Megaquarium

Megaquarium

Perfect Filters
18 Comments
LethalOwl 16 Oct, 2021 @ 7:06pm 
I second the previous comment, could be nice to have a version without protein skimming to use for freshwater.
cdarling8 11 Nov, 2020 @ 6:13am 
Can these please be made for the FreshwaterFrenzy update, It's a bit annoying to have massive filter rooms for Freshwater but needing one or two perfect filters on Saltwater
joel 24 Jul, 2020 @ 11:52am 
i think you can remove the modifier without editing core files, idk tho.
joel 24 Jul, 2020 @ 11:51am 
i cant submit to the apache contest if my sehourses keep dying
joel 24 Jul, 2020 @ 11:49am 
hey, i have 1 thing i REALLY want out of this mod. remove the autofeeders disibility to feed with skill. delete everything else, BUT PLESE MY SEHOURSES NEED SUPPLIMENT!
AinaBeryl  [author] 16 Jun, 2020 @ 1:18pm 
Hi,
sorry for the late answer! :/
unfortunately, I don't own this DLC yet, and it's not in my plans for the next weeks. So I don't know in what this update consists. If anyone want to make an up to date version of this mod it's possible, wether making new one from this one (you can get sources from the mod folder), or I can also add him/her as contributor to this one. Let me know if anyone is interested!
FabeChe 16 Jun, 2020 @ 3:43am 
Très bon mod !
Une petite maj pour le nouveau dlc "Fresh Water" serait grandement apprécié...
D'avance, merci !
Aummet 10 Jun, 2020 @ 2:35am 
Pls update this item for Fresh water
Kaedus 4 Jun, 2020 @ 8:49am 
need update for new dlc
AinaBeryl  [author] 5 May, 2020 @ 12:29pm 
Hi Apache,
you can unlock these items at lvl 11 (perfect light) or 12 (other items).

Ow, thanks for noticing me about this update, it will make this mod usable not only in sandbox mode! So I eventually changed the prices, they're still a bit expensive, but less than the 100k+ it was before. Now it's roughly the additional cost of each separate equipment ;)
Apache 5 May, 2020 @ 6:10am 
@AinaBeryl. What levels do these items unlock at? Also, you can override the cost of the items by using "overrideCost" and "modifyCost" within the item's data file.

Quote from tim:
- Added "modifyCost" and "overrideCost" variables to the root of object definitions."modifyCost":-500 would reduce the calculated cost by 500. "overrideCost":200 would make the cost exactly 200. Difficulty levels still affect costs.
Steph 15 Dec, 2019 @ 1:20pm 
A must have for OCD players lol.
Gun&Gum 23 Aug, 2019 @ 1:27pm 
Okay man, im cool with that. Hope to see more from you :)
AinaBeryl  [author] 22 Aug, 2019 @ 12:00am 
Thanks!
The price can't be modded: the game calculate it itself from the items stats :/
So this mod is intended to be played with unlimited money activated :)
Gun&Gum 21 Aug, 2019 @ 11:52pm 
you make really good stuffs man, good job. But the price is a little too high. It seems legit, haha.
Bcaasi 5 Aug, 2019 @ 10:28am 
nws then thanks for the feeders!
AinaBeryl  [author] 5 Aug, 2019 @ 9:39am 
Hi Bcaasi!
I'm sorry, but I can't: this behavior is in the core game files, we can't change it with data files used in mods :(
But it should be possible to make a mod where no fish have to be hand fed :)
Bcaasi 4 Aug, 2019 @ 2:07pm 
could you make it so the perfect auto-feeders feed fish that need high skill to be fed??
except that this mod is the mod useful thing in the world!