Could you add the Thunderbird?
El lobo 9 May @ 9:08am 
@Traktor z Tesco I don't really find them too strong, at least with Combat Etended they drop really fast.
Traktor z Tesco 9 May @ 8:59am 
Hi, I am not sure if it was already raised but I find basilisks really strong when tamed. I got a few of them and they are like mobile turrets that I can use to hunt animals, end raids or kill infestations without colonist support. Just move animal zone and enable turret mode.
They could be nerfed by making their petrification attack to not drop meat (it could drop stone chunks) or limit ability human to control it to the cases when owner is drafted
LouIdZarcs 9 May @ 6:57am 
I think this mods' giddy-up patch needs an update , cause the patch PatchOperationFindMod is <Giddy-up! Battle Mounts> , which tracing to like version 1.2 or 1.3 :)
Hospitaller 26 Apr @ 12:29pm 
How close to Colonsits due the Kitsune need to be to heal them? Love the Mod!
El lobo 16 Apr @ 11:20pm 
My first born was already sacrificed, I will be on my way to the CE devs then, demanding the compensation for my sacrifice.
FlareFluffsune 16 Apr @ 1:52pm 
No its not. Unfortunately to make it compatible you have to sacrifice your first born child then go ask the CE dev's instead.
El lobo 16 Apr @ 1:46pm 
Is this compatible with CE?
Nexus 28 Mar @ 12:18pm 
shoutout to the absolute legend of a goose i witnessed get hunted by a kitsune, died, but did enough damage to make said kitsune die of bloodloss soon after.
Realm Imp 22 Feb @ 10:08am 
can i make them pets?
Leenbow 20 Feb @ 10:49am 
Are Pegasi (and Unicorns?) useless without Giddy up? They seem to speed up caravans slightly more than horses, but then they don't carry any stuff which seems to make them pointless... (I don't want to install that mod, partially because it is incompatible with Multiplayer)

Also, it's just feels weird that on this page there is zero mention of Giddy up, yet it is advertised from the in-game
glenninjapan 15 Feb @ 1:46pm 
Getting this red error pop up when using this mod and Giddyup on game startup. Is it anything to worry about?
Giddy-Up] An error occured calling AllWildAnimals. This may happen if a mod has malformed PawnKindDef

https://gist.github.com/HugsLibRecordKeeper/44c681021fa1376e0723922abef05269
Sarg Bjornson  [author] 13 Jan @ 10:55pm 
Of course they have body part groups...
624932690 13 Jan @ 10:41pm 
hi a quick bug report: Pegasus and some other animals don't have bodypartgroups, making them unable to benefit from animal armors. thanks for the mod!
Sean 7 Jan @ 12:24pm 
Yeah I don't think it's an error exactly, it's more the flame animation takes a lot of resources especially when it's a big raid (there were 40 or so of them). Come to think of it, I don't tend to use flame based weaponry in general (too much friendly fire and my stuff getting burnt to a crisp) but it might be a problem across the board, I dunno
Sarg Bjornson  [author] 7 Jan @ 12:11pm 
No log, no possible help
Sean 7 Jan @ 12:10pm 
Just had a chimera manhunter raid, and the flame breath is real bad for performance. It doesn't cause any log errors for me, but basically puts the frames at zero lmao
Once I kill them using character editor, everything goes back to normal
Target 31 Dec, 2024 @ 6:46am 
Is it save to remove the "Open Wound" hediff with Cherry Picker?
Target 31 Dec, 2024 @ 6:42am 
Is it normal that my FPS drops to 1 whenever i inspect the health tab of something that has 100+ bleeding "open wounds" caused by the Erymanthian Boar. I guess every bleed has its own tickrate or something and thats what causes the fps drop. However the drop is also happening while the game is paused. I'am using compact hediffs and removing it boosts the fps from 1 to 26, however thats still a drop of 74 fps, from 100 to 26.
Hubertdragon1 30 Dec, 2024 @ 3:39pm 
hey so the boar is capable of killing galatross with its passive in just few hits if you encircle him.
FlareFluffsune 28 Dec, 2024 @ 5:08am 
Is there any chance for animals with multiple limbs like the Cerberus is it possible to number the organs? Like Head 1 Head 2 etc. I have come to learn that using multi-limbed animals as combat animals its hard to manage implants and fixing scars when there's 6 eyes and such because I can't figure out what is what or can you recommend a mod that helps with letting me select the specific injured parts to heal/implant?
Birdinmotion 15 Dec, 2024 @ 9:06pm 
@624932690


https://github.com/juanosarg/AlphaMythology

generally you can find github mods by just pasting the name of the mod into a search
624932690 1 Nov, 2024 @ 1:09am 
Is there a GitHub link? I am hoping to contribute a new compatch for Giddy 2.
Sarg Bjornson  [author] 23 Oct, 2024 @ 3:17am 
Yes, though it only affects wild spawns
beoxy 23 Oct, 2024 @ 3:13am 
Hello, is there an option which animals can appear from the mod? So a selection that you click on and appears during the game?
Luke TasRook 21 Oct, 2024 @ 12:27pm 
@Disgusting Incel Freak
Thanks. I was about to ask
Sarg Bjornson  [author] 21 Oct, 2024 @ 8:22am 
WE WEREN'T
DisgustingIncelPervertFreak 21 Oct, 2024 @ 7:55am 
minotaurs work with rimjobworld in case anyone was wondering
theothersteve7 21 Sep, 2024 @ 8:41pm 
I'd just like to share that I had a really cool situation playing as a bunch of wild men in VFE Tribals. A basilisk wandered in, and started wiping out large portions of the wild plants I depended on for food. I banded together the tribe with a bunch of makeshift weapons and managed to take it out after a long fight. Very cool!
Sarg Bjornson  [author] 20 Sep, 2024 @ 6:13am 
No, depends on the animal. For example stymphalian birds give avian genomes
CTH2004 20 Sep, 2024 @ 6:11am 
"Compatible with the implants from Vanilla Genetics Expanded and gene extraction"
what gene does it give? does it just give the Alpha Genome? that would make sense, but a mythical genome could be neat...
Decoherent 10 Aug, 2024 @ 2:27pm 
Butbutbut...OK, how about glitter? It would even have a hediff of -1, "I will never get all of this out of my clothes"